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題名:Establishing a Physical-Digital Media Framework Using Bauhaus Principles for Integrating Buliding Technology into Studio Design Projects
書刊名:朝陽設計學報
作者:Fowler IV,ThomasMuller,Brook
出版日期:2004
卷期:5
頁次:頁77-88
主題關鍵詞:Analog-digital mediaBuilding sciences interpretationVisual perceptionSpaceRepresentationBuilding technology systemsComprehensive buliding design
原始連結:連回原系統網址new window
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Cal Poly State University’s College of Architecture has a history of effectively integrating the building sciences into the curriculum for the education of future design professionals. Cal Poly’s Canyon a 16-acre parcel of land at the University started in 1963 was established for the purpose of developing a laboratory of experimental structures. The design and construction of building structures continues today and has included a range of interdisciplinary collaborations of faculty and students from the five departments within the College: architecture, structural engineering construction mangement landscape architecture and city regional planning While the content of this paper does not focus on development of the experimental canyon structures the underlying principles for the Architecture Deparment’s integrated “learn by doing” approach which connects the building sciences at various levels of the curriculum to the architecture design studio is very much a result of this history. The authors have developed over a four year period a model for improving the integration of material in a building technology studio course (environmental control systems or ECS) with that of a third year undergraduate design studio. The authors have refined the studio framework for using an unconventional methodology for using physical and digital media strategies in a tightly structured framework for the integration of ECS principles into a third vear design studio. An interchangeable use of digital media and physical material enabled architectural explorations of rich tactile and luminous engagement. The principles that provide the foundation for integrative strategies between a design studio and building technology course spring from the Bauhaus tradition where a systematic approach to craftsmanship and visual perception is emphasized. Focusing particularly on color light texture and materials. Josef Albers explored the assemblage of found objects transforming tese materials into unexpected dynamic compositions. Moholy-Nagy developed a technique called the photogram or camera-less phtograph to record the temporal movements of light. Wassily Kandinsky developed a method of analytical drawing that breaks a still life composition into diagrammatic forces to express tension and geometry. These schematic diagrams provide a method for students to examine and analyze the implications of element placements in space (Bermudez, Neiman 1997) 1.Gyorgy Kepes’s Language of Vision provides a primer for learning basic design principles. Kepes argued that the perception of a visual image needs a process of organization. According to Kepes the experience of an image is “a creative act of integration”. All of these principles provide the framework for the studio investigation. The quarter started with a series of intense short workshops that used an interchangeable use of digital and physical media to focus on ECS topics such as day lighting, electric lighting and skin vocabulary to lead students to consider these components as part of their form-making inspiration. In integrating ECS components with the design studio, a nine-step methodology was established to provide students with a compelling and tangible framework for design. Examples of students work will be presented from the four times this studio was offered (a sampling of projects include: Las Vegas Strip—“Wellness Center”. Power Plant, Phoenix—“Recycling Center”. And San Luis Obispo—High Density Infill Housing) to show how exercises were linked to allow for a clear design progression.
會議論文
1.(2002)。Tacit and Deliberate Systems: A Seven Component Analog and Digital Framework for Informing the Design Studio Process。ACSA West Conference。SLO, CA。  new window
2.Muller, Brook(2002)。Exploring 'Imagined' Realities of Space, Skin and Light: Building Technology in the Context of Design。ACSA West Conference。SLO, CA。  new window
3.(2002)。Physical and Digital Media Strategies, For Exploring 'Imagined' Realities of Space, Skin and Light。ACADIA Conference。Caracas:Pomona, CA。  new window
圖書
1.Holl, Steven、Pallasmaa, Juhani、Perez-Gomes, Alberto(199407)。Questions of Perception: Phenomenology of Architecture。Architecture and Urbanism。  new window
2.Kandinsky, W.(1979)。Point And Line To Plane。New York:Dover Publications。  new window
3.Poling, C. V.(1986)。Kandinsky's Teaching at the Bauhaus。New York:Rizzoli。  new window
 
 
 
 
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