| 期刊論文1. | Rosenberg, D.、Depp, C. A.、Vahia, I. V.、Reichstadt, J.、Palmer, B. W.、Kerr, J.、Norman, G.、Jeste, D. V.(2010)。Exergames for subsyndromal depression in older adults: a pilot study of a novel intervention。The American Journal of Geriatric Psychiatry,18(3),221-226。 | 2. | Hurkmans, H. L.、Ribbers, G. M.、Streur-Kranenburg, M. F.、Stam, H. J.、Van den Berg-Emons, R. J.(2011)。Energy expenditure in chronic stroke patients playing Wii Sports: a pilot study。Journal of Neuroengineering and Rehabilitation,8,(38)1-(38)7。 | 3. | Saposnik, G.、Teasell, R.、Mamdani, M.、Hall, J.、McIlroy, W.、Cheung, D.、Thorpe, K. E.、Cohen, L. G.、Bayley, M.、The Stroke Outcome Research Canada Working Group(2010)。Effectiveness of virtual reality using Wii gaming technology in stroke rehabilitation: A pilot randomized clinical trial and proof of principle。Stroke,41(7),1477-1484。 | 4. | Bateni, H.(2012)。Changes in balance in older adults based on use of physical therapy vs the Wii Fit gaming system: a preliminary study。Physiotherapy,98(3),211-216。 | 5. | Amorim, M. G. S.、De Oliveira, M. D.、Soares, D. S.、Da Silva Borges, L.、Dermargos, A.、Hatanaka, E.(2018)。Effects of exergaming on cardiovascular risk factors and adipokine levels in women。The Journal of Physiological Sciences,68(5),671-678。 | 6. | Canabrava, K. L. R.、Faria, F. R.、Lima, J. R. P.、Guedes, D. P.、Amorim, P. R. S.(2018)。Energy Expenditure and Intensity of Active Video Games in Children and Adolescents。Research Quarterly for Exercise and Sport,89(1),47-56。 | 7. | Dimaguila, G. L.、Gray, K.、Merolli, M.(2018)。Person-Generated Health Data in Simulated Rehabilitation Using Kinect for Stroke: Literature Review。JMIR Rehabil Assist Technol,5(1),(e11)1-(e11)12。 | 8. | Ferraz, D. D.、Trippo, K. V.、Duarte, G. P.、Neto, M. G.、Bernardes Santos, K. O.、Filho, J. O.(2018)。The Effects of Functional Training, Bicycle Exercise, and Exergaming on Walking Capacity of Elderly Patients With Parkinson Disease: A Pilot Randomized Controlled Single-blinded Trial。Archives of Physical Medicine and Rehabilitation,99(5),826-833。 | 9. | Hurkmans, H. L.、Van den Berg-Emons, R. J.、Stam, H. J.(2010)。Energy Expenditure in Adults With Cerebral Palsy Playing Wii Sports。Archives of Physical Medicine and Rehabilitation,91(10),1577-1581。 | 10. | Kamińska, M. S.、Miller, A.、Rotter, I.、Szylińska, A.、Grochans, E.(2018)。The effectiveness of virtual reality training in reducing the risk of falls among elderly people。Clinical Interventions in Aging,13,2329-2338。 | 11. | Lin, Jih-Hsuan(2015)。"Just Dance": The Effects of Exergame Feedback and Controller Use on Physical Activity and Psychological Outcomes。Games for Health Journal,4(3),183-189。 | 12. | Martin, N. J.、Ameluxen-Coleman, E. J.、Heinrichs, D. M.(2015)。Innovative Ways to Use Modern Technology to Enhance, Rather than Hinder, Physical Activity among Youth。Journal of Physical Education, Recreation & Dance,86(4),46-53。 | 13. | McDonough, D. J.、Pope, Z. C.、Zeng, N.、Lee, J. E.、Gao, Z.(2018)。Comparison of College Students' Energy Expenditure, Physical Activity, and Enjoyment during Exergaming and Traditional Exercise。Journal of Clinical Medicine,7(11)。 | 14. | Morelli, T.、Folmer, E.、Foley, J. T.、Lieberman, L.(2011)。Improving the lives of youth with visual impairments through exergames。Insight: Research and Practice in Visual Impairment and Blindness,4(4),160-170。 | 15. | Naugle, K. E.、Carey, C.、Ohlman, T.、Godza, M.、Mikesky, A.、Naugle, K. M.(2019)。Improving Active Gaming's Energy Expenditure in Healthy Adults Using Structured Playing Instructions for the Nintendo Wii and Xbox Kinect。The Journal of Strength and Conditioning Research,33(2),549-558。 | 16. | Sápi, M.、Domján, A.、Fehér-Kiss, A.、Pintér, S.(2018)。Is Kinect Training Superior to Conventional Balance Training for Healthy Older Adults to Improve Postural Control?。Games for Health Journal,8(1),41-48。 | 17. | Taylor, L. M.、Maddison, R.、Pfaeffli, L. A.、Rawstorn, J. C.、Gant, N.、Kerse, N. M.(2012)。Activity and energy expenditure in older people playing active video games。Archives of Physical Medicine and Rehabilitation,93(12),2281-2286。 | 18. | Verhoeven, K.、Abeele, V. V.、Gers, B.、Seghers, J.(2015)。Energy Expenditure During Xbox Kinect Play in Early Adolescents: The Relationship with Player Mode and Game Enjoyment。Games for Health Journal,4(6),444-451。 | 19. | Wu, P. T.、Wu, W. L.、Chu, I. H.(2015)。Energy Expenditure and Intensity in Healthy Young Adults during Exergaming。American Journal of Health Behavior,39(4),556-561。 | 20. | Deutsch, J. E.、Borbely, M.、Filler, J.、Huhn, K.、Guarrera-Bowlby, P.(2008)。Use of a low-cost, commercially available gaming console (Wii) for rehabilitation of an adolescent with cerebral palsy。Physical Therapy,88(10),1196-1207。 | 其他1. | American Heart Association。American Heart Association Recommendations for Physical Activity in Adults,http://www.heart.org/HEARTORG/HealthyLiving/PhysicalActivity/FitnessBasics/American-Heart-Association-Recommendations-for-Physical-Activity-in-Adults_UCM_307976_Article.jsp#.WUfPymiGPb1。 | |
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