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題名:體感遊戲應用於身體活動量之文獻探討
書刊名:中原體育學報
作者:陳昱如張淳皓王敏憲呂莉婷
作者(外文):Chen, Yu-juChang, Chun-haoWang, Min-sengLu, Li-ting
出版日期:2019
卷期:13
頁次:頁17-27
主題關鍵詞:虛擬運動能量消耗穿戴式裝置運動強度健康促進Virtual sportsEnergy expenditureWearable deviceExercise intensityHealth promotion
原始連結:連回原系統網址new window
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  • 點閱點閱:2
期刊論文
1.Rosenberg, D.、Depp, C. A.、Vahia, I. V.、Reichstadt, J.、Palmer, B. W.、Kerr, J.、Norman, G.、Jeste, D. V.(2010)。Exergames for subsyndromal depression in older adults: a pilot study of a novel intervention。The American Journal of Geriatric Psychiatry,18(3),221-226。  new window
2.Hurkmans, H. L.、Ribbers, G. M.、Streur-Kranenburg, M. F.、Stam, H. J.、Van den Berg-Emons, R. J.(2011)。Energy expenditure in chronic stroke patients playing Wii Sports: a pilot study。Journal of Neuroengineering and Rehabilitation,8,(38)1-(38)7。  new window
3.Saposnik, G.、Teasell, R.、Mamdani, M.、Hall, J.、McIlroy, W.、Cheung, D.、Thorpe, K. E.、Cohen, L. G.、Bayley, M.、The Stroke Outcome Research Canada Working Group(2010)。Effectiveness of virtual reality using Wii gaming technology in stroke rehabilitation: A pilot randomized clinical trial and proof of principle。Stroke,41(7),1477-1484。  new window
4.Bateni, H.(2012)。Changes in balance in older adults based on use of physical therapy vs the Wii Fit gaming system: a preliminary study。Physiotherapy,98(3),211-216。  new window
5.Amorim, M. G. S.、De Oliveira, M. D.、Soares, D. S.、Da Silva Borges, L.、Dermargos, A.、Hatanaka, E.(2018)。Effects of exergaming on cardiovascular risk factors and adipokine levels in women。The Journal of Physiological Sciences,68(5),671-678。  new window
6.Canabrava, K. L. R.、Faria, F. R.、Lima, J. R. P.、Guedes, D. P.、Amorim, P. R. S.(2018)。Energy Expenditure and Intensity of Active Video Games in Children and Adolescents。Research Quarterly for Exercise and Sport,89(1),47-56。  new window
7.Dimaguila, G. L.、Gray, K.、Merolli, M.(2018)。Person-Generated Health Data in Simulated Rehabilitation Using Kinect for Stroke: Literature Review。JMIR Rehabil Assist Technol,5(1),(e11)1-(e11)12。  new window
8.Ferraz, D. D.、Trippo, K. V.、Duarte, G. P.、Neto, M. G.、Bernardes Santos, K. O.、Filho, J. O.(2018)。The Effects of Functional Training, Bicycle Exercise, and Exergaming on Walking Capacity of Elderly Patients With Parkinson Disease: A Pilot Randomized Controlled Single-blinded Trial。Archives of Physical Medicine and Rehabilitation,99(5),826-833。  new window
9.Hurkmans, H. L.、Van den Berg-Emons, R. J.、Stam, H. J.(2010)。Energy Expenditure in Adults With Cerebral Palsy Playing Wii Sports。Archives of Physical Medicine and Rehabilitation,91(10),1577-1581。  new window
10.Kamińska, M. S.、Miller, A.、Rotter, I.、Szylińska, A.、Grochans, E.(2018)。The effectiveness of virtual reality training in reducing the risk of falls among elderly people。Clinical Interventions in Aging,13,2329-2338。  new window
11.Lin, Jih-Hsuan(2015)。"Just Dance": The Effects of Exergame Feedback and Controller Use on Physical Activity and Psychological Outcomes。Games for Health Journal,4(3),183-189。  new window
12.Martin, N. J.、Ameluxen-Coleman, E. J.、Heinrichs, D. M.(2015)。Innovative Ways to Use Modern Technology to Enhance, Rather than Hinder, Physical Activity among Youth。Journal of Physical Education, Recreation & Dance,86(4),46-53。  new window
13.McDonough, D. J.、Pope, Z. C.、Zeng, N.、Lee, J. E.、Gao, Z.(2018)。Comparison of College Students' Energy Expenditure, Physical Activity, and Enjoyment during Exergaming and Traditional Exercise。Journal of Clinical Medicine,7(11)。  new window
14.Morelli, T.、Folmer, E.、Foley, J. T.、Lieberman, L.(2011)。Improving the lives of youth with visual impairments through exergames。Insight: Research and Practice in Visual Impairment and Blindness,4(4),160-170。  new window
15.Naugle, K. E.、Carey, C.、Ohlman, T.、Godza, M.、Mikesky, A.、Naugle, K. M.(2019)。Improving Active Gaming's Energy Expenditure in Healthy Adults Using Structured Playing Instructions for the Nintendo Wii and Xbox Kinect。The Journal of Strength and Conditioning Research,33(2),549-558。  new window
16.Sápi, M.、Domján, A.、Fehér-Kiss, A.、Pintér, S.(2018)。Is Kinect Training Superior to Conventional Balance Training for Healthy Older Adults to Improve Postural Control?。Games for Health Journal,8(1),41-48。  new window
17.Taylor, L. M.、Maddison, R.、Pfaeffli, L. A.、Rawstorn, J. C.、Gant, N.、Kerse, N. M.(2012)。Activity and energy expenditure in older people playing active video games。Archives of Physical Medicine and Rehabilitation,93(12),2281-2286。  new window
18.Verhoeven, K.、Abeele, V. V.、Gers, B.、Seghers, J.(2015)。Energy Expenditure During Xbox Kinect Play in Early Adolescents: The Relationship with Player Mode and Game Enjoyment。Games for Health Journal,4(6),444-451。  new window
19.Wu, P. T.、Wu, W. L.、Chu, I. H.(2015)。Energy Expenditure and Intensity in Healthy Young Adults during Exergaming。American Journal of Health Behavior,39(4),556-561。  new window
20.Deutsch, J. E.、Borbely, M.、Filler, J.、Huhn, K.、Guarrera-Bowlby, P.(2008)。Use of a low-cost, commercially available gaming console (Wii) for rehabilitation of an adolescent with cerebral palsy。Physical Therapy,88(10),1196-1207。  new window
其他
1.American Heart Association。American Heart Association Recommendations for Physical Activity in Adults,http://www.heart.org/HEARTORG/HealthyLiving/PhysicalActivity/FitnessBasics/American-Heart-Association-Recommendations-for-Physical-Activity-in-Adults_UCM_307976_Article.jsp#.WUfPymiGPb1。  new window
 
 
 
 
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