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題名:第三文化:教育中的虛擬世界視覺文化
書刊名:國際藝術教育學刊
作者:韓孝承
作者(外文):Han, Hsiao-cheng
出版日期:2013
卷期:11:2
頁次:頁37-75
主題關鍵詞:虛擬世界視覺文化第三文化Virtual worldVisual cultureThe Third Culture
原始連結:連回原系統網址new window
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虛擬世界中的視覺文化是集結了來自世界各地、不同文化背景成長下的設計者們的想像力,而非重建真實世界的一種體現。第二人生視覺化的虛擬世界結合了所有虛擬世界使用者的原始文化背景、想像中的文化以及創造力,而建立一個第三文化。研究者以扎根理論作為本研究的基礎,研究方法包括了觀察、問卷調查以及訪談,研究對象包括第二人生的教師、學生以及景觀設計者。從研究中顯示—第三文化系統正持續發展、塑形並受到所有虛擬世界使用者的影響。有鑒於虛擬世界中的人口數量,以及為了要降低在各教育領域中隱的課題,在教育中推廣視覺文化己成為不可或缺的一環。
The visual culture of the virtual world is not an authentically reconstructed real world, but is a space containing a mix of worldwide and ideal cultures from designers’ imaginations. The visualized virtual world of Second Life is forming a Third Culture from the combination of all virtual world users’ original cultural backgrounds, ideal cultures, and imaginations. The researcher used grounded theory as the foundation of this research. The research methodologies used include observation, survey, and interview. The data for this study was collected entirely in the virtual world of Second Life (SL). The population of this research includes SL instructors, students, and land designers. The research reveals that this third culture system is being developed, shaped, and shared by all virtual world users. Because of the popularity of the animated virtual world and in order to reduce the influence of its hidden curriculum within all fields of education, it is important to promote the teaching of visual culture in education.
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