| 期刊論文1. | 陳國祥、管倖生、鄧怡莘、張育銘(20001100)。感性工學課程教學方法之初探。工業設計,28(2)=103,160-165。 延伸查詢 | 2. | Gaver, B.、Dunne, T.、Pacenti, E.(1999)。Design: Cultural probes。Interactions,6(1),21-29。 | 3. | Picard, R. W.(2003)。Affective computing: challenges。International Journal of Human-Computer Studies,59(1/2),55-64。 | 4. | Boehner, K.、dePaula, R.、Dourish, P.、Sengers, P.(2007)。How Emotion is Made and Measured。International Journal of Human-Computer Studies,65(4),275-291。 | 5. | Gaver, W.(2009)。Designing for Emotion (among Other Things)。Philosophical Transactions of the Royal Society B: Biological Sciences,364(1535),3597-3604。 | 6. | Jawdat, A.、Obeidat, Q.、Aljanaby, A.(2011)。On the design of user experience based persuasive systems。Computer and Information Science,4(4),90。 | 7. | Stappers, P. J.、Rijn, H. V.、Kistemaker, S. C.、Hennink, A. E.、Visser, F. S.(2009)。Designing for Other People's Strengths and Motivations: Three Cases Using Context, Visions, and Experiential Prototypes。Advanced Engineering Informatics,23(2),174-183。 | 8. | Visser, F. S.、Stappers, P. J.、van der Lugt, R.、Sanders, E. B.-N.(2005)。Contextmapping: Experiences from practice。CoDesign,1(2),119-149。 | 9. | 張育銘、鄧怡莘(2003)。由設計意圖中淺談感性工學。國立成功大學校刊,196,94-102。 延伸查詢 | 10. | Brown, Tim(2008)。Design thinking。Harvard Business Review,86(6),84-92。 | 會議論文1. | Bongard-Blanchy, K.、Bouchard, C.、Aoussat, A.(2012)。Limits of Kansei: Kansei Unlimited。The International Conference on Kansei Engineering and Emotion Research。Penghu。 | 2. | Fogg, B. J.(1998)。Persuasive Computers: Perspectives and Research Directions。The ACM CHI 98 Human Factors in Computing Systems Conference,(會議日期: April 18-23, 1998)。Los Angeles, California。225-232。 | 3. | Forlizzi, J.、Battarbee, K.(2004)。Understanding Experience in Interactive Systems。The 5th Conference on Designing Interactive Systems: processes, practices, methods, and techniques。New York:ACM Press。261-268。 | 4. | Georgiev, G. V.、Nagai, Y.(2011)。Time Factor of Core Emotions Derived from Design Materials: Towards a Deeper Understanding of Product Experience。The 4th World Conference on Design Research, IASDR2011,(會議日期: October 31-November 4, 2011)。Delft:The International Association of Societies of Design Research (IASDR)。 | 5. | Höök, K.(2008)。Affective Loop Experiences: What Are They?。Persuasive Technology, Third International Conference,(會議日期: June 4-6, 2008)。Oulu。1-12。 | 6. | Midden, C.、Ham, J.(2009)。Using negative and positive social feedback from a robotic agent to save energy。The 4th International Conference on Persuasive Technology。New York:ACM。 | 7. | Nakajima, T.、Lehdonvirta, V.、Tokunaga, E.、Kimura, H.(2008)。Reflecting human behavior to motivate desirable lifestyle。The 7th ACM conference on Designing interactive systems。New York:ACM。405-414。 | 8. | Sanders, E. B.-N.(2001)。Virtuosos of the Experience Domain。The 2001 IDSA Education Conference。Boston。 | 9. | Stappers, P. J.、Sleeswijk Visser, F.、Van der Lugt, R.(2007)。Teaching Contextmapping to Industrial Design Students。The INCLUDE conference。Londen:Royal College of Arts。 | 10. | Visser, F. S.、Stappers, P. J.、van der Lugt, R.、Sanders, E. B.-N.(2004)。Context mapping: A Hands-on Introduction。Handout Workshop。TU Delft。 | 11. | 陳怡璇、游曉貞(2011)。適用於脈絡地圖法的探測工具設計。2011 ICDTP 設計理論與實務國際研討會,(會議日期: 2011,十一月)。台中:國立臺中科技大學。 延伸查詢 | 圖書1. | Thaler, Richard H.、Sunstein, Cass R.(2008)。Nudge: Improving decisions about health, wealth, and happiness。Yale University Press。 | 2. | Fogg, B. J.(2003)。Persuasive technology: Using computers to change what we think and do。San Francisco, CA:Morgan Kaufmann。 | 3. | Vogel, C. M.、Cagan, J.、Boatwright, P. B. H.(2005)。The Design of things to come: How ordinary people create extraordinary products。Wharton School Publishing。 | 4. | Esslinger, H.(2009)。A fine line: how design strategies are shaping the future of business。Jossey-Bass。 | 5. | Brown, Tim(2009)。Change by design: How design thinking transforms organizations and inspires innovation。HarperCollins Publishers。 | 6. | McCarthy, J.、Wright, P.(2004)。Technology as experience。The MIT Press。 | 7. | Picard, R. W.(1997)。Affective Computing。Cambridge, Mass.:MIT Press。 | 8. | Bødker, S.(1991)。Through the Interface: A Human Activity Approach to User Interface Design。Hillsdale, NJ:Lawrence Erlbaum Associates, Inc.。 | 9. | Bate, P.、Robert, G.(2007)。Bringing User Experience to Healthcare Improvement: The Concepts, Methods and Practices of Experience-based Design。Oxford:Radcliffe Publishing。 | 10. | Cialdini, R. B.(2006)。Influence: The Psychology of Persuasion。New York:Harper Collins。 | 11. | Heath, C.、Heath, D.(2010)。Switch: How to Change Things when Change Is Hard。New York:Crown Business。 | 12. | Nagamachi, M.、Lokman, A. M.(2010)。Innovations of Kansei Engineering。Boca Raton:CRC Press Inc.。 | 13. | Norman, D. A.(1999)。The Invisible Computer: Why Good Products Can Fail, the Personal Computer Is So Complex, and Information Appliances Are the Solution。Cambridge, MA:The MIT Press。 | 14. | Sanders, E. B.-N.(2000)。Generative Tools for Codesigning. Collaborative Design。London:Springer-Verlag。 | 15. | Stappers, P. J.、Szita, J.、van der Lelie, C.(2010)。Designing for, with, and from User Experiences。Delft:StudioLab Press。 | 16. | Dewey, John(1934)。Art as Experience。New York, NY:Perigee Books。 | 17. | Pink, Daniel H.(2005)。A whole new mind: moving from the information age to the conceptual age。Riverhead Books。 | 18. | Norman, Donald A.(2004)。Emotional Design: Why we love (or hate) Everday Things。New York:Basic Book。 | 其他1. | Thefuntheory.com(2009)。Piano staircase,http://www.thefuntheory.com/。 | |