| 期刊論文1. | Yee, Nick(2006)。Motivations for play in online games。Cyberpsychology & behavior: the impact of the Internet, multimedia and virtual reality on behavior and society,9(6),772-775。 | 2. | Bessiere, K.、Seay, F.、Kiesler, S.(2007)。The Ideal Elf: Identity Exploration in World of Warcraft。CyberPsychology and Behavior,10(4),530-535。 | 3. | Ducheneaut, N.、Yee, N.、Nickell, E.、Moore, R. J.(2006)。Building an MMO With Mass Appeal: A Look at Gameplay in World of Warcraft。Games and Culture,1(4),281-317。 | 4. | Hollenbeck, J. R.、Ilgen, D.R.、Sego, D J、Hedlund, J.、Major, D. A.、Phillips, J.(1995)。Multilevel theory of team decision making: Decision performance in teams incorporating distributed expertise。Journal ofApplied Psychology,80,292-316。 | 5. | Manninen, T.、Kujanpää, T.(2007)。The Value of Virtual Assets-The Role of Game Characters in MMOGs。International Journal of Business Science and Applied Management,2(1),21-33。 | 會議論文1. | Ducheneaut, N.、Yee, N.、Nickell, E.、Moore, R. J.(2006)。Alone Together? Exploring the Social Dynamics of Massively Multiplayer Games。Montreal, PQ, Canad。407-416。 | 2. | Ducheneaut, N.、Yee, N.、Nickell, E.、Moore, R. J.(2007)。The life and death of online gaming communities: a look at guilds in world of warcraft。San, Jose, California, USA。839 -848。 | 圖書1. | 齊美爾•蓋奧爾格、林榮遠(2002)。社會是如何可能的:齊美爾社會學文選。桂林:廣西師範大學出版社。 延伸查詢 | 2. | Rouse, R.(2000)。Game design: Theory & practice。Texas:Wordware Publishing。 | 3. | Wenger, E.(1998)。Communities at practice: Learning, meaning, and identity。England:Cambridge University Press。 | 4. | Lave, Jean、Wenger, Etienne(1991)。Situated learning: Legitimate Peripheral Participation。Cambridge University Press。 | 5. | Axelrod, Robert M.(1984)。The Evolution of Cooperation。Basic Books。 | 6. | Shaffer, D. W.、Gee, J. P.(2006)。How Computer Games Help Children Learn。New York。 | 其他1. | Jakobson, M.,Taylor, T.L.(2003)。The Sopranos Meets EverQuest: Social Networking in Massively Multiplayer Online Games,http://rmit.edu.au/dac/papers/Jakobsson.pdf, 20070819。 | 2. | Pisan, Y.(2007)。My guild, my people: role of guilds in massively multiplayer online games,http://delivery.acm.org/10.1145/1370000/1367976/a20-pisan.pdf?key1=1367976&key2=7212001421&coll=GUIDE&dl=GUIDE&CFID=32508069&CFTOKEN=28859752, 20090220。 | 3. | Wolf, K. D.。Communities of Practice in MMORPGs: An Entry Point into Addiction?,http://www.iisi.de/fileadmin/IISI/upload/C_T/2007/Wolf.pdf., 20090310。 | |