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題名:創造力提升方法之研究
書刊名:企業管理學報
作者:張舜德 引用關係
作者(外文):Chang, Shounder
出版日期:1999
卷期:44
頁次:頁95-129
主題關鍵詞:創造力創意開發CreativityIdea generation
原始連結:連回原系統網址new window
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     國家經濟升級的歷程,可分為四個階段:生產因素導向階段、投資導向階段、創 新導向階段、與富裕導向階段。臺灣正介於投資導向階段與創新導向階段之間,必須提供企 業創新的產業環境,培養大量創新型公司。國內長期實施聯考制度,不重視啟發式教育,只 強調死背,這種填鴨式教育,長期壓迫創意表達能力,扭曲國人的思維習慣,產生許多創意 瓶頸,使國人的創造能力遠低於歐美各國。 本研究長期觀察選修「創意開發與管理」的同學,發現同學常遇到一蹴即成、單打獨鬥、自 我設限、慣性思維、拘泥細節、批判與嘲笑等創意瓶頸,使創意開發能力大幅降低。本研究 設計多個創意遊戲,證實這些思維瓶頸之存在,並尋找解決方法,因此產生「創造力提升方 法」。「創造力提升方法」是一套簡易實用的方法,將創意開發分為數個階段進行,大幅減 少創意開發的困難度,巧妙地整合各種創意開發方法,做多方向思維的發展,使創意由點而 產生線,由線而產生面,由面而產生多維的創意空間。
     There are four stages to promote national economics: production orientation, investment orientation, innovation orientation, and prosperity orientation. Taiwan is on the stage between investment orientation and innovation orientation. In order to build up more innovative companies, Taiwan must provide enterprises an innovative environment. The running way of entrance examination in Taiwan distorts entire education system. In order to get high score in entrance exam, students emphasize on memory, and the ability of creativity is oppressed. Author teaches "Idea Generation and Management" in college. In the class, students are separated into several groups and discuss marketing ideas or new product ideas. Author participates and observes the discussion, and find out the goosenecks of idea generation. In this research, some games are designed, and students are asked to play and realize the goosenecks of idea generation. In order to overcome the goosenecks, the research studies the reference papers, and concludes the method to improve the ability of creativity. Being applied to several case studies, the method is approved to be an easy way to generate ideas.
期刊論文
1.曾聰榮、張舜德(1996)。零擔貨運業物流自動化之研究。興大企業管理學報,39。  延伸查詢new window
2.Edwards, M. O.(1966)。Solving Problems Creatively。Journal of Systems Management,17(1)。  new window
3.Kepner, C.、Tregoe, B.(1960)。Developing Decision Makers。Harvard Business Review,38(5)。  new window
4.Souder, W. E.、Ziegler, R. W.(1977)。A Review of Creativity and Problem-Solving Techniques。Research Managements,20(24)。  new window
5.Tauber, E. M.(1972)。Hit: Heuristic Ideation Technique。Journal of Marketing,36(1)。  new window
圖書
1.Whithing, C. S.(1958)。Creative thinking。New York:Reinhold。  new window
2.Parnes, S. J.、Harding, H. F.(1962)。A source book for creative thinking。New York:Charles Scribner's Sons。  new window
3.Osborn, Alex Faickney(1957)。Applied imagination。New York:Charles Scribiner's sons。  new window
4.Koestler, A.(1964)。The act of creation。New York:Macmillan。  new window
5.Porter(1996)。國家競爭優勢。台北:天下文化。  延伸查詢new window
6.黃惇勝(1998)。創造性問題解決實務。台北:中興管理顧問。  延伸查詢new window
7.Chase, R. B.、Aquilano, N. J.(1995)。Production and Operations Management: Manufacturing and Services。IRWIN。  new window
8.Clark, C. H.(1980)。Idea Management: How to Motivate Creativity and Innovation。New York:AMACOM。  new window
9.Cooper, D. R.、Emory, C. W.(1996)。Business Research Method。Irwin, Inc.。  new window
10.Debono, E.(1971)。Thinking for Management: A Handbook for Creativity。New York:American Management Association。  new window
11.Gordon, W. J.(1971)。Synectics: The Development of Creative Capacity。New York:Harper & Row Publishers。  new window
12.Haefele, J. W.(1962)。Creativity and Innovation。New York:Van Nostrand Reinhold Co.。  new window
13.Li, Y. T.、Jansson, D. G.、Cravalho, E. G.(1980)。Technological Innovation in Education and Industry。New York:Van Nostrand Reinhold Publishing Co.。  new window
14.Rawlinson, J. G.(1981)。Creative Thinking and Brainstorming。John Wiley & Sons, Inc。  new window
其他
1.張舜德(1997)。少量多樣型進出料系統(公告第310310號)。  延伸查詢new window
2.張舜德(1997)。升降式籠車型分類系統(公告第312679號)。  延伸查詢new window
3.鄭莒(1998)。自動揀貨機構及自動揀貨系統(公告第330907號)。  延伸查詢new window
 
 
 
 
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