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題名:擴增實境月相觀測系統對於提升月相概念之研究
書刊名:數位學習科技期刊
作者:劉馨韓楊鎮華唐文華 引用關係蔡旻諺
作者(外文):Liou, Hsin-hanYang, Stephen Jenn-hwaTarng, WernhuarTsai, Min-yen
出版日期:2014
卷期:6:2
頁次:頁51-66
主題關鍵詞:月相行動學習探究式教學擴增實境Lunar phaseMobile learningInquiry learningAugmented reality
原始連結:連回原系統網址new window
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  • 被引用次數被引用次數:期刊(1) 博士論文(0) 專書(0) 專書論文(0)
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  • 點閱點閱:59
虛擬實境技術讓使用者能從各種不同的角度觀察科學現象,亦可簡化實驗的變因,縮短科學現象的演變過程,讓學生在有限的時間內專注於某些特定的主題,因此有助於概念的改變。隨著科技的進展,由虛擬實境發展而來的擴增實境技術能將各種環境資訊以文字、圖片、影像、聲音和立體模型等形式疊加在真實情境中,讓使用者進行各式各樣的學習活動。近年來,隨著手持載具的普及和感測器功能的強化,讓擴增實境的應用不再局限於個人電腦前面,而是可以隨時、隨地進行;儘管擴增實境應用在教學的案例不少,但擴增實境的特性對於天文探究活動的影響仍很少被研究。本論文採用探究式教學法、準實驗設計之不等組前、後測,比較兩款手持載具上的月相觀測軟體(Moon Sky與Sky Map)應用在國民小學四年級月相單元。研究結果發現,實驗組的學習成效顯著優於控制組,特別是在「由月形可以得知農曆日期」、「一天的月亮變化」、「月形是否有順序」等概念的答對率比控制組高。由觀察和訪談中得知,學生會透過擴增實境「疊加背景」的特性將螢幕中的真實景物作為月亮位置的參考座標,有助於將月形、方位角和高度角與真實情境作連結,促進月亮相關概念的建構。
Virtual reality technology allows users to observe scientific phenomena from various angles, and it also simplifies the experiment and shortens the evolution time of scientific phenomena so that students can focus on certain themes in the limited time to help conceptual change. With the progress of ICT, all kinds of information about the environment such as text, images, video, sound and three-dimensional models can be overlaid on real scene by augmented reality technology, which allows learners to engage in various activities in real situations. With the popularity of the handheld devices and the development of the sensors allows augmented reality applications no longer confined to the front of the computer. This study compared two kinds of lunar phase observation software on handheld devices. A quasi-experimental research was conducted to explore the learning effectiveness for the fourth grade students to learn the concepts of lunar phase. The results showed that the learning effectiveness of experimental group who used augmented reality moon observation system was significantly better than the control group who used Sky Map. Especially, the correct rate of some items of experimental group were higher than those of the control group, such as the concepts of “we can know the moon shape from the lunar date,” “moon shape in one day,” and “whether there is a order of moon shape.” The interview results show that students could use real objects as the moon’s reference coordinates through the feature of “overlaying background” by augmented reality. They could easily establish connection between the lunar phase and its direction and elevation angle in real environments.
期刊論文
1.Azuma, Ronald T.、Baillot, Yohan、Behringer, Reinhold、Feiner, Steven K.、Julier, Simon、MacIntyre, Blair(2001)。Recent Advances in Augmented Reality。IEEE Computer Graphics and Applications,21(6),34-47。  new window
2.Cheng, Kun-Hung、Tsai, Chin-Chung(2013)。Affordances of Augmented Reality in Science Learning: Suggestions for Future Research。Journal of Science Education & Technology,22(4),449-462。  new window
3.Martin, S.、Diaz, G.、Sancristobal, E.、Gil, R.、Castro, M.、Peire, J.(2011)。New technology trends in education: Seven years of forecasts and convergence。Computers & Education,57(3),1893-1906。  new window
4.Dunleavy, M.、Dede, C.、Mitchell, R.(2009)。Affordances and limitations of immersive participatory augmented reality simulations for teaching and learning。Journal of Science Education and Technology,18(1),7-22。  new window
5.Merchant, Zahira、Goetz, Ernest T.、Cifuentes, Lauren、Keeney-Kennicutt, Wendy、Davis, Trina J.(2014)。Effectiveness of virtual reality-based instruction on students' learning outcomes in K-12 and higher education: A meta-analysis。Computers & Education,70(1),29-40。  new window
6.Trundle, K. C.、Bell, R. L.(2010)。The use of a computer simulation to promote conceptual change: A quasi-experimental study。Computers & Education,54(4),1078-1088。  new window
7.Chen, Y.-C.、Chi, H.-L.、Hung, W.-H.、Kang, S.-C.(2011)。Use of tangible and augmented reality models in engineering graphics courses。Journal of Professional Issues in Engineering Education and Practice,137(4),267-276。  new window
8.Wu, Hsin-Kai、Lee, Silvia Wen-Yu、Chang, Hsin-Yi、Liang, Jyh-Chong(2013)。Current status, opportunities and challenges of augmented reality in education。Computers & Education,62,41-49。  new window
9.Azuma, Ronald T.(1997)。A Survey of Augmented Reality。Presence: Teleoperators & Virtual Environments,6(4),355-385。  new window
10.Winn, W.、Stahr, R.、Sarason, C.、Fruland, R.、Oppenheimer, P.、Lee, Y.-L.(2006)。Learning oceanography from a computer simulation compared with direct experience at sea。Journal of Research in Science Teaching,43(1),25-42。  new window
會議論文
1.Sumadio, D. D.、Rambli, D. R. A.(2010)。Preliminary evaluation on user acceptance of the augmented reality use for education。The Second International Conference on Computer Engineering and Applications。Bali Island。461-465。  new window
2.Kato, H.、Billinghurst, M.(1999)。Marker tracking and HMD calibration for a videobased augmented reality conferencing system。2nd IEEE and ACM international workshop on augmented reality。Los Alamitos, CA:IEEE。85-94。  new window
3.Tarng, W.、Yu, C.-S.、Liou, F.-L.、Liou, H.-H.(2013)。Development of a virtual butterfly ecological system based on augmented reality and mobile learning technologies。The 2013 9th International,Wireless Communications and Mobile Computing Conference。Sardinia, Italy。  new window
學位論文
1.蔡孟雄(2009)。線上學習型遊戲融入教學對國小四年級學童月亮概念學習暨迷思概念改變的影響(碩士論文)。國立嘉義大學,嘉義縣。  延伸查詢new window
2.林育陞(2012)。以擴增實境技術為基礎之月相觀測學習系統(碩士論文)。國立新竹教育大學,新竹市。  延伸查詢new window
圖書
1.教育部(2011)。97年國民中小學九年一貫課程綱要(100學年度實施)。  延伸查詢new window
2.Trowbridge, L. W.、Bybee, R. W.(1990)。Becoming a secondary school science teacher。New York:Merrill。  new window
其他
1.Milgram, P.,Kishino, A. F.(1994)。Taxonomy of mixed reality visual displays,http://citeseerx.ist.psu.edu/viewdoc/download;jsessionid=9F929286DCC6884B60C0D19F4D49D89D?doi=10.1.1.102.4646&rep=rep1&type=pdf。  new window
2.Shelton, B. E.,Hedley, N. R.(2002)。Using augmented reality for teaching earth-sun relationships to undergraduate geography students,http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.116.3323&rep=rep1&type=pdf。  new window
 
 
 
 
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