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題名:從網路互動App概念性功能建構實體療癒性公共空間研究
作者:彭憶祖
作者(外文):PENG, YI-TSU
校院名稱:國立臺灣藝術大學
系所名稱:創意產業設計研究所
指導教授:林伯賢
林榮泰
學位類別:博士
出版日期:2018
主題關鍵詞:療癒公共空間網路互動情緒釋放情感互動HealingPublic SpaceInternet InteractionEmotional CatharsisEmotional Interaction
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療癒一詞已成為今日社會逐漸重視的全球性話題。然而現今對於心理療癒概念,卻尚未普及至全民活動的公共領域。如同身體缺乏運動時可至運動場所活動筋骨、排排汗促進新陳代謝,以免擱置而走上醫院一途般,在心理缺乏疏通而抑鬱時,何處是可提供情緒發洩接收以修復心靈之場域?在許多現代人不得不進行心理疾病治療前,是否有一處得以及時逆轉心靈而可自癒康復的中介空間?在此同時,本研究亦觀察到網路互動應用軟體(App)在當今之普及,似乎具有扮演心靈出口之色,然卻又吊詭地使人陷入另一層疏離。因此在本研究中,將同時探討此二議題,企圖從目前台灣網路互動使用最頻繁且具有社交性的Facebook,Line,以及線上遊戲作為文中觀察探討之標的,從中尋找可以轉化衍繹至實體公共空間平台活動導入之契機,以期從虛擬世界的互動模式中汲取正向能量,回置於真實場域中。
因此本研究目的包括:1.由網路互動模式之轉化製造實體空間人際互動環境機會,降低社會疏離現象;2.提供適合發洩心理壓力而達自我療癒之公共場域與活動,並配合引導情緒釋放機制,緩解現代人壓抑情緒以減少社會問題。
研究結果發現1.網路互動App 吸引力與人際互動、抒發情感以及提供娛樂有顯著相關,容易取得上手(可及性)是網路互動App 吸引力之最大特色;2.研究中上述各項App 特質皆可衍繹轉化至實體公共空間平台使形成活動導入之依據與準則;3.由此網路互動App 互動模式配合空間設計策略可建構出一療癒性公共空間平台;4.公共空間中之情緒釋放性場域活動對大眾心理之自我療癒具顯著預期效果;5.公共空間中之情感互動性場域活動對大眾心理之自我療癒具顯著預期效果;6.不同社經背景者對於心理之自我療癒活動方式與強度需求不同。
本研究結論歸納顯示:1. 實體公共空間療癒平台與活動建構之迫切,相關單位應即刻著手規劃進行;2. 療癒性公共空間活動應普及、民間化,從社區單位入手;3. 在易於普及且大眾可及性高的各鄉里社區中心規劃執行以關注居家老年人及身心弱勢者日常休閒聚會之樂活團聚活動,並專派志工帶領且定期派接駁車接送其往返乃事在必行;4.弱勢族群與青壯族群對情緒釋放的需求為社會所忽視。增進公共空間實體環境中抒發情緒之活動機會與場域,減緩大眾身心壓力與壓抑;5.善加運用虛擬網路環境App 中存在的「去抑制化」機制特性於實體環境,增進一般人在公共空間中進行情緒釋性放活動的支持認同度與參與意願;6.增進公共空間實體環境中與人情感互動之活動機會與場域,減緩大眾身心壓力與壓抑,提昇舒活人生觀;7.將「流動式參與」的概念注入實體公共空間互動活動設計。
本論文最後期將以療癒性公共空間架構出發,延伸研究以建造一公共空間療癒體系為終極目標,提供大眾一精神與心理之自我療癒恢復場域。
“Healing” has become a global topic in contemporary society. However, the concept of mental healing has not been popularized in the public space yet. As the body lacks physical activity, people can move to the sports field to exercise their muscles, increase movement to promote metabolism, so as to avoid having to go to hospital. But where can we provide emotional relief and repair the spiritual field when our psychology lack conciliation and we feel depression? Before many modern people have to deal with mental illnesses, is there an intermediary space that can be reversed in a timely manner and can be healed? In addition, a literature review revealed that interactive internet applications are prevalent virtual spaces that appear to play a role in assisting people to soothe their emotions but can also isolate people from the external world. This study analyzed the most popularly used Apps in Taiwan (i.e., Facebook, Line, and online games) to determine how activity placement could be transformed from the virtual interactional platform to concrete public space.
Therefore, the purpose of this study includes: 1. Reducing the phenomenon of social alienation by transformatting the network interaction mode to create physical space interpersonal interaction environment opportunities; 2. Easing the stress level of modern people to reduce social problems by providing the public field and activities that relieve psychological pressure and promote self-healing with the guidance emotional release mechanism.
This study yielded the following results: (1) Interactional App attraction was significantly and positively correlated with interpersonal interaction, emotional expression, and providing entertainment. Easy acquisition was the most attractive characteristic of the Apps; (2) All of these app characteristics could be transformed to the concrete public space platform as a standard for activities introducing principle;(3) The conceptual framework of the healing public space platform could be constructed by harmonizing interactive characteristics of Apps with the space design strategy;(4) There was a significant expected effect for the public psychological self-healing by joining the public space activities of the emotional release field; (5) There was a significant expected effect for the public psychological self-healing by joining the public space activities of the emotional interaction field; (6) There was a different way and need to the activities of the psychological self-healing for the different social background users.
The conclusion of this study shows that: (1) The government department should proceed with the planning immediately to construct the platform and the activities of concrete healing public spaces; (2) Healing public space activities should be universal, civilian, and starting from the community unit; (3) It is urgent that planning the leisure activities for the home-elders and the disadvantaged in the easy access public community center and, send a shuttle bus to each other and send a round-trip service on a regular basis; (4) The demand for the Emotional Catharsis of the disadvantaged and the young people is neglected by society. Creating some more opportunities and fields of the human emotions release activities in the concrete public space environment, slows down people’s pressure and depression; (5) Using the "disinhibition" characteristic of Apps of the virtual network entity into the concrete environment, to enhance the recognition and the participation for emotional release activities in general public space; (6) Creating some more opportunities and fields of the human emotions interactive activities in the concrete public space environment and, reducing people’s pressure and depression, to enhance the quality of life; (7) Put the concept of "mobile participation" into the concrete public space interactive activity design.
At the end of this paper, we expect that the healing public space framework will be used to construct a healing system of public space, providing a field for people in the spiritual and psychological self-healing.
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