:::

詳目顯示

回上一頁
題名:沉浸經驗於互動式多媒體教材學習效果之影響
書刊名:文化事業與管理研究
作者:褚麗娟李承霖郭靜蘭
作者(外文):Chu, Li-jyuanLi, Cheng-linGuo, Jing-lan
出版日期:2011
卷期:6
頁次:頁1-18
主題關鍵詞:沉浸經驗互動式多媒體學習效果Flow experienceInteractive multimediaLearning effect
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(1) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:1
  • 共同引用共同引用:0
  • 點閱點閱:65
本研究以沉浸經驗論點探討互動式多媒體教材對於學習效果之影響。本研究以實驗方式分析實驗組和對照組於學習前、後測驗成績之差異情形,藉以驗證互動式多媒體教材是否有助於學習效果之增進,爾後再輔以深入訪談之方法,並歸納整理受訪內容,探討學生的學習效果是否與沉浸經驗有所關聯。研究結果發現:(1)僅施以書面教材,其學習效果無論男生相對於女生,或實驗組相對於對照組之比較,以t-test 檢驗並無顯著差異;(2)將多媒體教材施教於實驗組學生,則課後測驗成績表現上,以t-test 檢驗與對照組成績比較則有顯著差異;(3)互動式多媒體教材對學習效果確實具有正向影響之效果;(4)多媒體輔助教材有助於引發學生產生沉浸經驗,進而增強學習效果。
期刊論文
1.Mayer, R. E.、Anderson, R. B.(1991)。The instructive animation:Helping students build connections between words and pictures in multimedia learning。Journal of Educational Psychology,84(4),444-452。  new window
2.Chen, H. A.、Wigand, R. T.、Nilan, M. S.(2000)。Exploring Web Users' Optimal Flow Experiences。Information Technology & People,13(4),263-281。  new window
3.Schar, S. Guttormsen、Krueger, H.(2000)。Using New Learning Technologies with Multimedia。IEEE MultiMedia,7(3),40-51。  new window
4.Csikszentmihalyi, Mihály、LeFevre, Judith(1989)。Optimal experience in work and Leisure。Journal of Personality and Social Psychology,56(5),815-822。  new window
5.Webster, Jane、Trevino, Linda Klebe、Ryan, Lisa(1993)。The dimensionality and correlates of flow in human-computer interactions。Computers in Human Behavior,9(4),411-426。  new window
6.Mayer, R. E.(2003)。The promise of multimedia learning: Using the same instructional design methods across different media。Learning and Instruction,13(2),125-139。  new window
7.Khalili, A.、Shashaani, L.(1994)。The Effectiveness of Computer Applications: A Meta-analysis。Journal of Research on Computing in Educational,27,48-61。  new window
8.Mai N.、Neo, T. K.、Yap, W. L.(2008)。Students Perceptions of Interactive Multimedia Mediated Web-based Learning: A Malaysian perspective。Ascilite Melbourne,658-666。  new window
9.Oronzo, P.、Enrica, M.、Sebastiano, B.(1999)。Multimedia System in Distance Education: Effects of Usability on Learning。Interacting with Computers,12,37-49。  new window
10.Oliver, R.、Herrington, J.(1995)。Developing Effective Hypermedia Instructional Materials。Australian Journal of Educational Technology,11 (2),8-22。  new window
11.Roe, K.、Muijs, D.(1998)。Children and Computer Games。European Journal of Communication,13(2),181-200。  new window
12.Webster, J.、Trevino, K. L.、Ryan, L.(1993)。The Emergence of a New Clinical Disorder。Cyber Psychology & Behavior,1(3),237-244。  new window
13.Begoray, J. A.(1990)。An Introduction to Hypermedia Issues, Systems and Application Areas。International Journal of Man-Machine Studies,33,121-147。  new window
14.Lisi, R.、Wolford, J. L.(2002)。Improving Children’s Mental Rotation Accuracy with Computer Game Playing。The Journal of Genetic Psychology,163,272-282。  new window
會議論文
1.Novak, T. P.、Hoffman, D. L.、Yung, Y. F.(1998)。Modeling the structure of the flow experience among web users。INFORMS Marketing Science and the Internet Mini-Conference。  new window
2.Recker, M. M.(1994)。A Methodology for Analyzing Students Interactions within Educational Hypertext。Vancouver。  new window
研究報告
1.Reeves, T.(1998)。The Impact of Media and Technology in Schools: A Research Report。  new window
圖書
1.Berg, Bruce L.(1998)。Qualitative Research Methods for the Social Sciences。Allyn and Bacon。  new window
2.Phillips, R. A.(1997)。A Developer’s Handbook to Interactive Multimedia: A Practical Guide for Educational Applications。London:Kogan Page。  new window
3.Csikszentmihalyi, Mihaly(1975)。Beyond Boredom and Anxiety: The Experience of Play in Work and Games。Jossey-Bass。  new window
4.Csikszentmihalyi, Mihaly(1996)。Creativity: The Work and Lives of 91 Eminent People。New York:Harper Collins。  new window
5.Csikszentmihalyi, M.(1993)。The Evolving Self: A Psychology for the Millennium。New York。  new window
6.Clark, R. E.、Craig, T.G.(1992)。Research and Theory on Multimedia Learning Effects。Interactive Multimedia Learning Environments: Human Factors and Technical Considerations on Design Issues。New York。  new window
7.Lancy, D. F.(1987)。Will Video Games Alter the Relationship between Play and Development?。Meaningful Play, Playful Meanings。Champaign, IL。  new window
8.Mayes, T.、Kibble, M.、Anderson, T.(1990)。Learning about Learning Form Hypertext。Designing Hypermedia for Learning。Berlin。  new window
9.Provenzo Jr., E. F.(1998)。Electronically Mediated Plays Capes。Play From Birth to Twelve and Beyond。New York。  new window
圖書論文
1.Csikszentmihalyi, Mihaly、Csikszentmihalyi, Isabella(1988)。[Optimal experience: Psychological studies of flow in consciousness] Introduction to part IV。Optimal experience: Psychological studies of flow in consciousness。Cambridge University Press。  new window
 
 
 
 
第一頁 上一頁 下一頁 最後一頁 top