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題名:網絡直播平臺中彈幕用戶信息參與行為研究---基於沉浸理論的視角
書刊名:情報科學
作者:喻昕許正良
出版日期:2017
卷期:2017(10)
頁次:147-151
主題關鍵詞:網絡直播平臺彈幕信息特性彈幕信息參與行為沉浸理論Network broadcast platformBullet screen users' information participativeBullet screen users' participative behaviorFlow theory
原始連結:連回原系統網址new window
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  • 被引用次數被引用次數:期刊(0) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:0
  • 共同引用共同引用:0
  • 點閱點閱:5
【目的/意義】在網絡直播平臺環境中,基于沉浸理論的視角對彈幕用戶信息參與行為展開研究,為研究彈幕信息行為研究提供一定的理論基礎,同時為網絡直播平臺提供管理借鑒。【方法/過程】分析了互動性、可視性、娛樂性和有用性的彈幕信息特性在對彈幕信息沉浸狀態的影響作用,以及沉浸狀態下用戶的彈幕參與行為。【結果/結論】在刺激-機體-反應-(S-O-R)模型范式下,構建網絡直播平臺中彈幕信息用戶參與行為理論模型。
【Purpose/significant】In the context of network broadcast platform, based on the perspective of flow theory, this paper studies bullet screen users’ information participative behavior and provide a theoretical basis for researches on bullet screen information behavior. Moreover, the study also provides management references for network broadcast platforms.【Method/process】This paper analyzes the influence of bullet screen information features such as interactivity, visibility,recreation and usefulness on bullet screen information immersion state, and users’ bullet screen participative information behavior under the immersion state.【Result/conclusion】With the stimulus-object-response model paradigm, we construct the theoretical model of bullet screen users’ participative behavior in network broadcast platform.
期刊論文
1.Martocchio, J. J.、Webster, J.(1992)。Effects of feedback and cognitive playfulness on performance in microcomputer software training。Personnel Psychology,45(3),553-578。  new window
2.Blattberg, Robert C.、Deighton, John(1991)。Interactive Marketing: Exploiting the Age of Addressability。Sloan Management Review,33(1),5-14。  new window
3.Skadberg, Yongxia Xia、Kimmel, James R.(2004)。Visitors' flow experience while browsing a web site: Its measurement, contributing factors and consequences。Computers in Human Behavior,20(3),403-422。  new window
4.Huang, Ming-Hui(2003)。Designing Website Attributes to Induce Experiential Encounters。Computers in Human Behavior,19(4),425-442。  new window
5.Holmes, J. G.(2002)。Interpersonal expectations as the building blocks of social cognition: An interdependence theory perspective。Personal Relationships,9(1),1-26。  new window
6.Hoffman, D. L.、Novak, T. P.(2009)。Flow online: Lessons learned and future prospects。Journal of Interactive Marketing,23(1),23-34。  new window
7.LI, Q.、Huang, Z. J.、Christianson, K.(2016)。Visual attention toward tourism photographs with text: an eye-tracking study。Tourism Management,54,243-258。  new window
8.Csikszentmihalyi, M.(1975)。Play and intrinsic rewards。Journal of Humanistic Psychology,15(3),41-63。  new window
9.趙宏霞、王新海、周寶剛(2015)。B2C網絡購物中在線互動及臨場感與消費者信任研究。管理評論,27(2),43-54。  延伸查詢new window
10.Atkinson, M. A.、Kydd, C.(1997)。Individual characteristics associated with World Wide Web use: an empirical study of playfulness and motivation。ACM SIGMIS Database: the DATABASE for Advances in Information Systems,28(2),53-62。  new window
11.高雅群(2004)。創建虛擬團隊競爭優勢。天津商業大學學報,24(6),34-36。  延伸查詢new window
12.譚章祿、方毅芳、呂明(2013)。信息可視化的理論發展與框架體系構建。情報理論與實踐,36(1),16-19。  延伸查詢new window
13.Jang, H. Y.、Olfman, L.、Ko, I. S.、Koh, J.、Kim, K.(2008)。The Influence of Online Brand Community Characteristics on Community Commitment and Brand Loyalty。International Journal of Electronic Commerce,12(3),57-80。  new window
14.Huang, Li-Ting、Chiu, Chen-An、Sung, Kai、Farn, Cheng-Kiang(2011)。A comparative study on the flow experience in web-based and text-based interaction environments。CyberPsychology, Behavior, and Social Networking,14(1/2),3-11。  new window
15.Lloyd, Alison E.、Luk, Sherriff T. K.(2011)。Interaction behaviors leading to comfort in the service encounter。Journal of Services Marketing,25(3),176-189。  new window
16.Hausman, A. V.、Siekpe, J. S.(2009)。The Effect of Web Interface Features on Consumer Online Purchase Intentions。Journal of Business Research,62(1),5-13。  new window
17.Hoffman, Donna L.、Novak, Thomas P.(1996)。Marketing in Hypermedia Computer-Mediated Environments: Conceptual Foundations。Journal of Marketing,60(3),50-68。  new window
18.Davis, Fred D.(1989)。Perceived Usefulness, Perceived Ease of Use, & User Acceptance of Information Technology。MIS Quarterly,13(3),319-340。  new window
學位論文
1.張藝凝(2015)。互動視角下彈幕視頻研究(碩士論文)。南京師範大學,南京。  延伸查詢new window
2.李慧(2016)。彈幕視頻的傳播現象研究(碩士論文)。吉林大學,長春。  延伸查詢new window
3.Borrie, W. T.(1995)。Measuring the multiple, deep, and unfolding aspects of the wilderness experience using the experience sampling method(博士論文)。Virginia Polytechnic Institute and State University,Virginia。  new window
圖書
1.Vogel, H. L.(2007)。Entertainment industry economics: A guide for financial analysis。Cambridge University Press。  new window
2.Shneiderman, B.、Bederson, B. B.(2003)。The Craft of Information Visualization: Readings and Reflections。San Francisco:Morgan Kaufmann Publishers Inc.。  new window
3.Csikszentmihalyi, Mihaly(1975)。Beyond Boredom and Anxiety: The Experience of Play in Work and Games。Jossey-Bass。  new window
4.Mehrabian, Albert、Russell, James A.(1974)。An Approach to Environmental Psychology。MIT Press。  new window
圖書論文
1.Silpakit, P.、Fisk, R. P.(1985)。Participatizing the Service Encounter: A Theoretical Framework。Services Marketing in a Changing Environment。Chicago:American Marketing Association。  new window
 
 
 
 
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