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引文資料
題名:
Your Move: Lessons Learned at the Interstices of Design, Gaming, and Futures
書刊名:
Journal of Futures Studies
作者:
Rosa, Aaron
/
Sweeney, John A.
出版日期:
2019
卷期:
23:4
頁次:
頁137-141
主題關鍵詞:
Foresight in government
;
Experiential futures
;
Game design
原始連結:
連回原系統網址
相關次數:
被引用次數:期刊(0) 博士論文(0) 專書(0) 專書論文(0)
排除自我引用:0
共同引用:
25
點閱:13
期刊論文
1.
Jones, C. B.(1992)。The Manoa School of Futures Studies。Futures Research Quarterly,8(2),19-25。
2.
Ramos, Jose M.(20020800)。Action Research as Foresight Methodology。Journal of Futures Studies,7(1),1-24。
3.
Dator, Jim、Sweeney, John A.、Yee, Aubrey、Rosa, Aaron(20130600)。Communicating Power: Technological Innovation and Social Change in the Past, Present, and Futures。Journal of Futures Studies,17(4),117-133。
4.
Candy, Stuart、Dunagan, Jake(2017)。Designing an experiential scenario: The People Who Vanished。Futures,86,136-153。
5.
Inayatullah, Sohail(2006)。Anticipatory action learning: Theory and practice。Futures,38(6),656-666。
6.
Inayatullah, Sohail(1998)。Causal layered analysis: Poststructuralism as method。Futures,30(8),815-829。
7.
Dator, Jim(20091100)。Alternative Futures at the Manoa School。Journal of Futures Studies,14(2),1-18。
會議論文
1.
McGonigal, J.(2003)。A real little game: The performance of belief in pervasive play。The Digital Games Research Association Conference。
學位論文
1.
Candy, Stuart(2010)。The futures of everyday life: Politics and the design of experiential scenarios(博士論文)。University of Hawai'i at Mānoa。
圖書
1.
Huizinga, J.(1949)。Homo ludens: A study of the play element in culture。London:Routledge & Kegan Paul。
2.
Salen, K.、Zimmerman, E.、Tekinbaş, K. S.(2004)。Rules of Play: Game Design Fundamentals。The MIT Press。
3.
Dewey, J.(1938)。Experience and education。New York:Indianapolis, IN:Kappa Delta Pi。
4.
Sutton-Smith, B.(1997)。The Ambiguity of Play。Cambridge, MA:Harvard University Press。
5.
Gee, J. P.(2004)。Situated language and learning: a critique of traditional schooling。Routledge。
6.
Fullerton, T.(2014)。Game design workshop: A playcentric approach to creating innovative games。Boca Raton, FL:CRC Press。
7.
Johnson, S.(2016)。Wonderland: How play made the modern world。New York:Penguin Random House。
8.
Koster, R.(2013)。Theory of fun for game design。Sebastopol, CA:O'Reilly。
9.
Montola, M.、Stenros, J.、Waern, A.(2009)。Pervasive games: Theory and design。Burlington, MA:Morgan Kaufmann Publishers。
10.
Shenk, D.(2011)。Immortal Game: A History of Chess。Souvenir Press。
11.
Schell, J.(2014)。The art of game design: A book of lenses。Boca Raton, FL:CRC Press。
12.
Walz, S. P.(2010)。Toward a ludic architecture: the space of play and games。Pittsburgh, PA:ETC Press。
13.
Meyer Barash、Caillois, Roger(2001)。Man, Play and Games。University of Illinois Press。
其他
1.
Dator, J.(1995)。What futures studies is, and is not,http://www.futures.hawaii.edu/publications/futures-studies/WhatFSis1995.pdf。
2.
Stewart, S.(2006)。Collaborating with the audience: Alternate reality games,http://www.seanstewart.org/collaborating-with-the-audience-alternate-reality-games/。
圖書論文
1.
McGonigal, J.(2008)。Why I Love Bees: A case study in collective intelligence gaming。The ecology of games: Connecting youth, games, and learning。The MIT Press。
2.
Alfrink, K.(2014)。The gameful city。The gameful world: Approaches, issues, applications。Cambridge, MA:MIT Press。
3.
Dena, C.(2007)。Creating alternate realities。Space Time Play: Computer games, architecture and urbanism: The next level。Basel:Birkhäuser。
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