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題名:作為媒介的VR研究綜述
書刊名:新聞大學
作者:楊慧雷建軍
出版日期:2017
卷期:2017(6)
頁次:27-35+151
主題關鍵詞:虛擬現實沉浸在場VRVirtual realityImmersionPresence
原始連結:連回原系統網址new window
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作為大眾傳播的VR是一個卷土重來的熱詞,在2016年被稱為VR元年的同時,國內外對VR的媒介研究已經積累了不少成果。就目前而言,國外的學術研究較為看重VR作為一種媒介或傳播方式與傳媒研究的脈絡對接,以及對人文社會學科領域里的新舊問題討論的延續、發展或揚棄,而國內的學術成果則對現象的捕捉更為敏感,與傳媒實務和傳媒業態距離更近。通過對國內外作為媒介的VR研究的綜述,有助于我們更好地理解這種還在發展變化中的新媒體,并推動其研究的問題、范式、理論的進步。
As mass communication,VR is a comeback hot word.2016 was called the first year of VR and by far at home and abroad a lot of results have been accumulated on the VR media studies.Currently,foreign academic research more values VR as a medium or communication,its connection with the context of media research and continuation,inheritance or abandonment of the discussion of old and new issues in the field of humanities and social sciences.Meanwhile the domestic academic results are more sensitive to the capture of the phenomenon and closer to media practice and media industries.A summary of domestic and foreign VR media research helps us better understand this new media in development and promote the research of its problems,paradigm,and theories.
期刊論文
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21.周敏、侯顆(2016)。冷熱媒介視角下虛擬現實新聞探究。當代傳播,2016(5)。  延伸查詢new window
22.宋亮(2017)。對VR新聞虛擬真實與新聞真實的認知。青年記者,2017(1)。  延伸查詢new window
23.王悅(2016)。爭議虛擬現實與新聞融合的應用現狀及前景。今傳媒,2016(5),22-23。  延伸查詢new window
24.高越(2017)。VR技術+新聞業:新倫理問題的思考。新媒體研究,2017(7)。  延伸查詢new window
25.王穎(2016)。《紐約時報》VR新聞的實踐與思考。傳媒,2016(8上)。  延伸查詢new window
26.劉曉立(2016)。VR時代新聞媒體的突破與挑戰--以《豐收的變化》和財新傳媒VR作品為例。新聞論壇,2016(5)。  延伸查詢new window
27.俞哲旻、姜日鑫、彭蘭(2015)。《豐收的變化》:新聞報道中虛擬現實的新運用。新聞界,2015(9)。  延伸查詢new window
28.史安斌、張耀鐘(2016)。虛擬/增強現實技術的興起與傳統新聞業的轉向。新聞記者,2016(1),37-39。  延伸查詢new window
29.喻國明、張文豪(2016)。VR新聞:對新聞傳媒業態的重構。新聞與寫作,2016(12)。  延伸查詢new window
30.張超、丁園園(2016)。新聞業的沉浸偏向:VR新聞生產的變革、問題與思路。中國出版,2016(9上)。  延伸查詢new window
31.王軼偉(2016)。新媒體技術語境下VR技術對新聞業改造狀况研究。新聞研究導論,2016(7)。  延伸查詢new window
32.烏日根(2016)。VR新聞熱潮對媒體人才培養的啓示。新聞研究導論,2016(10)。  延伸查詢new window
33.胡超峰(2016)。試論VR電影語系新特徵。現代傳播,2016(12)。  延伸查詢new window
34.馮宗澤(2016)。虛與實的光影嘗試--淺談虛擬現實電影的觀賞特性。當代電影,2016(12),131-132。  延伸查詢new window
35.朱熠(2016)。VR技術在影視製作中的思路探析:本源、核心與動力。浙江傳媒學院學報,2016(10)。  延伸查詢new window
36.王岩明(2016)。試論VR電影還音制式的未來發展趨勢--從電影聲音的空間定位方式談起。現代電影技術,2016(5)。  延伸查詢new window
37.王玨(20170300)。虛擬現實電影聲音的特徵與創作要點初探。北京電影學院學報,2017(2),136-140。new window  延伸查詢new window
38.鄭瀟(2017)。VR+紀錄片:建構新興紀錄片媒介環境。新媒體研究,2017(8),22-24。  延伸查詢new window
39.郝巍東(2016)。VR與影像記錄的融合研究。當代電影,2016(10)。  延伸查詢new window
40.萬彬彬(2016)。試論虛擬現實(VR)技術對紀錄片發展的影響。現代傳播,2016(10)。  延伸查詢new window
41.孫翠平(2017)。VR紀錄片的視聽語言探析。視聽,2017(2)。  延伸查詢new window
42.Witmer, B. G.、Singer, M. J.(1998)。Measuring presence in virtual environments: A presence questionnaire。Presence: Teleoperators and Virtual Environments,7(3),225-240。  new window
43.Lombard, Matthew、Ditton, Theresa(1997)。At the heart of it all: The concept of presence。Journal of Computer-Mediated Communication,3(2)。  new window
44.Steuer, Jonathan S.(1992)。Defining Virtual Reality: Dimensions Determining Telepresence。Journal of Communication,42(4),73-93。  new window
會議論文
1.Bruck, S.、Watters, P. A.(2009)。Estimating Cybersickness of Simulated Motion Using the Simulator Sickness Questionnaire (SSQ): A Controlled Study。IEEE 2009 Sixth International Conference on Computer Graphics, Imaging and Visualization,486-488。  new window
2.Bailey, Jakki、Bailenson, Jeremy N.、Won, Andrea Stevenson、Flora, June、Armel, K. Carrie(2012)。Presence and Memory: Immersive Virtual Reality Effects on Cued Recall。International Society for Presence Research Annual Conference,24-26。  new window
圖書
1.Hillis, Ken(1999)。Digital Sensations: Space, Identity, and Embodiment in Virtual Reality。Minneapolis:University of Minnesota Press。  new window
2.Burkert, Walter(1987)。Ancient Mystery Cults。Cambridge:Harvard University Press。  new window
3.Ryan, Marie-Laure(2001)。Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media。Johns Hopkins University Press。  new window
4.Metz, C.(1974)。Film Language: A Semiotics of the Cinema。Oxford University Press。  new window
5.Guar, Oliver(2003)。Virtual Art, from illusion to Immersion。MIT Press。  new window
6.Gutiérrez, Mario A. A.、Vexo, Frédéric、Thalmann, Daniel(2008)。Stepping into Virtual Reality。Springer。  new window
7.Nechvatal, Joseph(2009)。Immersive Ideals, Critical Distances: A Study of the Affinity Between Artistic Ideologies Based in Virtual Reality and Previous Immersive Idioms。Lambert Academic Publishing。  new window
8.Lombard, Matthew、Biocca, Frank、Freeman, Jonathan、IJsselsteijn, Wijnand、Schaevitz, Rachel J.(2015)。Immersed in Media: Telepresence Theory, Measurement & Technology。Springer International Publishing。  new window
9.Steinicke, Frank、Virtual, Being Really(2016)。Being Really Virtual: Immersive Natives and the Future of Virtual Reality。Springer International Publishing。  new window
單篇論文
1.Slater, M.(2007)。The concept of presence and its measurement。  new window
其他
1.Mirapaul, M.(19980903)。World-Wide Views on the World Wide Web。  new window
2.Media, Samhoud。VIRTUAL REALITY RESEARCH: How does virtual reality impact our cognition and behavior?,http://www.samhoudmedia.com/wp-content/uploads/2016/02/Virtual-reality-research-report.pdf。  new window
3.雷建軍(20161119)。2016海上影展暨論壇活動發言。  延伸查詢new window
圖書論文
1.Naimark, M.(1990)。Realness and Interactivity。The Art of Computer Interface Designed。Addison-Wesley。  new window
2.Morie, Jacquelyn Ford(2006)。Virtual reality, Immersion and the Unforgettable Experience。Stereoscopic displays and virtual reality systems XIII。  new window
 
 
 
 
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