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題名:短時親社會電子遊戲對小學兒童攻擊行為的影響
書刊名:應用心理學
作者:李夢迪牛玉柏溫廣輝
出版日期:2016
卷期:22(3)
頁次:218-226
主題關鍵詞:親社會遊戲攻擊行為一般學習模型短時效應小學兒童Prosocial video gamesAggressive behaviorsGeneral learning modelShort-term effectsPrimary school children
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本研究探討小學兒童親社會想法和積極情緒在短時親社會電子游戲對攻擊行為影響中的作用。對杭州市兩所小學二、四和六年級共270名學生進行實驗和問卷調查。結果表明,與暴力和中性游戲相比,親社會電子游戲能顯著降低小學兒童的攻擊行為,且男生比女生更易受親社會游戲影響,表現出更少攻擊行為;親社會想法在親社會電子游戲對小學生攻擊行為的影響中起部分中介作用,而積極情緒在親社會電子游戲對小學生攻擊行為的影響中不起作用。
The present study aims to discuss whether positive feeling and prosocial thoughtsof primary school children mediate the relationships between short-time prosocial video games and aggressive bebaviors. A total of 270 students from second-grade,fourth-grade and sixthgrade in Hangzhou completed questionnaires and experiments. Results showed that,on the one hand,prosocial video games could decrease aggressive behaviors of primary school children significantly,compared with neutral and violent video games,and on the other hand,boys are more susceptible to prosocial games that show less aggressive behaviorthan girls. Moreover,prosocial thoughts partially mediate the relationships between prosocial video games and aggressive behavior of primary school children,but positive feeling is ineffective. Therefore,shorttime prosocial video games could enhance prosocial thoughts,and then decrease aggressive behaviors of primary school children.
期刊論文
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