Although, technically, virtual reality (VR) has not yet reached the stage where it can be mass-produced, its potential in entertainment and education has received a great deal of attention from the industry. Compared with other communication technologies, virtual reality is different in two aspects: total immersion that is impossible for other media to achieve, and interactivity without the need for user instructions. These two features allow VR to create a virtual world in which users can work, learn, or simply have fun. VR opened an array of possibilities in training and education Air Force and airline companies were the first to develop VR for pilot training, so far programs have also been developed to simulate human bodies and geological environments for medical training and science education, Currently the development of VR is hampered by both its expensive cost and clumsy equipments. Worthy of special attention is the prospect of building not just virtual classes, but virtual schools over the network. The concept will not only change the way we teach, but may change the entire concept of tertiary teaching in the future.