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題名:建置以網頁為介面的老人視訊感測遊戲
書刊名:醫療資訊雜誌
作者:林邑霖李炯三謝尚琳江蔚文 引用關係彭禹傑
作者(外文):Lin, Yi-lingLee, Chiung-sanHsieh, Shang-linJiang, Wey-wenPeng, Yu-chieh
出版日期:2012
卷期:21:1
頁次:頁34-55
主題關鍵詞:網頁視訊感測遊戲認知訓練遊戲移動追蹤Web video-sensing gamesCognitive training gameMotion tracking
原始連結:連回原系統網址new window
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  • 共同引用共同引用:5
  • 點閱點閱:50
隨著高齡社會的逐漸成型以及電腦科技的日益普及,有越來越多的高齡者希望使用電腦資源。然而,滑鼠在操作上需要比較精細的手部動作,隨著老化程度加重,老人會越來越難執行此動作。因此,我們必須提供高齡者更適合的介面,來幫助他們享受數位資源。本研究旨在建置以視訊為輸入媒介的互動遊戲系統,不需透過滑鼠,僅藉由視訊感測,即可進行遊戲。透過視訊感測認知訓練遊戲,希望能讓老人隨時進行用腦的活動。本研究所開發的視訊感測遊戲系統建置於網站伺服器中,使用者只要具備裝有小型的網路攝影機及網頁瀏覽器的簡易電腦設備,不用安裝即可執行,適用於一般家庭。遊戲內容包含:井字遊戲、四連環、翻牌遊戲以及數字計算等四項,並分為標誌操作和手勢操作兩種模式來進行遊戲。在標誌操作模式,系統辨識方式主要是偵測區塊上的顏色,而手勢操作模式則是採用平均位移演算法來追蹤移動位置。本系統建置後實際進行測試與評估調查。試用者在關於標誌操作模式介面與執行的問卷題項都有超過半數「同意」或「非常同意」,但對手勢操作模式滿意度不高,有待日後改進追蹤演算法。試用者對遊戲內容的肯定程度很高,大都認為有趣且對認知能力有所幫助。本研究希望能透過網路視訊感測遊戲這種輕鬆休閒的方式,來加強高齡者腦部功能的運用,透過試用評估的結果可以知道,標誌操作的模式是為老人所接受的,且這些遊戲項目是受到老人肯定的,也證明了老人網路視訊感測遊戲的可行性。
As we transform into an aging and a computer prevalent society, an ever-increasing number of elderly hope to utilize computer resources. However, operation of the standard mouse requires precision and hand dexterity, which is increasingly difficult to execute as one ages. Therefore, to help the elderly enjoy digital resources, we must provide them with a suitable user interface. The aim of our study was to build an video-sensing game system. By detecting features from video input, no mouse is needed to execute the designed games. It is hoped that the system can give the elderly more chances to utilize their brain by playing cognition-training games. The interactive gaming system we developed is stored in a web server and is suitable for use by the average family, requiring only a small webcam and a basic computer with a web browser. The game system consisted of four games (Tic-Tac-Toe, Connect 4, Fishing Card Game, and Arithmetic Game) and two operation modes (flag operation and gestures). In flag operation mode, the system recognition method is based on detecting regional color. In gestures mode, motion tracking is achieved by the mean shift algorithm. After building the system, we trial tested it and conducted assessment surveys. The survey results showed that flag operation mode received high marks of satisfaction. More than half of the testers agree or very agree with using the mode. Gestures mode received lower marks of satisfaction. Its technique requires improvement in the future. The testers gave high scores to our game design, and they regarded these games as helpful to their cognitive abilities. We hope that through casual and relaxing video-sensing gaming, it can help the elderly improve brain function utilization. The trial assessment results show that, to the elderly, flag operation mode is acceptable and the games are highly regarded. It also shows the feasibility of the designed gaming system.
期刊論文
1.林迪意、莊明諺(20040600)。年齡、工作記憶與電腦態度在電子郵件技能學習之預測效應。應用心理研究,22,105-120。new window  延伸查詢new window
2.黃世明(20050600)。多模人機互動技術初探。電腦與通訊,112,58-63。  延伸查詢new window
3.黃銘智、劉嫚妮、高鈺涵、黃肅純(20090300)。以電腦視覺開發體感互動遊戲於國小自閉症學童多媒體教材之研究。人因工程學刊,10(2),1-10。  延伸查詢new window
4.Barnes, Y. K.、Belfor, N.、Jagust, W. J.、DeCarli, C.、Reed, B. R.、Kramer, J. H.(2009)。Computer-based Cognitive Training for Mild Cognitive Impairment Results from a Pilot Randomized, Controlled Trial。Alzheimer Disease & Associated Disorders,23,205-210。  new window
5.Jimison, H. B.、Pavel, M.、Wild, K. K.(2008)。Home Monitoring of Cognitive Function Using Embedded Assessment Algorithms within Computer Games。Alzheimer's and Dementia,4,255-255。  new window
6.Cohen, G. D.(2008)。The First Therapeutic Game Specifically Designed and Evaluated for Alzheimer's Disease。American Journal of Alzheimer's Disease and Other Dementias,23,540-551。  new window
7.BEATTY, W. W.、GREINER, F.(1998)。Preserved musical and game-playing skills in dementia。Psychologische Beitrage,40,35-55。  new window
8.Hsiung, G-Y. R.(2009)。Cognitive and clinical outcomes in a pilot study using a handheld computer game for cognitive training of patients with Mild Cognitive Impairment (MCI)。Alzheimer's & Dementia,5,411。  new window
9.Rogers, W. A.(2001)。A systems Approach for Training Older Adults to Use Technology。Technology and Aging: Opportunities and challenges for the future,1,87-208。  new window
10.李建毅(19970300)。建構於電腦視覺上之運動動態分析系統探討。中華體育季刊,10(4)=40,28-34。new window  延伸查詢new window
11.黃敬群、富博超(20060600)。以電腦視覺技術建構之停車場管理服務。電腦與通訊,116,109-116。  延伸查詢new window
12.Fnkunaga, L. H. K.(1975)。The Estimation of The Gradient of a Density Function, with Applications in Pattern Recognition。Proceedings of the IEEE Transactions on Information Theory,21,32-40。  new window
會議論文
1.鄭武堯、劉治廷、鄭創予(2006)。以簡化開發及網路樣板為基礎之跨平台3D線上遊戲引擎。第十二屆資訊管理暨實務研討會。  延伸查詢new window
2.Cheng, Y.(1995)。Mean Shift, Mode Seeking, and Clustering。The IEEE Transactions on Pattern Analysis and Machine Intelligence,790-799。  new window
3.Petersen, M. G.、Krogh, P. G.(2005)。Floor interaction HCI reaching new ground。Conference on Human Factors in Computing Systems,1717-1720。  new window
4.Eriksson, E.、Lykke-Olesen A.(2007)。StorySurfer: a playful book browsing installation for children's libraries。The 6th international conference on Interaction design and children,57-64。  new window
研究報告
1.陳建雄、邱柏清、蔡佳穎(2004)。使用者後設認知策略在互動介面愉悅性設計之研究。  延伸查詢new window
學位論文
1.陳治宇(2003)。虛擬滑鼠:以視覺為基礎之手勢辨識(碩士論文)。國立中山大學。  延伸查詢new window
2.洪兆欣(2006)。以軌跡辨識為基礎之手勢辨識系統(碩士論文)。國立中央大學,桃園縣。  延伸查詢new window
3.陳政鋐(2009)。互動式觸控展示系統之設計(碩士論文)。大同大學。  延伸查詢new window
4.林顯昌(2008)。改良CAMSHIFT之抗遮蔽人臉追蹤研究(碩士論文)。世新大學。  延伸查詢new window
5.吳佳祐(2009)。認知功能訓練系統(碩士論文)。長庚大學。  延伸查詢new window
6.卓良政(2000)。圖像式操作介面之研究--以數位相機為例(碩士論文)。國立成功大學。  延伸查詢new window
圖書
1.National Research Council(1997)。More than screen deep: Toward every-citizen interfaces to the nation's information infrastructure。Washington, D.C:National Academy Press。  new window
2.Nielsen, J.(1995)。Usability Inspection Methods. CHI'95 Mosaic of Creativity。Denver, Colorado, USA。  new window
3.Gonzalez, Rafael C.、Woods, Richard E.(2002)。Digital Image Processing。New Jersey:Pearson Education Inc, Prentice Hall。  new window
其他
1.資策會(20110221)。2010年我國家庭寬頻現況與需求調查--家戶篇,http://www.find.org.tw/find/home.asDX?page=manv&id=280。  延伸查詢new window
2.何謂電腦視覺?,http://www.takungpao.com.hk/news/08/09/04/ KX-956242.htm, 2012/01/03。  new window
3.(2012)。簡易智能狀態測驗,http://www.pd-registry.tw/education/category.aspx?idno=37&type_id_ id=l, 2012/01/03。  new window
圖書論文
1.Tapus, A.(2009)。Improving the Quality of Life of People with Dementia through the Use of Socially Assistive Robots。ECSIS Symposium on Advanced Technologies for Enhanced Quality of Life。  new window
2.鄭勝文(2005)。智慧型空間--以電腦視覺爲基礎之監控與服務系統整合。電腦與通訊。  延伸查詢new window
 
 
 
 
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