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題名:利用創新密室逃脫遊戲推廣國立臺灣圖書館特藏資源
書刊名:臺北市立圖書館館訊
作者:柯俊如
作者(外文):Ko, Chun-ru
出版日期:2020
卷期:35:3
頁次:頁24-42
主題關鍵詞:密室逃脫遊戲式學習圖書館利用教育特藏資訊素養Escape roomGame-based learningLibrary instructionSpecial collectionInformation literacy
原始連結:連回原系統網址new window
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  • 被引用次數被引用次數:期刊(0) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:0
  • 共同引用共同引用:0
  • 點閱點閱:6
期刊論文
1.Wu, W.-H.、Hsiao, H.-C.、Wu, P.-L.、Lin, C.-H.、Huang, S.-H.(2012)。Investigating the learning-theory foundations of game-based learning: a meta-analysis。Journal of Computer Assisted Learning,28(3),265-279。  new window
2.Smale, M. A.(2011)。Learning through quests and contests: Games in information literacy instruction。Journal of Library Innovation,2(2),36-55。  new window
3.Linard, L.(1987)。Special collections in the public library。Library Trends,26,178-188。  new window
4.D'Orio, W.(2018)。Escape Wizards: Harry Potter-Themed Escape Rooms。School Library Journal,64(11),42-43。  new window
5.Puetz, A.(2018)。Unlock the Box at Your Library。OLA Quarterly,23(4),8-11。  new window
6.Pun, R.(2017)。Hacking the Research Library。Library Quarterly: Information, Community, Policy,87(4),330-336。  new window
7.Thoegersen, R.、Thoegersen, J.(2016)。Pure Escapism。Library Journal,142(12)。  new window
其他
1.杜筱梅(20190102)。密室裡的愛麗絲之夢,http://whesiread.blogspot.com/2019/01/blog-post.html。  延伸查詢new window
2.張金源(20180831)。文化處讓青少年當玩家.把密室逃脫實境遊戲搬到圖書館,http://www.touchmedia.tw/?p=747418。  延伸查詢new window
3.新北市立圖書館(20171127)。國小師生設計,另類「密室脫逃」.認識圖書館不再死板板!,https://www.ntpc.gov.tw/ch/home.jsp?id=28&parentpath=0,6,27&mcustomize=news_view.jsp&dataserno=201711270022。  延伸查詢new window
4.葉書宏(20180804)。「逃出繪本!」自編繪本結合密室逃脫,https://www.chinatimes.com/realtimenews/20180804002605-260405?chdtv。  延伸查詢new window
5.Drapers, J.(20181017)。Escape room puts library patrons in Frankenstein's lab,https://search.proquest.com/docview/2121079433?accountid=14229。  new window
6.Mentock, A.(20180719)。Cass District Library creates Harry Potter Escape Room,https://search.proquest.com/docview/2071716896?accountid=14229。  new window
7.Nicholson, S.(2015)。Peeking behind the locked door: A survey of escape room facilities,http://scottnicholson.com/pubs/erfacwhite.pdf。  new window
圖書論文
1.Choi, D.、An, J.、Shah, C.、Singh, V.(2017)。Examining information search behaviors in small physical space: An escape room study。Proceedings of the Association for Information Science and Technology。Wiley。  new window
2.Hsu, S.-H.、Cheng, S.-C.、Huang, Y.-M.(2009)。The Experience of Adopting Game-Based Learning in Library Instruction。Learning by Playing: Game-based Education System Design and Development。Springer。  new window
3.Ruffin, I.、Mirandaa, S.(2018)。Breakout the Library: Using Escape Room Concepts to Teach and Assess the First-Year Library Orientation Experience。Planning Academic Library Orientations。Chandos Publishing。  new window
4.Wiemker, M.、Elumir, E.、Clare, A.(2015)。Escape Room Games: Can you transform an unpleasant situation into a pleasant one?。Game Based Learning--Dialogorientierung & spielerisches Lernen digital und analog。Ikon/ALGE。  new window
 
 
 
 
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