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題名:Wii Sports運動模式對國小學童能量消耗與心率變異度之分析
書刊名:運動生理暨體能學報
作者:郭堉圻 引用關係葉志宏
作者(外文):Kuo, Yu-chiYeh, Chih-hung
出版日期:2012
卷期:15
頁次:頁17-26
主題關鍵詞:互動式視頻遊戲攝氧量代謝當量心率變異度Active video gameOxygen consumptionMetabolic equivalentsHeart rate variability
原始連結:連回原系統網址new window
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  • 被引用次數被引用次數:期刊(2) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:2
  • 共同引用共同引用:16
  • 點閱點閱:31
目的:本研究的目的是探討Wii Sports運動模式對國小學童能量消耗與心率變異度之影響。方法:以無固定運動習慣的12位國小男學童為受試對象,依學童體位比例隨機抽樣。受試者(年齡:9.75 ± 0.45歲,身高:135.91 ± 7.63公分,體重:38.25 ± 13.00公斤,身體質量指數:20.41 ± 5.40公斤/公尺^2)在熟悉器材與環境後,進行3次每次20分鐘的Wii Sports遊戲(棒球、網球、拳擊),實驗過程配帶CosMed K4b^2可攜式氣體分析儀與Polar錶,蒐集能量消耗與心率變異度指標。將實驗數據分別以相依樣本單因子變異數與相依樣本二因子變異數進行分析,考驗受試者進行三種遊戲各依變項之差異情形,顯著水準訂為p < .05。結果:拳擊在(18.46 ± 6.50 ml/min/kg)、HR(136.74 ± 25.4 beats/min)、(23.80 ± 7.33 l/min)、作功數(378.24 ± 147.51 J/kg/min)、總能量消耗(60.52 ± 14.66 Kcal)與METs(5.26 ± 1.85)等變項,皆顯著高於網球(VO2: 14.18 ± 4.36 ml/min/kg、VE: 16.15 ± 3.18 l/min、HR: 113.09 ±11.71 beats/min、作功數:298.87 ± 87.45 J/kg/min、總能量消耗:49.10 ± 12.66 Kcal與METs:4.04 ± 1.24)與棒球(VO2: 11.39 ± 2.90 ml/min/kg、VE: 13.75 ± 5.17 l/min、HR: 104.73 ± 9.83beats/min、作功數:240.08 ± 68.22 J/kg/min、總能量消耗:40.86 ± 16.5 Kcal與METs: 3.25 ±0.83)。而拳擊在心率變異度的指標(LF、HF與LF/HF、Mean HR、Mean RR與rMSSD)上則明顯高於棒球與網球(p < .05)。在10分鐘恢復期與安靜期比較結果,棒球與網球的副交感神經活性無顯著差異(p > .05),而拳擊項目則恢復期明顯高於安靜值(p < .05)。結論:以Wii Sports拳擊遊戲能量消耗較接近中等強度運動效果,建議可取代一般的視頻遊戲,在對於消耗熱量、運動健身與體適能方面則有明顯的效果,另也可做為體重控制的工具之一。
Purpose: The purpose of this research was to investigate the influence of Wii Sports exercise mode on energy consumption and heart rate variability (HRV) of elementary school students. Methods: The subjects are twelve fourth graders who do not exercise on regular basis and randomly selected according to proportion of their body weight and size. After familiarized with the test equipments and environment, Tests were carry out on subjects (age: 9.75 ± 0.45 years old, height: 135.91 ± 7.63 cm, weight: 38.25 ± 13.00 kg, BMI: 20.41 ± 5.40 kg/m^2) for three times and each test consist a twenty-minutes Wii Sports (baseball, tennis, boxing) game play. The results are measured by CosMed K4b^2 portable gas analysis system and Polar by the subjects during the test. A repeated measures analysis of one-way ANOVA was used to each of the VO2, HR, VE, energy consumption (EC), total energy consumption (TEC), METs and LF, HF, LF/HF, Mean HR, Mean RR and rMSSD. The repeated measures analysis of two-way ANOVA was used to evaluate treatment (baseball, tennis, boxing) and rest and recovery in each during. Results: The boxing game in VO2 (18.46 ± 6.50 ml/min/kg), HR (136.74 ± 25.4 beats/min), VE (23.80 ± 7.33 l/min), EC (378.24 ± 147.51 J/kg/min), TEC (60.52 ± 14.66 Kcal) and METs (5.26 ± 1.85), were significantly higher than that of tennis (VO2: 14.18 ± 4.36 ml/min/kg, VE: 16.15 ± 3.18 l/min, HR: 113.09 ± 11.71 beats/min, EC: 298.87 ± 87.45J/kg/min, TEC: 49.10 ± 2.66 Kcal, METs: 5.26 ± 1.85) and baseball game (VO2: 11.39 ± 2.90 ml/min/kg, VE: 13.75 ± 5.17 l/min, HR: 104.73 ± 9.83 beats/min, EC: 240.08 ± 66.82 J/kg/min, TEC: 40.86 ± 16.5 Kcal, METs: 3.25 ± 0.83). In boxing game, the HRV indicators (LF, HF and LF/HF, Mean HR, Mean RR and rMSSD) was significantly (p < .05) impair in baseball and tennis. After ten minutes of recovery, both baseball and tennis' parasympathetic have gradually restored to the level (p > .05) in quite period, yet boxing is still not back to the level in quite period. Conclusion: Energy consumption of Wii Sports boxing game is similar to that of moderate-intensity exercise. If Wii Sports boxing game can replace the time of playing regular video games, it could have significant effects on consumption of body energy, sports and fitness, and also become a weight control tools.
期刊論文
1.陳怡瑜、蔡忠昌(20080800)。應用心率變異分析於肥胖研究之探討。大專體育,97,174-182。new window  延伸查詢new window
2.Ainsworth, B. E.、Haskell, W. L.、Whitt, M. C.、Irwin, M. L.、Swartz, A. M.、Strath, S. J.、Leon, A. S.(2000)。Compendium of physical activities: an update of activity codes and MET intensities。Medicine & Science in Sports & Exercise,32(Suppl. 9),S498-S504。  new window
3.Barkley, J. E.、Penko, A.(2009)。Physiologic responses, perceived exertion, and hedonics of playing a physical interactive video game relative to a sedentary alternative and treadmill walking in adults。Journal of Exercise Physiology Online,12(3),1389-1398。  new window
4.Carter, J. B.、Banister, E. W.、Blaber, A. P.(2003)。The effect of age and gender on heart rate variability after endurance training。Medicine & Science in Sports & Exercise,35(8),1333-1340。  new window
5.Harrell, J. S.、McMurray, R. G.、Baggett, C. D.、Pennell, M. L.、Pearce, P. F.、Bangdiwala, S. I.(2005)。Energy costs of physical activities in children and adolescents。Medicine & Science in Sports & Exercise,37(2),329-336。  new window
6.White, K.、Schofield, G.、Kilding, A. E.(2011)。Energy expended by boys playing active video games。Journal of Science and Medicine in Sport,14(2),130-134。  new window
7.Wake, M.、Hesleth, K.、Waters, E.(2003)。Television, Computer Use and Body Mass Index in Australian Primary School Children。Journal of Pediatrics & Child Health,39(2),130-134。  new window
8.Graves, L.、Ridgers, N.、Stratton, G.(2008)。The contribution of upper limb and total body movement to adolescents' energy expenditure whilst playing Nintendo Wii。European Journal of Applied Physiology,104(4),617-623。  new window
9.McLaughlin, J. E.、King, G. A.、Howley, E. T.、Bassett, D. R., Jr.、Ainsworth, B. E.(2001)。Validation of the COSMED K4 b2 portable metabolic system。International Journal of Sports Medicine,22(4),280-284。  new window
10.Yamamoto, Y.、Hughson, R. L.、Peterson, J. C.(1991)。Autonomic control of heart rate during exercise studied by heart rate variability spectral analysis。Journal of Applied Physiology,71(3),1136-1142。  new window
11.黃新作(19931000)。運動中心臟自律神經功能之變化--以心電圖R-R波間隔變動強度光譜解析法來探討。國立體育學院論叢,4(1),123-138。new window  延伸查詢new window
12.鄭旭煒、王鶴森、陳厚諭(20081200)。互動式網球與拳擊遊戲之運動強度分析。運動生理暨體能學報,8,47-54。new window  延伸查詢new window
13.Willems, M.、Bond, T.(2009)。Comparison of physiological and metabolic responses to playing Nintendo Wii Sports and brisk treadmill walking。Journal of Human Kinetics,22(1),43-50。  new window
14.Graf, D. L.、Pratt, L. V.、Hester, C. N.、Short, K. R.(2009)。Playing active video games increases energy expenditure in children。Pediatrics,124(2),534-540。  new window
15.Graves, L.、Stratton, G.、Ridgers, N. D.、Cable, N. T.(2008)。Energy expenditure in adolescents playing new generation computer games。British Journal of Sports Medicine,42(7),592-594。  new window
16.Lanningham-Foster, L.、Foster, R. C.、McCrady, S. K.、Jensen, T. B.、Mitre, N.、Levine, J. A.(2009)。Activity-promoting video games and increased energy expenditure。The Journal of Pediatrics,154(6),819-823。  new window
17.Miyachi, M.、Yamamoto, K.、Ohkawara, K.、Tanaka, S.(2010)。Mets in adults while playing active video games: A metabolic chamber study。Medicine and Science in Sports and Exercise,42(6),1149-1153。  new window
學位論文
1.吳瑞士(2008)。運動訓練對國小學童心率變異度的影響(碩士論文)。輔仁大學。  延伸查詢new window
2.洪雅琦(1997)。滑步機與跑步機運動時心臟自主神經調節與生理反應變化之比較(碩士論文)。國立體育學院。  延伸查詢new window
3.高鈺彥(2008)。健走與太極拳運動對中老年婦女功能性體適能及心率變異性影響之比較研究(碩士論文)。國立臺灣師範大學。  延伸查詢new window
4.許炳宏(2011)。國小高年級學童使用網路電玩遊戲行為之研究~以新北市為例(碩士論文)。淡江大學。  延伸查詢new window
5.陳泓杉(2009)。8週體感式電玩遊戲介入課後休閒運動對肥胖國中生身體組成之影響--以Wii Sports為例(碩士論文)。國立嘉義大學。  延伸查詢new window
圖書
1.內政部兒童局(2005)。中華民國九十四年臺閩地區兒童及少年生活狀況調查報告--兒童報告書。台北:內政部兒童局。  延伸查詢new window
2.American College of Sport Medicine(2006)。ACSM's Guidelines for Exercise Testing and Testing and Prescription。Baltimore, MD:Lippincott Williams & Wilkins。  new window
其他
1.行政院衛生署(2007)。歷年死亡原因,http://www.doh.gov.tw /CHT2006/DM/DM2_2.aspx?now_fod_list_no=10124&class_no=440&level_no=4。  new window
2.教育部體育司(2009)。學生身體健康促進實施計畫,http://140.122.72.62/policy/index?id=a8422dc2105d1b84d700046ff07573684813455061d49。  延伸查詢new window
 
 
 
 
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