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題名:國際數位漫畫出版及應用發展趨勢之探討
書刊名:商業設計學報
作者:劉俐華
作者(外文):Liu, Li-hua
出版日期:2011
卷期:15
頁次:頁21-40
主題關鍵詞:數位漫畫數位出版手機漫畫網路漫畫電子漫畫書Digital comicsDigital mangaDigital publishingMobile comicsWeb comics
原始連結:連回原系統網址new window
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  • 被引用次數被引用次數:期刊(1) 博士論文(1) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:1
  • 共同引用共同引用:0
  • 點閱點閱:64
政府自2003年陸續推動多項漫畫政策及漫畫競賽多年仍未見顯著成效,近年世界各國已紛紛意識到平板電腦所帶來的龐大市場與跨國商機並積極發展數位漫畫,臺灣卻仍深陷原創漫畫產業不振的困境中。國內擁有極佳的漫畫市場、優秀的創作人才及多元的文化背景,故如何振興臺灣數位漫畫產業發展實為當務之急。因此,本研究旨在透過文獻分析及專家訪談探討全球數位出版市場及數位漫畫發展現況與趨勢,並綜合專家訪談結果及SWOT分析檢視臺灣之發展現況與困境,同時運用SO, ST, WO及WT策略組合推演,從政策、產業、教育及文化等面向研擬出「趁勝追擊策略」、「長期發展策略」、「品牌打造策略」及「逆轉劣勢策略」四大振興產業發展策略。研究結果發現:平板電腦帶來跨國數位漫畫商機、個人數位出版服務、泛數位出版與數位行銷服務興起;各國發展特性則可歸納為「政府介入」、「產業轉型」與「國際化拓展」等三種發展導向,而臺灣原創漫畫產業目前處於弱勢發展階段,建議政府採取積極介入主導策略,優先成立專責單位及長期發展政策健全臺灣漫畫產業之發展。
While many countries in the world are aggressively developing the potentials of digital comics brought by the tablet craze in the market, the comics industry in Taiwan which has been under the government policy for years is still in a bad state. Taiwan has a big potential comics market, superb artists, and diverse cultural backgrounds which could support the industry. This study is to find out ways and strategies to promote the Taiwanese comics industry through digital technology. This study conducts a qualitative research by using “document analysis” and “in-depth interviews” to analyze the market trends of digital contents and digital comics in different countries, as well as the characteristics of their developing strategies. This study also discusses the findings about Taiwan's situation based on the interview conducted to experts and the SWOT developed out from it. It also talks about the SO, ST, WO and WT strategies to help develop the Taiwanese comics industry. Further analysis of this study shows that the tablet has brought the business opportunity in global digital comics, self e-publishing, and cross-platform marketing. Another finding reveals three major factors that affect the developing strategy of comics industry worldwide: government support, industry transition, and global demand. The recommendation of this study is to conduct the government support strategy and develop long-term industry policies to enhance the Taiwanese comics industry and to cope with international competition.
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學位論文
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圖書
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6.葉耀琦(2010)。電子閱讀平台對臺灣出版社的影響。2010出版年鑑。臺北。  延伸查詢new window
7.數位生活硏究群(2010)。行動閱讀消費者偏好分析。  延伸查詢new window
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9.姜漢儀(2011)。剖析數位生活應用發展-消費者觀點。  延伸查詢new window
10.Samanci, Ö(2009)。Embodying Comics: Reinventing Comics and Animation for a Digital Performance。Unpublished doctoral dissertation。Atlanta。  new window
11.Slack-Smith, A. J.(2006)。The practical application of McCloud's horizontal 'Infinite canvas' through the design, composition and creation of an online comic, Unpublished Master's thesis。Melbourne。  new window
12.Smith, M.、Jasper, M.(2011)。Formatting Comics for the Kindle and Nook: A Step-By-Step Guide to Images and Ebooks。Wake Forest。  new window
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其他
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4.王興棟(2011)。【美國】漫畫出版的商業模式,http://www.ylib.com/readit/tower/Default.asp?DocId=LOOK&SNO=266, 20110516。  延伸查詢new window
5.任曉寧(2010)。數字漫畫將成中國動漫制勝關鍵,http://yilongdongrman.blog.sohu.com/161310380.htral, 20110522。  延伸查詢new window
6.朱珊(2010)。手機漫畫勁推日本電子書業急速增長,http://www.cbi.gov.cn/wisework/content/86537.html, 20110502。  延伸查詢new window
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17.鄺志德(2009)。香港漫畫產業報告,臺北縣。  延伸查詢new window
18.MacMillan, D.(2010)。Comic Book Publishers Plot Comeback via Apple IPad,,http://BnsinessWeek.com, 20100406。  new window
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