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題名:網路沉迷要素關連性模型之建構與分析
書刊名:師大學報. 人文與社會科學類
作者:彭淑芸饒培倫楊錦洲
作者(外文):Peng, Shu-yunRau, Patrick Pei-luenYang, Ching-chow
出版日期:2004
卷期:49:2
頁次:頁67-84
主題關鍵詞:KJ法沉浸線上遊戲網路沉迷FlowInternet addictionKJ methodOnline game
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(7) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:7
  • 共同引用共同引用:0
  • 點閱點閱:54
沉浸(Flow)可帶來正面刺激效果,但過度沉迷卻是一種傷害。但沉迷研究議題廣泛,相關因子特別多,沒有「絕對的」自變數與依變數。它是動態的,因人、因時空而異。它沒有固定的模式與架構,網路活動使人沉迷,也有些是個人本身獨特或不幸的因素使然,在整個探討過程中,受到情境或主題目標影響,這是傳統研究所始料未及的。網路沉迷問題缺乏整體概念,本研究從醫學研究、網路沉迷研究、人類心理學研究、社會心理學研究等角度,透過文獻、書籍、演講與相關報導,從需求面出發,探索電腦與網路的使用及其效益與影響。在探討的過程當中收集「敘述性的語言資訊」,再依其親和關係運用KJ法歸納整理,描繪出「網路沉迷關聯模型」。「網路沉迷關聯模型」勾勒出網路沉迷的概念地圖,就網路沉迷這種精神層面的問題來說,因果錯綜複雜且混沌不清,透過這個概念地圖,大則可以透視網路沉迷的整體面,掌握沉迷發生可能的來龍去脈;小則可以剖析個案發生之因果關係,以期能從人的歷史的因緣際會,分析個人的內心世界,藉此解釋說明各種情境的沉迷個案,透過通盤的視野,探討正確的使用態度。依不同的個案,即可利用蛛絲馬跡比對、預測未來並尋求防範損害之道。本研究萃取出三個屬於經常性問題模型: (1). 早年經驗創傷「歷史因緣」,引發「壓力因素」,造成網路沉迷、 (2). 「個人特質」引發「使用動機」,造成網路沉迷,以及 (3). 「挑戰性」激發「享受經驗」並「滿足使用者慾望」,享受沉浸經驗下造成沉迷,並利用四個個案分別驗證之。
Internet Addiction is a new mental disorder, which is hard to describe its total concept due to its comprehensiveness. With the rapid growth of Online Games market, the importance of Online Game addiction has also increased considerably. This research investigates the how using Internet affects the lives of heavy Internet users based on comprehensive perspective. An integrated model, Internet Addiction Relation Model (I - ARM), is developed based on research fields such as Medical Addiction studies, Internet Addiction studies, and Psychology and Social Psychology. The framework of I - ARM likes a mind map of Internet addiction, represents and explains the phenomena and motivations of Internet addiction. This research utilizes “KJ Method” to organize relationships of causation and phenomena of Internet Addiction. I - ARM includes three models at least. These could be utilized to analyze a player by his/her background, past Internet experience, social status, thinking and behavior, etc. This research studies four cases, embracing the phenomena of addiction, to examine the Internet Addiction Relation Model. It can help to recognize who are the potential guys to get trouble with addiction, and counsel them in advance.
期刊論文
1.Young, Kimberly S.(1998)。Internet addition: The emergence of a new clinical disorder。Cyber Psychology and Behavior,1(3),237-244。  new window
2.Privette, G.、Bundrick, C. M.(1987)。Measurement of experience: Construct and content validity of the experience questionnaire。Perceptual and motor Skills,65(1),315-332。  new window
3.Young, K. S.、Rodgers, R. C.(1998)。The relationships between depression and Internet addiction。Cyber Psychology and Behavior,1,25-28。  new window
4.Csikszentmihalyi, Mihály、LeFevre, Judith(1989)。Optimal experience in work and Leisure。Journal of Personality and Social Psychology,56(5),815-822。  new window
5.Webster, Jane、Trevino, Linda Klebe、Ryan, Lisa(1993)。The dimensionality and correlates of flow in human-computer interactions。Computers in Human Behavior,9(4),411-426。  new window
6.Ghani, Jawaid A.、Deshpande, Satish P.(1994)。Task Characteristics and the Experience of Optimal Flow in Human-computer Interaction。The Journal of Psychology,128(4),381-391。  new window
7.Hoffman, Donna L.、Novak, Thomas P.(1996)。Marketing in Hypermedia Computer-Mediated Environments: Conceptual Foundations。Journal of Marketing,60(3),50-68。  new window
8.Novak, Thomas P.、Hoffman, D. L.、Yung, Y. F.(1999)。Measuring the customer experience in online environments: A structural model approach。Marketing Science,19(1),22-44。  new window
9.Young, Kimberly S.(1996)。Psychology of computer use: XL. Addictive use of the Internet: a case that breaks the stereotype。Psychological Reports,79,899-902。  new window
會議論文
1.Young, Kimberly S.(1997)。What makes the internet addictive: Potential explanations for pathological internet use。The 105th Annual Conference of the American Psychological Association,(會議日期: 1997/08/15)。Chicago, IL。  new window
2.Young, K. S.(1996)。Internet addiction: the emergence of a new clinical disorder。104th Annual Meeting of American Psychological Association,(會議日期: 1996/08/15)。Toronto。  new window
圖書
1.Csikszentmihalyi, Mihaly(1977)。Beyond Boredom and Anxiety。Beyond Boredom and Anxiety。San Francisco。  new window
2.黃惇勝(1995)。臺灣式KJ法原理與技術--邁向21世紀改造臺灣的思考武器。臺北市:中國生產力中心。  延伸查詢new window
3.Levine, R.(1997)。A geography of time。New York:Basic Books, A Division of Harper Collins Publishers, Inc.。  new window
4.Wallace, Patricia、陳美靜(2001)。網路心理講義。臺北:天下遠見。  延伸查詢new window
5.American Psychiatric Association(1987)。Diagnostic and Statistical Manual of Mental Disorders。Washington, DC:American Psychiatric Association (APA)。  new window
6.黃少華、陳文江(2002)。重塑自我的遊戲:網路空間的人際交往。南華大學社會學研究所。  延伸查詢new window
7.Baym, N. K.(1995)。The emergence of community in computer-mediated Communiation and Community。The emergence of community in computer-mediated Communiation and Community。Thousand Oasks, CA.。  new window
8.二見良治(1988)。圖形思考法。圖形思考法。臺北。  延伸查詢new window
9.Turkle, Sherry(1996)。虛擬化身─網路世代的身分認同。虛擬化身─網路世代的身分認同。臺北。  延伸查詢new window
10.Csikszentmihalyi, Mihaly(1990)。快樂:從心開始。快樂:從心開始。臺北。  延伸查詢new window
11.Block, R.(1990)。Models of Psychological Time。Cognitive Models of Psychological Time。Hillsdale, N. J.:Erlbaum。  new window
12.Novak, Thomas P.、Hoffman, D. L.(1997)。Measuring the flow experience among web users。Interval Research Corporation (7)。  new window
13.Rheingold, Howard(1996)。A slice of life in my virtual community。A slice of life in my virtual community。Cambridge, Mass.。  new window
其他
1.鄭慧文(1998)。心情鬱悶、寂寞難耐?小心「網路上癮」。  延伸查詢new window
2.卓冠齊(2002)。連線遊戲使用者行為初探─以神迷(Flow)理論為基礎。  延伸查詢new window
3.翟本瑞(2001)。逃到網中:網路認同形成的心理機制研究。  延伸查詢new window
4.Novak, Thomas P.,Hoffman, D. L.,Yung, Y. F.(1998)。Measuring the flow construct in online environments: A structural modeling approach。  new window
圖書論文
1.Csikszentmihalyi, Mihaly、Csikszentmihalyi, Isabella(1988)。[Optimal experience: Psychological studies of flow in consciousness] Introduction to part IV。Optimal experience: Psychological studies of flow in consciousness。Cambridge University Press。  new window
 
 
 
 
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