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A.、Goharpey, S.(2012)。Effects of modified constraint-induced movement therapy in virtual environment on upper-limb function in children with spastic hemiparetic cerebral palsy: A randomised controlled trial。NeuroRehabilitation,31(4),357-365。 | 43. | Sajan, J. E.、John, J. A.、Grace, P.、Sabu, S. S.、Tharion, G.(2017)。Wii-based interactive video games as a supplement to conventional therapy for rehabilitation of children with cerebral palsy: A pilot, randomized controlled trial。Developmental Neurorehabilitation,20(6),361-367。 | 44. | Sevick, M.、Eklund, E.、Mensch, A.、Foreman, M.、Standeven, J.、Engsberg, J.(2016)。Using Free Internet Videogames in Upper Extremity Motor Training for Children with Cerebral Palsy。Behavioral Sciences,6(2)。 | 45. | Tarakci, D.、Ersoz Huseyinsinoglu, B.、Tarakci, E.、Razak Ozdincler, A.(2016)。Effects of Nintendo Wii-Fit® video games on balance in children with mild cerebral palsy。Pediatrics International,58(10),1042-1050。 | 46. | Tseng, S. H.、Lee, J. Y.、Chou, Y. L.、Sheu, M. L.、Lee, Y. W.(2018)。Association between socioeconomic status and cerebral palsy。PLoS One,13(1),e0191724。 | 47. | You, S. H.、Jang, S. H.、Kim, Y. H.、Kwon, Y. H.、Barrow, I.、Hallett, M.(2005)。Cortical reorganization induced by virtual reality therapy in a child with hemiparetic cerebral palsy。Developmental Medicine and Child Neurology,47(9),628-635。 | 48. | Zoccolillo, L.、Morelli, D.、Cincotti, F.、Muzzioli, L.、Gobbetti, T.、Paolucci, S.、Iosa, M.(2015)。Video-game based therapy performed by children with cerebral palsy: A cross-over randomized controlled trial and a cross-sectional quantitative measure of physical activity。European Journal of Physical and Rehabilitation Medicine,51(6),669-676。 | 圖書論文1. | Weiss, P.、Kizony, R.、Feintuch, U.、Katz, N.(2006)。Virtual reality in neurorehabilitation。Textbook of Neural Repair and Rehabilitation。Cambridge University Press。 | |
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