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題名:Materializing Sound: A Self-Inspired Interaction Design Method
書刊名:實踐設計學報
作者:蘇志昇 引用關係梁容輝
作者(外文):Su, Chih-shengLiang, Rung-huei
出版日期:2018
卷期:12
頁次:頁24-37
主題關鍵詞:素材化自我啟發的互動設計設計實作個人知識素材想像MaterializingSelf-inspired interaction designDesign practicePersonal knowledgeMaterialImagination
原始連結:連回原系統網址new window
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本論文主要在介紹一個非傳統的互動設計方法,是一種自我啟發的互動設計,將設計者的個人知識當作設計的資源。本研究將呈現一個設計課程的實作方式,以說明一個自我探索的過程如何能夠啟發有創意的互動設計。接著將以“聲音的素材化”,一種自我啟發的互動設計方法,它使用設計者的個人知識作為內在動機,來引出設計者的自我設計宣言;藉由製作一個聲音裝置作為設計的開端,來打開更多的設計可能性。我們假設這個設計方法將協助設計者更了解自己;在更進一步的了解自己之後,設計者能透過設計實作更進一步的揭露屬於自己的個人知識,而後將個人知識轉化為論述,成為設計資源。這些設計資源將成為他們往後設計的基礎;相對於典型的人機互動設計中,以使用者為中心的設計論點,“聲音的素材化”能外顯一個設計者獨有的個人知識,將抽象的心中概念轉化成具體的設計物件。在最後,我們將介紹課程導師和學生的討論和反思,作為未來的課程設計參考。
This paper aims at introducing an alternative interaction design method. It is referred to as self-inspired interaction design, and it uses a designer's personal knowledge as a design resource. This study will present a design practice to illuminate how a self-exploration process can inspire a creative interaction design. Subsequently, it will demonstrate "Materializing Sound", a self-inspired design method that uses a designer's personal knowledge as inner motivation to elicit a self design manifesto and to open more design possibilities by producing a sound instrument. We assume that this design method will help designers understand themselves better. After digging themselves deeper, the designers reveal their personal knowledge through design practices and then transform the knowledge into discourses and become design resources. These resources can be the foundation of their design. In contrast to user-centered design (UCD) design method in typical human-computer interaction (HCI) point of view, "Materializing Sound" can externalize a designer's personal knowledge and transform an abstract concept into a concrete artifact. In the end, we present discussion and reflection from both course instructors and students as future design references.
期刊論文
1.Hallnas, L.、Redstrom, J.(2001)。Slow Technology: Designing for Reflection。Personal and Ubiquitous Computing,5(3),201-212。  new window
2.Löwgren, J.(2013)。Annotated portfolios and other forms of intermediate-level knowledge。Interactions,20(1),30-34。  new window
3.Baskinger, M.、Gross, M.(2010)。Tangible interaction = form + computing。Interactions,17(1),6-11。  new window
4.Chen, H.-H.(2015)。How Was It Made? The Weight of Numbers。Interactions,22(4),14-15。  new window
5.Vallgarda, A.、Sokoler, T.(2010)。A material strategy: Exploring the material properties of computers。International Journal of Design,4(3),1-14。  new window
會議論文
1.Bower, J.(2012)。The logic of annotated portfolios: communicating the value of 'research through design'。DIS 2012。Newcastle。  new window
2.Gaver, W.、Bowers, J.、Boucher, A.、Gellerson, H.、Pennington, S.、Schmidt, S.、Steed, A.、Villars, N.、Walker, B.(2004)。The drift table: designing for ludic engagement。ACM。885-900。  new window
3.Odom, W.、Selby, M.、Sellen, A.、Kirk, D.、Banks, R.、Regan, T.(2012)。Photobox: on the design of a slow technology。Designing Interactive Systems Conference 2012。ACM。665-668。  new window
4.Pierce, J.(2014)。On the Presentation and Production of Design Research Artifacts in HCI。DIS 2014。Vancouver。  new window
5.Rosner, D. K.、Ikemiya, M.、Kim, D.、Koch, K.(2013)。Designing with Traces。CHI 2013。Paris。  new window
6.Su, C.-S.、Liang, R.-H.(2013)。Designing for Resonance by Evocative Objects: An Experiential Interaction Design Method。DUXU 2013。Nevada。  new window
圖書
1.Bachelard, G.(1987)。The Psychoanalysis of Fire。Boston:Beacon Press。  new window
2.Cross, N.(2007)。Designerly Way of Knowing。Berlin:Birkhäuser Architecture。  new window
3.Farrell, E. R.(1999)。Water and Dreams: An Essay on the Imagination of Matter。Dallas:Dallas Inst Humanities & Culture。  new window
4.Itten, Johannes(1975)。Design and Form: The Basic Course at the Bauhaus and Later。John Wiley & Sons。  new window
5.Kuniavsky, M.(2010)。Smart Things。Burlington:Elsevier Inc.。  new window
6.Polanyi, M.(1958)。Personal Knowledge: Towards a Post-Critical Philosophy。London:Taylor and Francis。  new window
圖書論文
1.Tweney, R. D.(2002)。Epistemic artifacts: Michael Faraday's search for the optical effects of gold。Model-Based Reasoning: Science, Technology, Values。New York:Kluwer Academic。  new window
 
 
 
 
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