Badminton is a sport of domination and counter-domination. The player who has the capability to anticipate an opponent's advantages before a match is the one who can master tactics which will lead to a triumph. This analysis aims to put to use the software of AB:QM? The Game Theory, developed by Prentice-Hall in 1994, as a set of operational analysis to evaluate the agining score/service and losing score/service of Denmark's badminton player peter Gate's fourteen international-level matches, using a matching chart to analyze the sixteen types of single matches, using a matching chart to analyze the sixteen types of single matching techniques (covering twenty-seven items), so as to see the advantages and to probe into both sides of the matching condition. The results are as below: 1. The technical strong points of Peter Gate's total gaining score/service are: cross flick clears (40.6%) jump-smashes (16.4%); net smash shots (14.1%); cross jump smashes (9.4%); net blockings (8.6%). 2. The technical shortcomings of Peter Gate's total losing score/service are: cross underhand clears (37.6%); cross flick clears (24.5%); hairpin shots (23.6%); jump smashes (10.1%). 3. The technical differences between the gaining score/service of the winning/losing games and the total gaining score/service of Peter Gate's performance include: flick services; hairpin shot; and others; cross net blockings; cross drives. 4. The technical differences between the losing score/service of the winning/losing games and the total losing score/service of Peter Gate's performance include: high clear; net smash shots; low services; flick clears.