Nowadays, the first-person viewpoint dominates the navigation in the virtual environments, but user s would qeasily lose their ways in such a condition of unfamiliarity. This research mainly discusses about the related topics on the Navigation Camera in the Virtual Environments. The Independent experiments are conducted by adopting virtual characters to move through different constructed conditions? far, middle, and close camera scopes. In the experiment, the independent variable is the distance between Avatar and the Following Camera, and the dependent variable is the time to complete the Wayfinding task, i.e. the navigation performance. The results indicate that the distance between Avatar and Following Camera has significant impact on the navigation performance. The moderate distance of Following camera has the best navigation performance, but the too far and too close scopes are meaningless for the users