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題名:東部某大學學生上網咖意圖模式之建構
書刊名:教育心理學報
作者:許義忠 引用關係余泰魁 引用關係
作者(外文):Hsu, Yi-chungYu, Tai-kuei
出版日期:2006
卷期:37:3
頁次:頁257-274
主題關鍵詞:計劃行為理論結構方程式過去行為電腦遊戲網咖Computer gamesInternet caféPast behaviorSEMTheory of planned behavior
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(9) 博士論文(1) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:9
  • 共同引用共同引用:139
  • 點閱點閱:99
期刊論文
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4.Ng, B. D.、Wiemer-Hastings, P.(2005)。Addiction to the internet and online gaming。CyberPsychology and Behavior,8(2),110-113。  new window
5.曾玉慧、梁朝雲(20021000)。從網路遊戲的盛行與網咖的發展談國高中學校教育政策。視聽教育雙月刊,44(2)=260,2-12。  延伸查詢new window
6.Hagger, M. S.、Chatzisarantis, N.、Biddle, S.(2001)。The influence of self-efficacy and past behavior on the physical activity intentions of young people。Journal of Sports Sciences,19(9),711-725。  new window
7.Miesen, H. W. J. M.(2003)。Predicting and Explaining Literary Reading: An Application of the Theory of Planned Behavior。Poetics,31(3/4),189-212。  new window
8.McMillan, B.、Higgins, A. R.、Conner, M.(2005)。Using an extended theory of planned behavior to understand smoking amongst school children。Addiction Research & Theory,13(3),293-306。  new window
9.Norman, P.(2003)。The theory of planned behavior and binge drinking: The role of past behavior。Australian Journal of Psychology,55,56-60。  new window
10.Rivis, A.、Sheeran, P.(2003)。Social Influences and the Theory of Planned Behavior: Evidence for a Direct Relationship between Prototypes and Young People's Exercise Behavior。Psychology & Health,18(5),567-583。  new window
11.張弘毅、林姿君(20030600)。國高中生對網路遊戲的使用研究。教學科技與媒體,64,36-52。new window  延伸查詢new window
12.王正利(20030200)。網咖使用經驗對國中生電腦學習成就影響之研究--以高雄縣旗美地區為例。資訊與教育,93,106-112。  延伸查詢new window
13.吳國清、劉伊珊(20020900)。電腦網路咖啡管理之實證研究。警學叢刊,33(2)=144,219-245。new window  延伸查詢new window
14.Bryce, J.、Rutter, J.(2003)。Gender dynamics and the social and spatial organization of computer gaming。Leisure Studies,22(1),1-15。  new window
15.Ajzen, I.(1987)。Attitudes, traits, and actions: Dispositional prediction of behavior in personality and social psychology。Advances in Experimental Social Psychology,20,1-63。  new window
16.Lo, S. K.、Wang, C. C.、Fang, W. C.(2005)。Physical Interpersonal Relationships and Social Anxiety among Online Game Players。CyberPsychology & Behavior,8(1),15-20。  new window
17.林珊如、黃宏宇(20040600)。網路敵意及網路沉迷--兩種去社會抑制行為之相關研究。教育與心理研究,27(2),325-352。new window  延伸查詢new window
18.Chappell, D.、Davies, M. N. O.、Griffiths, M. D.(200302)。Breaking the Stereotype: The Case of Online Gaming。CyberPsychology & Behavior,6(1),81-91。  new window
19.Griffiths, M. D.、Hunt, N.(1998)。Computer game "addiction" in adolescence? A brief report。Psychological Reports,82,475-480。  new window
20.Phillips, C. A.、Rolls, S. R. A.、Griffiths, M. D.(1995)。Home video game playing in schoolchildren: a study of incidence and patterns of play。Journal of Adolescence,18,687-691。  new window
21.方紫薇(20020600)。高低網路沉迷者在自我認同、情緒調整及人際互動上之差異。中華心理衛生學刊,15(2),65-97。new window  延伸查詢new window
22.高豫(19960100)。新新人類 新新文化--電腦遊戲在兒童教育的新角色。新幼教,9,4-8。  延伸查詢new window
23.Stebbins, Robert A.(2001)。Serious leisure。Society,38(4),53-57。  new window
24.Ahire, Sanjay L.、Golhar, Damodar Y.、Waller, Matthew A.(1996)。Development and validation of TQM implementation constructs。Decision Sciences,27(1),23-56。  new window
25.彭淑芸、饒培倫、楊錦洲(20041000)。網路沉迷要素關連性模型之建構與分析。師大學報. 人文與社會科學類,49(2),67-84。new window  延伸查詢new window
26.Chak, K.、Leung, L.(2004)。Shyness and locus of control as predictors of Internet addiction and Internet use。CyberPsychology & Behavior,7(5),559-570。  new window
27.Whang, L. S. M.、Lee, S.、Chang, G.(2003)。Internet over-users' psychological profiles: A behavior sampling analysis on Internet addiction。CyberPsychology & Behavior,6(2),143-150。  new window
28.葉國樑(19961100)。臺北市國中學生垃圾分類行為意圖研究。衛生教育雜誌,16,1-19。  延伸查詢new window
29.余泰魁、吳桂森、李能慧(20050700)。我國技職體系學生MP3使用行為模式之研究。資訊管理學報,12(3),189-222。new window  延伸查詢new window
30.Manstead, A. S. R.、Proffitt, C.、Smart, J. L.(1983)。Predicting and understanding mothers' infant-feeding intentions and behavior: Testing the theory of reasoned action。Journal of Personality and Social Psychology,44(4),657-671。  new window
31.Bamberg, S.、Ajzen, I.、Schmidt, P.(2003)。Choice of Travel Mode in the Theory of Planned Behavior: The Roles of Past Behavior, Habit, and Reasoned Action。Basic and Applied Social Psychology,25(3),175-188。  new window
32.Ajzen, Icek(1991)。The Theory of Planned Behavior。Organizational Behavior and Human Decision Processes,50(2),179-211。  new window
33.Ding, Lin、Velicer, Wayne F.、Harlow, Lisa L.(1995)。Effects of estimation methods, number of indicators per factor, and improper solutions on structural equation modeling fit indices。Structural Equation Modeling: A Multidisciplinary Journal,2(2),119-143。  new window
34.Anderson, James C.(1987)。An Approach for Confirmatory Measurement and Structural Equation Modeling of Organizational Properties。Management Science,33(4),525-541。  new window
35.Venkatraman, N.(1989)。Strategic orientation of business enterprises: The construct, dimensionality, and measurement。Management Science,35(8),942-962。  new window
36.Chin, Wynne W.、Todd, Peter A.(1995)。On the use, usefulness, and ease of use of structural equation modeling in MIS research: a note of caution。MIS Quarterly,19(2),237-246。  new window
37.Anderson, James C.、Gerbing, David W.(1988)。Structural Equation Modeling in Practice: A Review and Recommended Two-Step Approach。Psychological Bulletin,103(3),411-423。  new window
38.Berkowitz, L.(1990)。On the Formation and Regulation of Anger and Aggression: A Cognitive Neoassociationistic Analysis。American Psychologist,45(4),494-503。  new window
39.Fornell, Claes、Larcker, David F.(1981)。Evaluating Structural Equation Models with Unobservable Variables and Measurement Error。Journal of Marketing Research,18(1),39-50。  new window
40.Marsh, Herbert W.、Balla, John R.、McDonald, Roderick P.(1988)。Goodness-of-fit Indexes in Confirmatory Factor Analysis: The Effect of Sample Size。Psychological Bulletin,103(3),391-410。  new window
41.Chen, Hsiang、Wigand, Rolf T.、Nilan, Michael S.(1999)。Optimal experience of Web activities。Computers in Human Behavior,15(5),585-608。  new window
42.Ajzen, Icek、Driver, B. L.(1992)。Application of the Theory of Planned Behavior to Leisure Choice。Journal of Leisure Research,24(3),207-224。  new window
43.Baumgartner, Hans、Homburg, Christian(1996)。Applications of Structural Equation Modeling in Marketing and Consumer Research: A Review。International Journal of Research in Marketing,13(2),139-161。  new window
44.Armitage, Christopher J.、Conner, Mark(2001)。Efficacy of the Theory of Planned Behaviour: A Meta-analytic Review。British Journal of Social Psychology,40(4),471-499。  new window
45.蔡明達、鍾志明、陳慶峰(20010700)。從心流(flow)理論探討線上遊戲參與者之網路使用行為。資訊管理研究. 南華大學,1,99-111。  延伸查詢new window
46.Bentler, Peter M.(1992)。On the Fit of Models to Covariances and Methodology to the Bulletin。Psychological Bulletin,112(3),400-404。  new window
47.Ajzen, Icek、Madden, Thomas J.(1986)。Prediction of Goal-directed Behavior: Attitudes, Intentions, and Perceived Behavioral Control。Journal of Experimental Social Psychology,22(5),453-474。  new window
48.Ajzen, Icek(2002)。Perceived behavioral control, self-efficacy, locus of control, and the theory of planned behavior。Journal of Applied Social Psychology,32(4),665-683。  new window
49.Young, K. S.(1996)。Addictive Use of the Internet: A Case Study that Breaks the Stereotype。Psychological Reports,79,899-902。  new window
50.Jackson, C.、Smith, R. A.、Conner, M.(2003)。Applying an Extended Version of the Theory of Planned Behavior to Physical Activity。Journal of Sports Sciences,21(2),119-133。  new window
51.Lim, K.、Wang, J.(2005)。Collaborative Handheld Gaming in Education。Educational Media International,42(4),351-359。  new window
52.Littleton, K.、Light, P.、Joiner, R.、Messer, D.、Barnes, P.(1998)。Gender, Task Scenarios and Children's Computer-based Problem Solving。Educational Psychology,18,327-340。  new window
53.Macedonia, M.(2005)。Games and Foreign Language Teaching。Support for Learning,20(3),135-140。  new window
54.Murphy, J. K.、Alper, B. S.、Moes, D. M.、Somes, G. W.(1986)。Race and Cardiovascular Reactivity: A Neglected Relationship。Hypertension,8(11),1075-1083。  new window
55.Sherer, M.(1998)。The Effect of Computerized Simulation Games on the Moral Development of Junior and Senior High School Students。Computers in Human Behavior,14(2),375-386。  new window
56.Spence, S. A.(1993)。Nintendo Hallucinations: A New Phenomenological Entity。Irish Journal of Psychological Medicine,10,98-99。  new window
57.Trotter, A.(2005)。Internet Games Seen as Addictive in China。Education Week,24(41),14-14。  new window
58.Uhlmann, E.、Swanson, J.(2004)。Exposure to Violent Games Increases Automatic Aggressiveness。Journal of Adolescence,27(1),41-52。  new window
59.Van Der Rijt, G. A. J.、Westerik, H.(2004)。Social and Cognitive Factors Contributing to the Intention to Undergo a Smoking Cessation Treatment。Addictive Behaviors,29(1),191-198。  new window
60.Yang, C. K.、Choe, B. M.、Matthew, B.、Lee, J. H.、Cho, J. S.(2005)。SCL-90-R and 16PF Profiles of Senior High School Students with Excessive Internet Use。Canadian Journal of Psychiatry,50(7),407-414。  new window
61.Jackson, E. L.(1999)。Leisure and Internet。Journal of Physical Education, Recreation & Dance,70(9),18-22。  new window
62.Verplanken, B.、Olsen, S. O.、Honkanen, P.(2005)。Intention to Consume Seafood: The Importance of Habit。Appetite,45(2),161-168。  new window
63.Griffiths, M. D.(1998)。Violent Video Games and Aggression: A Review of the Literature。Aggression and Violent Behavior,4,203-212。  new window
64.Walsh, D. A.、Linder, J. R.、Lynch, P. J.、Gentile, D. A.(2004)。The Effects of Violent Game Habits on Adolescent Hostility, Aggressive Behaviors, and School Performance。Journal of Adolescence,27(1),5-22。  new window
65.Goodale, G.(2005)。Video-game Industry Mulls over the Future beyond Shoot-'em-ups。Christian Science Monitor,97(133),11-13。  new window
66.Buchman, D. D.、Funk, J. B.(1995)。Video Game Controversies。Pediatric Annals,24,91-94。  new window
67.Funk, J. B.(1992)。Video Games: Benign or Malignant?。Journal of Developmental and Behavioral Pediatrics,13,53-54。  new window
68.Dorman, S. M.(1997)。Video and Computer Games: Effect on Children and Implications for Health Education。Journal of School Health,67(4),133-138。  new window
69.Doolittle, J. H.(1995)。Using Riddles and Interactive Computer Games to Teach Problem-solving Skills。Teaching of Psychology,22(1),33-36。  new window
70.Pretty, G. M.、Brickell, T. A.、Chatzisarantis, N. L. D.(2003)。Using the Theory of Planned Behavior and Past Behavior to Predict Exercise in Groups of High and Low Spontaneous Implementation Intentions。Australian Journal of Psychology,55,169-170。  new window
71.Astrøm, A. N.、Astrøm, A. N.(2004)。Validity of Cognitive Predictors of Adolescent Sugar Snack Consumption。American Journal of Health Behavior,28(2),112-121。  new window
72.Appelman, R.(2005)。Designing Experiential Modes: A Key Focus for Immersive Learning Environments。Tech Trends: Linking Research to Improve Learning,49(3),67-74。  new window
73.American Academy of Pediatrics, committee on public education(1999)。Media Education。Pediatrics,104(2),341-343。  new window
74.Anonymous(2005)。Not All Fun and Games。Communications of the ACM,48(2),9-9。  new window
75.羅銘辰(1996)。兒童電腦遊戲觀:邊玩邊學電腦輔助教學樂趣多。新幼教,9,9-11。  延伸查詢new window
76.Acohido, B.(2005)。Microsoft Toils to Make New Xbox Top Rivals。USA Today。  new window
77.孫秀蕙(1998)。性別與網際網路:一個懷疑論者的觀點。兩性平等教育季刊,4,65-70。  延伸查詢new window
78.王秀燕(2003)。國中生電腦網路沈迷現象探討。學生輔導,84,54-65。  延伸查詢new window
79.余玉卿(2001)。個人電腦遊戲市場,去年成長8億元。數位周刊,38,20-20。  延伸查詢new window
80.Creasey, G. L.、Myers, B. J.(1986)。Video Games and Children: Effects on Leisure Activities, School Work and Peer Involvement。Merrill-Palmer Quarterly,32,251-262。  new window
81.Griffiths, M. D.(2005)。Video Games and Health。British Medical Journal,331(7509),122-123。  new window
82.Kiili, K.(2005)。Content Creation Challenges and Flow Experience in Educational Games: The IT-Emperor Case。The Internet and Higher Education,8(3),183-198。  new window
83.Scott, D.(1995)。The Effect of Video Games on Feelings of Aggression。The Journal of Psychology,129(2),121-132。  new window
84.Vastag, B.(2004)。Does Video Game Violence Sow Aggression? Studies Probe Effects of Virtual Violence on Children。JAMA: The Journal of the American Medical Association,291(15),1822-1824。  new window
85.Yates, S. J.、Littleton, K.(1999)。Understanding Computer Game Cultures: A Situated Approach。Information, Communication & Society,2,566-583。  new window
學位論文
1.魏米秀(1993)。某工專夜間部吸菸男生之戒菸意向、戒菸行為及其影響因素之研究(碩士論文)。國立臺灣師範大學。  延伸查詢new window
2.Doyle-Baker, P. T. K.(2000)。Fibromyalgia Syndrome Patient's Intention to Exercise: An Application of the Theory of Planned Behavior,California。  new window
3.周甫亮(2001)。青少年在網咖中的次文化認同建構初探(碩士論文)。世新大學。  延伸查詢new window
4.丁志成(2002)。線上和電腦遊戲玩家參與行為之探討(碩士論文)。國立高雄第一科技大學,高雄市。  延伸查詢new window
5.黃瓊慧(2000)。從沈浸(flow)理論探討台灣大專學生之網路使用行為(碩士論文)。國立交通大學。  延伸查詢new window
6.Cordano, M.(1998)。Environmental Attitudes and Environmental Management Behavior: An Application of the Theory of Planned Behavior,0。  new window
7.尤嫣嫣(1993)。大學生接受B型肝炎疫苗注射行為意圖的研究,0。  延伸查詢new window
圖書
1.Mannell, R. C.、Stynes, D. J.(1999)。Leisure experience and satisfaction。Leisure Studies: Prospects for the twenty-first century。State College, PA:Venture。  new window
2.Hatcher, L.(1994)。A step-by-step approach to use the SAS system for factor analysis and structural equation modeling。SAS Institute。  new window
3.Slevin, James、王樂成、林祐聖、葉欣怡(2002)。網際網路與社會。臺北:弘智文化事業有限公司。  延伸查詢new window
4.Hair, J. F.、Anderson, R. E.、Tatham, R. L.、Black, W. C.(1995)。Multivariate data analysis with readings。Upper Saddler River, NJ:Prentice-Hall。  new window
5.林宇玲(20020000)。網路與性別。臺北:華之鳳科技。new window  延伸查詢new window
6.孟樊(20010000)。後現代的認同政治。臺北:揚智文化。new window  延伸查詢new window
7.Mannell, R. C.、Kleiber, Douglas A.(1997)。A social psychology of leisure。Venture Publishing。  new window
8.Joreskog, K. G.、Sorbom, D.(1993)。LISREL 8: User's Reference Guide。Chicago:Scientific Software。  new window
9.Csikszentmihalyi, Mihaly(1988)。Beyond Boredom and Anxiety。Beyond Boredom and Anxiety。San Francisco, CA。  new window
10.Rutter, J.、Bryce, J.(2002)。Computer and Video Gaming: Academic Perspectives, Positions and Research Resources。Computer and Video Gaming: Academic Perspectives, Positions and Research Resources。0。  new window
圖書論文
1.Ajzen, I.(1985)。From intentions to actins: A theory of planned behavior。Action-control: From cognition to behavior。Springer-Verlag。  new window
2.Driver, B. L.、Bruns, D. H.(1999)。Concepts and uses of the benefits approach to leisure。Leisure studies: prospects for the twenty-first century。State College, Pennsylvania:Venture Publishing。  new window
3.Iso-Ahola, S. E.(1999)。Motivational Foundations of Leisure。Leisure Studies: Prospects for the Twenty-first Century。State College, PA:Venture。  new window
 
 
 
 
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