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題名:傳播研究轉向:瞭解電玩遊戲 [評Simon Egenfeldt-Nielsen, Jonas Heide Smith and Susana Pajars Tosca (2008). Understanding Video Games: The Essential Introduction]
書刊名:新聞學研究
作者:柯舜智 引用關係
出版日期:2010
卷期:102
頁次:頁365-372
主題關鍵詞:電玩遊戲媒介
原始連結:連回原系統網址new window
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  • 被引用次數被引用次數:期刊(0) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:0
  • 共同引用共同引用:0
  • 點閱點閱:27
期刊論文
1.Anderson, C. A.(2004)。An update on the effects of playing violent video games。Journal of Adolescence,27,113-122。  new window
2.Griffiths, Mark D.(1997)。Computer Game Playing in Early Adolescence。Youth and Society,29(2),223-237。  new window
3.Griffiths, M. D.(2005)。Video games and health。British Medical Journal,331,122-123。  new window
4.Griffiths, M. D.(1999)。Violent video games and aggression: A review of the literature。Aggression and Violent Behavior,4(2),283-290。  new window
圖書
1.Juul, Jesper(2005)。Half-real: Video games between real rules and fictional worlds。MIT Press。  new window
2.Johnson, S.(2005)。Everything bad is good for you: How today's popular culture is actually making us smarter。New York:Riverhead Books。  new window
3.Berger, A. A.(2002)。Video games: A popular culture phenomenon。New Brunswick, New Jersey:Transaction。  new window
4.Jones, S. E.(2008)。The meaning of video games: gaming and textual strategies。New York。  new window
5.Newman, J.、Oram, B.(2006)。Teaching videogames。London:British Film Institution。  new window
6.Newman, J.(2004)。Videogames。Routledge。  new window
7.Lister, M.、Dovey, J.、Giddings, S.、Grant, I.、Kelly, K.(2003)。New media: A critical introduction。Routledge。  new window
8.Gee, James Paul(2003)。What video games have to teach us about learning and literacy?。Palgrave Macmillan。  new window
9.Buckingham, D., Carr, D., Burn, A.,、Schott, G.(2005)。Video games: Text, narrative, play。Cambridge。  new window
10.Vorderer, P.,、Bryant, J. (Eds.).(2006)。Playing video games: Motives, responses, and consequences。Mahwah, New Jersey。  new window
11.Wolf, M. J. P.(2001)。The video game as a medium。The Medium of the video game。Austin。  new window
圖書論文
1.Hammer, T.(2003)。Introduction。Youth unemployment and social exclusion in Europe: A comparative study。UK:The policy press。  new window
2.McMahan, A.(2003)。Immersion, Engagement and Presence: A Method for Analyzing 3-D Video Games。The video game theory reader。New York:Routledge。  new window
 
 
 
 
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