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題名:教學環境對國小學生休閒教育學習成效之影響--以「民眾生活休閒活動課程」為例
書刊名:觀光與休閒管理期刊
作者:于健 引用關係許金枝
作者(外文):Yu, ChienHsu, Chin-chih
出版日期:2014
卷期:2:2
頁次:頁94-117
主題關鍵詞:教學環境社會學習成效生活休閒活動休閒教育Teaching environmentSocialAcademic achievementLeisure life activity
原始連結:連回原系統網址new window
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本研究旨在探討教學環境對國小學生休閒教育學習成效之影響。而以四年級下學期「鄉親的生活」、「家鄉居民的休閒活動」二個連續大單元為研究課程。研究對象為雲林縣某國小四年級三個班共87名學生,分別在「多功能E化數位教室」,「基礎E化數位教室」與「一般傳統教學教室」等三種不同之教學環境中進行教學,三組學生皆接受為期14節,每節為時40分鐘的8週14節課程教學。研究設計採準實驗研究法,以「教學環境」為自變項,學生「性別」為背景變項,學生「學習成效」為依變項,而以「社會學習成效測驗」為研究工具(KR20信度係數為0.90),進行前測及後測,研究結果如下:一、學生在「多功能E化數位教室」、「基礎E化數位教室」與「一般傳統教學教室」教學後,對「民眾生活休閒活動課程」之學習成效皆有助益,且依序遞減。二、在「多功能E化數位教室」、「基礎E化數位教室」教學後之「男生」於「民眾生活休閒活動課程」之學習成效表現優於「女生」。但在「一般傳統教學教室」教學後之不同性別學生之學習成效表現並無差別。三、對於「男生」的「民眾生活休閒活動課程」學習成效而言,在「多功能E化數位教室」及「基礎E化數位教室」教學後,較在「一般傳統教學教室」教學後有效。研究者乃針對上述研究結果加以討論並提出建議,以作為教師在選擇教學環境作為教學運用及未來研究之參考。
The study was designed to explore the effects of teaching environments on elementary school student's academic achievement in social「leisure life activity curriculum」.The target curriculum included two continuous units of the 4th grade in the second semester, which were Lives in the Neighborhood and Leisure Activities of Residents in the Neighborhood. 87 students from three 4^(th) grade classes in an elementary school in Yu-Lin County were selected as subjects. The subjects A were divided into the following groups, respectively with 29 students. The experimental group was taught in the Multi-functional E-classroom. The subjects B was taught in the Ordinary E-classroom, and the control group was taught in the normal classroom. The students in the three groups were all accepted the same curriculum that contained 14 classes, 40 minutes a class. Each of three groups was further divided into boy and girl subgroups. The research design used a quasi-experimental research method, lasting a period of eight weeks. The independent variable was teaching environment, the background variable was student gender, and the dependent variable was student’s academic achievement. All students had to complete the "Social Learning Achievement Test", as a research tool, the KR-20 reliability codfficient was 0.90, and would be split under a pretest-posttest design. Statistical analysis was rooted in the paired sample t-test and the one-way analysis of covariance (ANCOVA). The findings were listed as following: (1) Students' academic achievement in Leisure Life Activity Curriculum enhanced after having been taught in the Multi-functional E-classroom, the Ordinary E-classroom, and the normal classroom. (2) The academic achievement in Leisure Life Activity Curriculum of the students who had been taught in the Multi-functional E-classroom was higher than the achievement of those who had been taught in the Ordinary E-classroom and the normal classroom. (3) Boys' and girls' academic achievements in Leisure Life Activity Curriculum enhanced, after having been taught in the Multi-functional E-classroom, the Ordinary E-classroom and the normal classroom. (4) Boys' academic achievement in Leisure Life Activity Curriculum was better than girls', after having been taught in the Multi-functional E-classroom and the Ordinary E-classroom. (5) No significant gender difference was observed on academic achievements in Leisure Life Activity Curriculum, after the students had been taught in the normal classroom. (6) Regarding boys' academic achievement in Leisure Life Activity Curriculum, the teachings in the Multi-functional E-classroom and the Ordinary E-classroom were more effective than that in the normal classroom. The suggestions, based on the above-mentioned findings and discussions, would be proposed for references to select the teaching environments and future research.
期刊論文
1.Glover, D.、Miller, D.、Averis, D.、Door, V.(2005)。The interactive whiteboard: a literature survey。Technology, Pedagogy and Education,14(2),155-170。  new window
2.Beauchamp, G.、Kennewell, S.(2010)。Interactivity in the classroom and its impact on learning。Computers and Education,54(3),759-766。  new window
3.Yang, S. C.、Liu, S. F.(2005)。The study of interactions and attitudes of third-grade students' learning information technology via a cooperative approach。Computers in Human Behavior,21(1),45-72。  new window
4.Glover, D.、Miller, D.(2003)。Players in the Management of Change: introducing interactive whiteboards into schools。Management in Education,17(1),20-23。  new window
5.Wall, K.、Higgins, S.、Smith, H.(2005)。'The visual helps me understand the complicated things': Pupil views of teaching and learning with interactive whiteboards。British Journal of Educational Technology,36(5),851-867。  new window
6.余民寧(19921200)。測驗編製與分析技術在學習診斷上的應用。教育研究,28,44-60。new window  延伸查詢new window
7.Hope, Warren C.(1996)。It's time to transform social studies teaching。The Social Studies,87,149-151。  new window
8.Kennewell, S.、Tanner, H.、Jones, S.、Beauchamp, G.(2008)。Analyzing the use of interactive technology to implement interactive teaching。Journal of Computer Assisted Learning,24(1),61-73。  new window
9.Beauchamp, G.(2004)。Teacher Use of the Interactive Whiteboard in Primary Schools: towards an effective transition framework。Technology, Pedagogy and Education,13(3),327-348。  new window
10.Beauchamp, G.、Kennewell, S.(2008)。The influence of ICT on the interactivity of teaching。Education and Information Technologies,13(4),305-315。  new window
11.Goodison, T. A.(2002)。Learning with ICT at primary level: pupils' perceptions。Journal of Computer Assisted Learning,18(3),282-295。  new window
12.Hall, I.、Higgins, S.(2005)。Primary school students' perceptions of interactive whiteboard。Journal of Computer Assisted Learning,21(2),102-117。  new window
13.Solvie, P.(2004)。The digital whiteboard: A tool in early literacy instruction。Reading Teacher,57(5),484-487。  new window
研究報告
1.Moss, G.、Jewitt, C.、Levaaic, R.、Armstrong, V.、Cardini, A.、Castle, F.(2007)。The interactive whiteboards, pedagogy and pupil performance evaluation. An evaluation of the schools whiteboard expansion (SWE) project。London:DfES。  new window
學位論文
1.鄭玉卿(1992)。馬斯洛的人本心理學及其在教育上的蘊義(碩士論文)。國立臺灣師範大學。  延伸查詢new window
2.林淑靜(2001)。建構主義在國中地理教學之應用--以「認識台灣地理篇」水文單元為例(碩士論文)。國立臺灣大學。  延伸查詢new window
3.林玉山(1990)。皮亞傑認知發展理論與兒童繪畫發展之探討(碩士論文)。國立臺灣師範大學。  延伸查詢new window
4.周姿翠(1995)。布魯納認知與學習理論之研究(碩士論文)。淡江大學。  延伸查詢new window
5.胡育秀(2003)。直線與圓周運動概念發展的相關性研究(碩士論文)。國立臺灣師範大學。  延伸查詢new window
6.柯彥如(2006)。國小中年級教室內師生互動行為之個案研究(碩士論文)。國立臺中教育大學。  延伸查詢new window
7.張情思(2006)。孔子思想與西方人本心理學之比較研究(碩士論文)。華梵大學。  延伸查詢new window
8.黃珂琳(2003)。國中數學教學活動之知識表徵--個案研究(碩士論文)。國立彰化師範大學。  延伸查詢new window
9.陳啟明(1986)。斯肯納的行為主義學說及其在教育上的意義(碩士論文)。國立臺灣師範大學。  延伸查詢new window
10.陳琪瑤(2004)。國小教師對建構式數學知覺與關鍵概念面質教學策略對國小四年級學生數學概念改變及數學成就之影響(碩士論文)。臺南師範學院。  延伸查詢new window
11.Bell, M. A.(2000)。Impact of interactive whiteboard on student attitudes and achievement in eight-grade writing instruction(博士論文)。Baylar University,Waco, Texas。  new window
圖書
1.吳明隆(2006)。SPSS統計應用實務:問卷分析與應用統計。台北市:知城數位科技。  延伸查詢new window
2.教育部國民及學前教育署(2008)。97年國民中小學九年一貫課程綱要。  延伸查詢new window
3.教育部國民及學前教育署(2012)。中小學資訊教育白皮書。  延伸查詢new window
4.Becta(2003)。What the research says about interactive whiteboards。British Educational Communications and Technology Agency (Becta), ICT Research。  new window
5.Becta(2006)。Teaching interactively with electronic whiteboards in the primary phase。British Educational Communications and Technology Agency (Becta), ICT Advice。  new window
6.Smaldino, Sharon E.、Lowther, Deborah L.、Russell, James D.(2011)。Instructional Technology and Media for Learning。Boston, MA:Pearson。  new window
7.郭生玉(1996)。心理與教育測驗。臺北:精華書局。  延伸查詢new window
8.吳明隆、涂金堂(2006)。SPSS與統計應用分析。五南圖書出版股份有限公司。  延伸查詢new window
9.余民寧(2002)。教育測驗與評量:成就測驗與教學評量。臺北:心理。  延伸查詢new window
圖書論文
1.余民寧(1994)。測驗編製與分析技術在學習診斷上的應用。教育研究方法論文集。台北:臺灣書店。  延伸查詢new window
2.余民寧(1998)。S-P表分析在教學評量上的應用。多元教學評量。高雄:高雄市政府公教人力資源發展中心。  延伸查詢new window
3.Lajoie, S. P.、Azevedo, R.(2006)。Teaching and learning in technology-rich environments。Handbook of educational psychology。N.J.:Erlbaum。  new window
 
 
 
 
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