:::

詳目顯示

回上一頁
題名:不同遊戲涉入族群對於療癒遊戲之魅力因素研究
書刊名:藝術學報
作者:林大維 引用關係
作者(外文):Lin, Dawei
出版日期:2020
卷期:16:1=106
頁次:頁33-64
主題關鍵詞:療癒遊戲評價構造法魅力因素遊戲涉入Healing gamesEvaluation grid methodAttractiveness factorsGame involvement
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(0) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:0
  • 共同引用共同引用:0
  • 點閱點閱:0
期刊論文
1.Jin, P.(1992)。Efficacy of Tai Chi, brisk walking, meditation, and reading in reducing mental and emotional stress。Journal of Psychosomatic Research,36(4),361-370。  new window
2.馬敏元(20100400)。淺談日本新產品開發之感「心」技術。工業材料,280,160-172。  延伸查詢new window
3.Mittal, Banwari(1995)。A Comparative Analysis of Four Scales of Consumer Involvement。Psychology & Marketing,12(7),663-682。  new window
4.Wu, S. I.(2002)。Internet Marketing Involvement and Consumer Behavior。Asia Pacific Journal of Marketing and Logistics,14(4),36-53。  new window
5.Hanser, S. B.(1985)。Music therapy and stress reduction research。Journal of Music Therapy,22(4),193-206。  new window
6.Hansmann, Ralf、Hug, Stella-Maria、Seeland, Klaus(2007)。Restoration and stress relief through physical activities in forests and parks。Urban Forestry & Urban Greening,6(4),213-225。  new window
7.Astin, J. A.(1997)。Stress reduction through mindfulness meditation: Effects on psychological symptomatology, sense of control, and spiritual experiences。Psychotherapy and Psychosomatics,66(2),97-106。  new window
8.Zaichkowsky, Judith Lynne(1985)。Measuring the Involvement Construct。Journal of Consumer Research,12(3),341-352。  new window
9.Zaichkowsky, Judith Lynne(1994)。The Personal Involvement Inventory: Reduction, Revision, and Application to Advertising。Journal of Advertising,23(4),59-70。  new window
10.張鴻(2016)。療癒行銷與心靈對話的成功密碼。貿易,295,54-57。  延伸查詢new window
11.Anderson, J.(1983)。Who Really Invented the Video Game?。Creative Computing Video & Arcade Games,1(1)。  new window
12.van den Berg, A. E.、Custers, M. H. G.(2011)。Gardening Promotes Neuroendocrine and Affective Restoration from Stress。Journal of Health Psychology,16(1),3-11。  new window
13.Curry, N. A.、Kasser, T.(2011)。Can Coloring Mandalas Reduce Anxiety?。Art Therapy,22(2),81-85。  new window
14.Ceranoglu, T. A.(2010)。Video Games in Psychotherapy。Review of General Psychology,14(2),141-146。  new window
15.Fernández-Aranda, Fernando、Jiménez-Murcia, Susana、Santamaría, Juan J.、Gunnard, Katarina、Soto, Antonio、Kalapanidas, Elias(2012)。Video games as a complementary therapy tool in mental disorders: PlayMancer, a European multicentre study。Journal of Mental Health,21(4),364-374。  new window
16.강호인、변혜원(2019)。Lazzro의 '4가지 재미요소' 기반 힐링 게임 특성 분석。한국게임학회 논문지,18(6),39-48。  new window
17.Kusuma, Gede Wira、Idrus, Syafiie、Djazuli, Atim(2013)。The Influence of Hedonic Shopping Motivations on Buying Decision with Gender as Dummy Variable。European Journal of Business and Management,5(31),241-247。  new window
18.Young, J. S.(2012)。Pet Therapy: Dogs De-Stress Students。Journal of Christian Nursing,29(4),217-221。  new window
19.Laurent, Gilles、Kapferer, Jean-Noël(1985)。Measuring Consumer Involvement Profiles。Journal of Marketing Research,22(1),41-53。  new window
20.Field, Tiffany、Diego, Miguel、Hernandez-Reif, Maria(2007)。Massage Therapy Research。Developmental Review,27(1),75-89。  new window
圖書
1.Garvey, C.(1977)。Play。Cambridge, Massachusetts:Harvard University Press。  new window
2.Robertson, Thomas S.、Zielinski, Joan、Ward, Scott(1984)。Consumer Behavior。Illinois:Scott, Foresman and Company。  new window
3.Ujigawa, M.(2000)。The evolution of preference-based design。Research and Development Institute。  new window
4.Kelly, George A.(1995)。The Psychology of Personal Constructs, Vol. I: Theory and personality。New York:W. W. Norton & Company。  new window
5.Sudman, Seymour(1976)。Applied Sampling。New York, NY:Academic Press。  new window
6.Sherif, Muzafer、Cantril, Hadley(1947)。The psychology of ego-involvement。New York:John Wiley & Sons。  new window
7.Huizinga, Johan(2014)。Homo Ludens: A Study of the Play-Element in Culture。Eastford:Martino Fine Books。  new window
8.Landreth, Garry L.(2012)。Play Therapy: The Art of the Relationship。Routledge。  new window
9.李學然(2017)。Exploring the Attractiveness Factors of Mobile Games with Involvement of Players。屏東:國立屏東大學。  延伸查詢new window
10.Lazarus, M.(1883)。About the Attraction of Play。Berlin:F. Dummler。  new window
11.Schaler, K.(2009)。Travel Therapy。Seal Press。  new window
12.Piaget, J.、Gattegno, C.、Hodgson, F. M.(1962)。Play, dreams and imitation in childhood。W. W. Norton & Company。  new window
13.Gorsuch, Richard L.(1983)。Factor Analysis。Lawrence Erlbaum Associates。  new window
其他
1.肖明超(2019)。這樣的療癒經濟,才能擊中2億「單身狗」的心,https://kknews.cc/news/gaxaoky.html。  延伸查詢new window
2.Cigna(2019)。2019 Cigna 360 Well-Being Survey,https://wellbeing.cigna.com/, 。  new window
3.Scott, E.(2019)。The Link Between Video Games and Stress Relief,https://www.verywellmind.com/how-video-games-relieve-stress-4110349。  new window
圖書論文
1.Ostrom, T. M.、Brock, T. C.(1968)。A cognitive model of attitudinal involvement。Theories of cognitive consistency: A sourcebook。Rand McNally。  new window
 
 
 
 
第一頁 上一頁 下一頁 最後一頁 top
QR Code
QRCODE