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題名:嚴肅遊戲於學習科技之設計概念探討:可玩性與使用性觀點
書刊名:教學科技與媒體
作者:李峻德 引用關係
作者(外文):Lee, Jiunde
出版日期:2006
卷期:75
頁次:頁18-37
主題關鍵詞:嚴肅遊戲使用性可玩性設計概念Serious gameUsabilityPlayabilityDesign concept
原始連結:連回原系統網址new window
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  • 被引用次數被引用次數:期刊(2) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:2
  • 共同引用共同引用:0
  • 點閱點閱:48
自1990年代始,線上遊戲可說是發展最為迅速的數位娛樂產業,而此種互動系統發展史上最成功的應用科技也為批判性思考與主動式學習開啟了實踐的可能空間,這個安全的體驗式環境可讓學習者快速探索技巧、概念、與策略。有鑑於教育訓練單位對此互動科技上不斷增加的興趣與需求,「嚴肅遊戲」概念應運而生,然而電腦人機互動領域卻鮮少對針其核心因素:樂趣與享樂,進行探討或測量。傳統上功能取向的使用性概念限制了此領域的進一步發展,而可玩性,此一進化的概念正逐漸浮現成為未來的可能研究架構。
Starting form the 1990s, online games have become the fastest growing segment of the digital entertainment industry. As one of the most successful applications in the history of interactive systems, online games have opened up possibilities for critical thinking and active learning. It provides a safe experiential environment which enables learners to rapidly explore skills, concepts, and strategies. The concept of Serious Game has been proposed to couple the ever increasing interest of using such types of interactive technology in education and training. Yet, pleasure and enjoyment as qualities are rarely discussed or measured in the context of Human-Computer Interaction (HCI). The traditional usability focus on functionality aspects has limited the further development of this field. An evolving concept, playability, is emerging as the possible study framework for future HCI.
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會議論文
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研究報告
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學位論文
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