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H.(2012)。Wii-fit for improving gait and balance in an assisted living facility: a pilot study。Journal of aging research,2012。 | 16. | Fenney, A.、Lee, T. D.(2010)。Exploring Spared Capacity in Persons With Dementia: What WiiTM Can Learn。Activities, Adaptation & Aging,34(4),303-313。 | 17. | McEwen, D.、Taillon-Hobson, A.、Bilodeau, M.、Sveistrup, H.、Finestone, H.(2014)。Two-week virtual reality training for dementia: Single-case feasibility study。Journal of rehabilitation research and development,51(7)。 | 18. | Galante, E.、Venturini, G.、Fiaccadori, C.(2007)。Computer-based cognitive intervention for dementia: preliminary results of a randomized clinical trial。Giornale italiano di medicina del lavoro ed ergonomia,29(3 Suppl B),B26-B32。 | 19. | Schreiber, M.(1999)。Potential of an interactive computer-based training in the rehabilitation of dementia: An initial study。Neuropsychological Rehabilitation,9(2),155-167。 | 會議論文1. | McCallum, S.、Boletsis, C.(2013)。Dementia Games: a literature review of dementia-related Serious Games。International Conference on Serious Games Development and Applications。Springer。15-27。 | 2. | Benveniste, S.、Jouvelot, P.、Péquignot, R.(2010)。The MINWii Project: Renarcissization of patients suffering from Alzheimer's Disease through video game-based music therapy。International Conference on Entertainment Computing。Springer。79-90。 | 圖書1. | Michael, D. R.、Chen, S. L.(2005)。Serious games: Games that educate, train, and inform。Muska & Lipman/Premier-Trade。 | 2. | World Health Organization(2012)。Dementia: A public health priority。Geneva。 | 其他1. | World Health Organization(2017)。10 Facts on Dementia,https://www.who.int/features/factfiles/dementia/en/。 | |
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