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題名:Virtual Technology in an Art Classroom
書刊名:國際藝術教育學刊
作者:韓孝承洪良
作者(外文):Han, Hsiao ChengHung, Liang
出版日期:2021
卷期:19:1
頁次:頁47-67+69-84
主題關鍵詞:藝術教育虛擬科技虛擬世界視覺傳達視覺學習Art educationVirtual technologyVirtual worldsVisually communicationVisual learning
原始連結:連回原系統網址new window
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  • 被引用次數被引用次數:期刊(0) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:0
  • 共同引用共同引用:0
  • 點閱點閱:8
期刊論文
1.Garris, R.、Ahlers, R.、Driskell, J. E.(2002)。Games, Motivation, and Learning: A Research and Practice Model。Simulation & Gaming: An Interdisciplinary Journal of Theory, Practice and Research,33(4),441-467。  new window
2.Anyanwu, C. J.(1998)。Virtual world and virtual reality。Journal of Australian Studies,22(58),154-161。  new window
3.Dickey, M. D.(2005)。Three-dimensional virtual worlds and distance learning: Two case studies of active worlds as a medium for distance education。British Journal of Educational Technology,36(3),439-451。  new window
4.Nussli, N.、Oh, K.(2014)。The components of effective teacher training in the use of three-dimensional immersive virtual worlds for learning and instruction purposes: A literature review。Journal of Technology and Teacher Education,22(2),213-241。  new window
5.Taylor, P. G.、Carpenter, S. II(2005)。Hypertextual "uncovering" in art education。Journal of Educational Multimedia and Hypermedia,14(1),25-37。  new window
6.Lindlof, Thomas R.、Shatzer, Milton J.(1998)。Media Ethnography in Virtual Space: Strategies, Limits, and Possibilities。Journal of Broadcasting & Electronic Media,42(2),170-189。  new window
7.Eisenhardt, Kathleen M.(1989)。Building Theories from Case Study Research。Academy of Management Review,14(4),532-550。  new window
會議論文
1.Pellas, N.、Konstantinou, N.、Georgiou, G.、Malliarakis, C.、Kazanidis, I.(2014)。Utilizing a serious game via Open Sim standalone server and Scratch40S for introductory programming courses in Secondary education: Their effect on student engagement。IEEE 14th International Conference on Advanced Learning Technologies,(會議日期: 7-10 July),699-700。  new window
圖書
1.Morgan, J.、Welton, P.(1992)。See what I mean: An introduction to visual communication。New York:Oxford University Press。  new window
2.Semali, L. M.(2002)。Transmediation: Why study the semiotics of representation?。Transmediation in the Classroom: A Semiotics-Based Media Literacy Framework。New York:Peter Lang。  new window
3.Aukstakalnis, S.(1991)。Silicon mirage: The art and science of virtual reality。Berkeley, CA:Peachpit Press。  new window
4.Barry, A. M. S.(1997)。Visual intelligence: Perception, image, and manipulation in visual communication。State University of New York Press。  new window
5.Jamieson, H.(2007)。Visual communication: More than meets the eye。Chicago: IL:University of Chicago Press。  new window
6.Traub, D. C.(1994)。The promise of virtual reality for learning。The Virtual Reality Case Book。New York, NY:Van Nostrand Reinhold。  new window
7.Burnett, Ron(2004)。How images think。Cambridge, Massachusetts:The MIT Press。  new window
8.Robson, C.(2002)。Real world research: A resource for social scientists and practitioner-research。Malden, MA:Blackwell。  new window
9.Rosenbaum, Paul R.(2002)。Observational Studies。New York:Springer-Verlag。  new window
10.Manovich, Lev(2001)。The Language of New Media。MIT Press。  new window
11.Loeffler, C. E.、Anderson, T.(1994)。The virtual reality casebook。New York, NY:John Wiley & Sons。  new window
12.Stake, Robert E.(1995)。The Art of Case Study Research。Sage Publications。  new window
13.Spradley, J. P.(1980)。Participant observation。New York:Holt, Rinehart & Winston。  new window
14.Creswell, John W.(2003)。Research Design Qualitative: Quantitative, and Mixed Methods Approaches。Sage Publications。  new window
15.Stokrocki, M.(2014)。Exploration in Virtual Worlds: New Digital Multi-Media Literacy Investigations for Art Education。Reston, VA:The National Art Education Association。  new window
16.Finnegan, R.(2002)。Communicating: The multiple modes of human interconnection。Routledge。  new window
其他
1.Sollisch, J.(2007)。In Second Life, no jail time for fictional crime,https://www.csmonitor.com/2007/0618/p09s02-coop.html。  new window
圖書論文
1.Harasim, L.(2006)。A history of e-learning: Shift happened。The International Handbook of Virtual Learning Environments。Springer。  new window
2.Burbules, N. C.(2006)。Rethinking the virtual。The International Handbook of Virtual Learning Environments。Springer。  new window
3.Yaple, Peter、Korzenny, Felipe(1989)。Electronic Mass Media Effects Across Cultures。Handbook of International and Intercultural Communication。New Delhi, India:Sage Publications。  new window
4.Stokrocki, M.(1997)。Qualitative forms of research methods。Research methods and methodologies for art education。Reston, VA:National Art Education Association。  new window
 
 
 
 
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