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題名:創新遠距居家健康促進體感遊戲系統開發與初步評估
書刊名:福祉科技與服務管理學刊
作者:裴駿 引用關係徐仲楠黃建華孫天龍黃振嘉
作者(外文):Pei, C.Hsu, C.N.Huang, C.H.Sun, T.L.Huang, C.C.
出版日期:2013
卷期:1:3
頁次:頁51-62
主題關鍵詞:Kinect體感科技神迷理論遠距系統復健Motion-sensing technologyFlow theoryRehabilitationTele-system
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(1) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:1
  • 共同引用共同引用:0
  • 點閱點閱:4
台灣社會快速高齡化伴隨而來老年人口增加,有復健需求的人數也急遽上升。現今臨床復健專業人員所面臨最大的挑戰,是無法掌握患者進行居家復健/健康促進時的執行效果,針對此問題,本研究採用Kinect體感科技開發「遠距居家健康促進體感遊戲系統」。此系統針對居家復健患者設計個人化體感遊戲場景參數,病患使用系統之數據可經網路傳回遠端醫療院所監控系統中,由醫療專業人員進行指導與諮詢健康促進運動情況,同時體感遊戲工程師以「神迷理論」進行患者使用體感遊戲之動機分析。若數據分析顯示病患對於體感遊戲有不適應或使用動機降低情形,本系統也發展出「動態困難度調整循環」來進行遊戲參數調整,讓病人對體感遊戲保持高度興趣,以發揮健康促進最大效益。本研究篩選出2位自願參與之測試者進行系統臨床初步評估。其中一位順利完成1個月之測試,從其數據與神迷理論分析顯示,患者進行居家健康促進體感遊戲過程,可清楚呈現神迷理論中的「挑戰度—能力」間的互動關係,患者也隨著對系統與遊戲的熟悉,由焦慮感區進入到神迷區,並呈現穩定狀態。另一位參與患者則受目前硬體技術限制,無法克服實際環境影響,而於使用2週後決定放棄,但也提供了本團隊後續所須研究解決的方向。
Due to the fast-growing of the senior population in Taiwan, the number of the patients who require rehabilitation has also gone up. The key challenge for the rehabilitation professional today is to monitor whether or not the patients truly conduct the routine physical therapy at home. In this paper, a home-based exergame system with the built-in motion-sensor is presented. The scenes of the games in the system can be customized according to the unique health need of each patient. The data from the exergame system the patients created at home were transmitted to the server at the medical institute. Both the rehabilitation professional and the software engineers at the medical institute then analyze the data by adopting the‘Flow Theory’in order to evaluate the motivation of using the exergame system from the patients as well as to provide the counseling and the instructions for the health promotion process. If the result of data analysis indicates a low motivation of using the system, the ‘Dynamic Difficulty Adjustment Cycle’also developed in this paper, is for adjusting the parameters in the games to maintain patients’ motivation and to gain the maximum health benefits from this home-based exergame system. A clinical pilot test for the system evaluation was conducted. Two volunteered patients participated the pilot test. The patients played with the game system for a month at home, and the Flow Theory was applied to our analysis. The “total daily playing time” was chosen for comparison. It shows that the patients were unfamiliar and anxious with the system in the first two weeks; once they are skillful the play time reduced. The results show that the system not only increases the efficiency of the home-based health promotion and enhanced the ADL of the patients, but also proves the rehabilitation-exercise execution rate at home can be successfully monitored.
期刊論文
1.Lai, C. L.、Tseng, S. Y.、Huang, C. H.、Pei, C.、Chi, W. M.、Hsu, L. C.、Sun, T. L.(2013)。Fun and Accurate Static Balance Training to Enhance Fall Prevention Ability of Aged Adults: A Preliminary Study。Human Factors and Ergonomics in Manufacturing and Service Industries,23(6),517-527。  new window
2.何正宇、王志龍、盧玉強、孫淑芬、張兆宏、蔡欣宜(20100300)。以WiiTM建構虛擬實境輔助慢性中風患者復健訓練之療效評估。臺灣復健醫學雜誌,38(1),11-18。  延伸查詢new window
3.Keshner, E. A.、Kenyon, R. V.(2009)。Postural and spatial orientation driven by virtual reality。Stud Health Technol Inform,145,209-228。  new window
4.Chen, Jenova(2007)。Flow in Games (and Everything Else)。Communications of the ACM Archive,50(4),31-34。  new window
5.Lewis, G. N.、Woods, C.、Rosie, J. A.、McPherson, K. M.(2011)。Virtual reality games for rehabilitation of people with stroke: perspectives from the users。Disability and rehabilitation Assistive technology,6(5),453-463。  new window
6.Whitney, S. L.、Jacob, R. G.、Sparto, P. J.、Olshansky, E. F.、Detweiler-shostak, G.、Brown, E. L.、Furman, J. M.(2005)。Acrophobia and pathological height vertigo: indications for vestibular physical therapy?。Physical Therapy,85(5),443-458。  new window
7.Oddsson, L. I. E.、Karlsson, R.、Konrad, J.、Ince, S.、Williams, S. R.、Zemkova, E.(2007)。A rehabilitation tool for functional balance using altered gravity and virtual reality。Journal of neuroengineering and rehabilitation,4(25),10-1186。  new window
8.Song, C. G.、Kim, J. Y.、Kim, N. G.(2004)。A new postural balance control system for rehabilitation training based on virtual cycling。IEEE transactions on information technology in biomedicine: a publication of the IEEE Engineering in Medicine and Biology Society,8(2),200-207。  new window
9.胡名霞(19980100)。物理治療與長期照護。中華民國物理治療學會雜誌,23(1),52-60。  延伸查詢new window
研究報告
1.內政部統計處(2012)。100 年底我國老人長期照顧及安養機構概況。  延伸查詢new window
學位論文
1.張容瑜(2011)。結合虛擬實境與動作捕捉系統於平衡能力評估之姿勢反應研究(碩士論文)。元智大學。  延伸查詢new window
圖書
1.余麗君、姜亞芳(2003)。病理生理學。台北:五南。  延伸查詢new window
2.王捷慧、周麗婷、莊雅婷、馮翠霞、楊翠雲(2002)。內外科護理學(上)--臨床問題的評估處置。臺北市:五南。  延伸查詢new window
3.胡名霞、毛慧芬(2003)。建構長期照護體系先導計畫服務模式發展經驗系列叢書--居家復健營運手冊。臺北市:行政院社會福利推動委員會長期照護專案小組。  延伸查詢new window
其他
1.USC Institute for Creative Technologies(2012)。FASST,http://projects.ict.usc.edu/mxr/faast/。  new window
2.臺灣胸腔疾病協會(2003)。慢性阻塞性肺病與胸腔復健影片,http://tcdaweb.com/jm16/index.php/publication/2011-02-23-04-07-30。  延伸查詢new window
3.Csikszentmihalyi, Mihaly(1992)。Flow: The Psychology of Optimal Experience. New York, NY:。  new window
 
 
 
 
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