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題名:著作權決戰電玩遊戲實況串流直播--探究電玩遊戲實況主面臨的公開表演權
書刊名:東海大學法學研究
作者:林利芝 引用關係
作者(外文):Lin, Li-chih
出版日期:2018
卷期:53
頁次:頁121-181
主題關鍵詞:串流直播實況主重製權公開表演權公開傳輸權合理使用電競電玩遊戲Live streamingStreamerReproduction rightPublic performance rightPublic transmission rightFair useeSportsVideo game
原始連結:連回原系統網址new window
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  • 被引用次數被引用次數:期刊(0) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:0
  • 共同引用共同引用:7
  • 點閱點閱:72
期刊論文
1.林利芝(20120400)。影音網站著作權侵害與過濾機制衍生爭議之研究。東吳法律學報,23(4),89-124。new window  延伸查詢new window
2.林利芝(20120800)。校園影印找麻煩,合理使用費思量--評析智慧財產法院99年度刑智上易字第61號刑事判決。月旦法學,207,150-175。  延伸查詢new window
3.葉茂林(20000500)。美國「公開表演權」(Public Performance Right)問題之研究。智慧財產權月刊,17,3-20。new window  延伸查詢new window
4.蔡鳳凰、黃勢璋(20160700)。從「電子競技」看臺灣發展遊戲產業的商機與挑戰。經濟前瞻,166,111-116。  延伸查詢new window
5.Burk, Dan L.(2013)。Owning E-Sports: Proprietary Rights in Professional Computer Gaming。University of Pennsylvania Law Review,161,1535-1578。  new window
6.Brusa, Elizabeth(2015)。Professional Video Gaming: Piracy That Pays。The John Marshall Law Review,49(1),217-270。  new window
7.Gorman, Robert(1982)。Fact or Fancy? The Implications for Copyright。J. Copyright Soc.,29。  new window
8.Taylor, Ivan O. Jr.(2015)。Note, Video Games, Fair Use and the Internet: The Plight of the Let's Play。U. Ill. JL Tech & Pol'y,2015,247-271。  new window
9.Puddington, James(2015)。Fair Play: Economic Justifications for Applying Fair Use to the Online Streaming of Video Games。B.U. J. Sci & Tech L.,21,43。  new window
10.Joo, Jihan(2011)。Public Video Gaming As Copyright Infringement。AIPLA Q. J.,39,563-578。  new window
11.Determann, Lothar(2015)。What Happens in the Cloud: Software as a Service and Copyrights。Berkeley Technology Law Journal,29,1095。  new window
12.Matsui, Shigenori(2016)。Does It Have to Be a Copyright Infringement: Live Game Streaming and Copyright。Texas Intellectual Property Law Journal,24(2),215-244。  new window
13.Larkey, Michael(2015)。Cooperative Play: Anticipating the Problem of Copyright Infringement in the New Business of Live Video Game Webcasts。Rutgers Journal of Law and Public Policy,13(1),52-98。  new window
14.Ribaudo, Nicholas(2017)。Youtube, Video Games, and Fair Use: Nintendo's Copyright Infringement Battle with Youtube's "Let's Plays" and its Potential Chilling Effects。Berkeley J. Ent & Sports L.,6,1143。  new window
15.Tsai, Matthew R.(2016)。Fantasy (e)Sports: The Future Prospect of Fantasy Sports Betting Amongst Organized Multiplayer Video Game Competitions。UNLV Gaining Law Journal,6(2),393。  new window
16.(2017)。亞洲統神1年400萬的淘金術 電競實況主1天開播10幾小時練功。財訊趨勢特刊,65。  延伸查詢new window
研究報告
1.孫遠釗(2008)。經濟部智慧財產局美國著作權法令暨判決之研究(97年度)專題研究報告。  延伸查詢new window
2.黃怡騰(2001)。經濟部智慧財產局90年度「著作權法第六十五條第二項四款衡量標準之研究」專題研究報告。  延伸查詢new window
圖書
1.羅蘭.李(2017)。電競產業大未來。大是文化。  延伸查詢new window
2.Ainslie, Adam(2015)。The Burden of Protecting Live Sports Telecasts: The Real Time Problem of Live Streaming and App-Based Technology。  new window
3.Nimmer, Melville B.、Nimmer, David(2013)。Nimmer on Copyrigh。  new window
4.Ramos, Andy、Lopez, Laura、Rodriguez, Anxo、Meng, Tim、Abrams, Stan(2013)。The Legal Status of Video Games: Comparative Analysis in National Approaches。World Intellectual Property Organization。  new window
其他
1.Pfeil, Darren Mathew(2015)。Let's Play, Let's Infringe? Let's Play Videos Uploaded to YouTube, Copyright Infringement, and the Fsir Use Defense。  new window
2.Streaming串流技術基本概論,http://www.ec-network.com/6_trainging/6_train_007.htm。  new window
3.(20151016)。25歲瑞典電玩達人,靠YouTube年賺4億,https://news.tvbs.com.tw/world/621720。  延伸查詢new window
4.(2017)。Twitch、YouTube這些直播平台都是怎麼幫直播主們創造收入的?,https://www.techbang.com/posts/50721-these-live-streaming-platform-is-how-broadcast-owners-generate-income。  延伸查詢new window
5.(2016)。YouTube也能螢幕錄影!免費免安裝軟體還跨平台,http://www,businessweeklyxom.tw/article.aspx?id=15448&type=Blog。  延伸查詢new window
6.(20170611)。YouTube串流直播搞電台「兔頭哥」違著作權法遭函送,http://www.chinatimes.com/reaItimenews/2017061100185 7-260402。  延伸查詢new window
7.(20161214)。手遊《仙劍奇俠傳》全面改版首創內建即時視訊直播,https://game.ettoday.net/article/829092.htm。  延伸查詢new window
8.(2017)。台灣爭取到電競世界赛主辦國!IeSF將在高雄巨蛋開打吸引五十國參戰,https://tw.esports.yahoo.com/%E5%8F%B0%E7%81%A3%E7%88%AD%E5%8F%96%E5%88%B0%E9%9B%BB%E7%AB%B6%E4%B8%96%E7%95%8C%E8%B3%BD%E4%B8%BB%E8%BE%A6%E5%9C%8B%EF%BC%81-iesf-%E5%B0%87%E5%9C%A8%E9%AB%98%E9%9B%84%E5%B7%A8%E8%9B%8B%E9%96%8B-1153423 63.html。  new window
9.(20171107)。立院三讀電競正式納入運動產業,https://udn.com/news/story/6656/2802455。  延伸查詢new window
10.(2017)。全球電競市場報告,近6億賽事觀眾創造出火熱商機,https://www.smartm.com.tw/articIe/34303836cea3。  延伸查詢new window
11.(2016)。免費幫你錄製遊戲畫面、串流直播的免費好工具「Open Broadcaster Software 」!,https://axiang.cc/archives/22384。  延伸查詢new window
12.(20160818)。直播賺很大!遊戲「實況主」正夯月收入高達10萬,http://www.setn.com/News.aspx?NewsID=174112。  延伸查詢new window
13.(2016)。後TV時代,電玩實況主就是新世代的超級巨星,https://panx.asia/archives/39374。  延伸查詢new window
14.(2016)。搶攻台灣在內12國玩家眼球!YouTube發表Gaming影音串流直播社群平台,https://www.inside.com.tw/2016/04/07/youtube-gaming。  延伸查詢new window
15.(20171029)。電子競技是運動嗎?國際奥委會:電競就是運動,http://news.ltn.com.tw/news/world/breakingnews/2237005。  延伸查詢new window
16.(2017)。電子競技進入奥運體系,首屆就從2022年亞運會開始,https://www.4gamers.com.tw/news/detail/31916/OCA-announced-esport-will-be-one-of-the-sports-in-2017-asian-indoor-and-martial-arts-games'and-more。  new window
17.(20160615)。電競非體育項目?教育部扯遊戲成癮與暴力,http://news.ltn.com.tw/index.php/news/life/breakingnews/1697728。  延伸查詢new window
18.(20170205)。電競崛起,PC新藍海,http://www.chinatimes.com/newspapers/20170205000055-260203。  new window
19.(20150720)。機迷有福了!Windows 10隱藏了一個簡易螢幕錄影工具!,https://www.newmobiielife.com/2015/07/2 O/windows-lO-video-screenshot/。  延伸查詢new window
20.(20160607)。臉書攜手暴雪 讓電玩玩家直播遊戲實況,http://www.chinatimes.com/realtimenews/20160607002285-260412。  延伸查詢new window
21.(2011)。韓國電競協會 KeSPA 大戰 Blizzard,https://www.techbang.com/posts/5165-korean-esports-association-kespa-bar-on-blizzard。  new window
22.Makuch, Eddie。YouTube Video Game Star PewDiePie Earns Million Per Year,http://www.gamespot.com/articles/youtube-video-gamestar-pewdiepie-earns-4-million-per-year/l100-6420544/。  new window
23.(20171028)。esports: International Olympic Committee considering esports for future Games,http://www.bbc.com/sport/olympics/41790148。  new window
 
 
 
 
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