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題名:為失智症患者設計之「嚴肅遊戲」--可行性與治療效果的評估
書刊名:福祉科技與服務管理學刊
作者:Dietleina, Corinna SimoneEichberga, SabineFleinera, TimZijlstraa, Wiebren白麗
出版日期:2018
卷期:6:1
頁次:頁1-15
主題關鍵詞:失智症阿茲海默症嚴肅遊戲電腦輔助DementiaAlzheimer's diseaseSerious gamesComputer-assisted
原始連結:連回原系統網址new window
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  • 被引用次數被引用次數:期刊(1) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:1
  • 共同引用共同引用:0
  • 點閱點閱:52
現今全球已有近五千萬人罹患失智症,體能活動常是失智症治療項目之一,可延緩如健忘、沒有方向感等症狀。「嚴肅遊戲(serious game)」結合多媒體、娛樂、體能活動等特性,以遊戲方式融入失智症治療能否帶來額外幫助,目前仍未完全證實。本文旨在鑑別現有研究,分析嚴肅遊戲對失智患者的可行性及治療效果,並依據系統性評量研究提出幾點建議,以供為失智症患者設計之「嚴肅遊戲」之參考。本文使用系統性文獻回顧,並於眾多資料庫內以失智症、嚴肅遊戲等關鍵字,在不同領域文獻中搜尋。研究論文的標題、摘要、全文經過篩選之後,只要達到列入條件便會以可行性、治療效果、研究品質的角度切入分析。本文從11,198 份相關研究中,選擇11份納入本文分析。可行性分析顯示嚴肅遊戲應有專人監督、以小組進行,失智患者不懂得怎麼玩遊戲或不熟操作方式時,有人可以從旁協助;嚴肅遊戲另有可促進失智患者人際互動、持續投入遊戲療法的效果。總體來說,嚴肅遊戲大致安全無害,對失智症患者是可行的治療方法。然而由於現有研究數量不多、研究品質不一,導致嚴肅遊戲對失智患者的治療效果究竟有多大幫助,目前仍未完全證實。
Background and purpose of study: Over 40 million people worldwide are living with dementia, currently. Physical activity is one treatment option for this target group and delays the occurrence of symptoms, such as forgetfulness or disorientation. So far, it is unclear whether integrating serious games, which combine multimedia, entertainment and training, into dementia therapy can bring additional benefits. The aim of this paper is to identify the available studies, and to analyze the feasibility and effectiveness of serious games for people with dementia. Based on a systematic evaluation of studies, the paper tries to present recommendations for future research. Methods: A systematic literature search was conducted in various databases using key words related to dementia, serious games and different outcome domains (i.e. cognitive and physical functioning, and personal/behavioral aspects). After screening titles, abstracts and full-texts, studies meeting the inclusion criteria were analysed with regard to feasibility, effectiveness and study quality. Results: Out of 11.198 potentially relevant studies, 11 studies were included in the analysis. Feasibility analysis showed that serious games should be played under supervision and in groups in order to support understanding and handling of the technology, to foster social interaction and adherence to the program. Overall, serious games were found to be safe. Six studies with a controlled study design were available for analyzing effectiveness. These studies were of low methodological quality and represented a wide variety of intervention and assessment approaches. Four studies showed that serious games improved cognition, and in one study physical performance improved equally in IG and CG. An added benefit of serious gaming compared to traditional interventions could not be identified. Conclusion: Serious games seem feasible in people with dementia. However, due to the limited number of available studies, the low methodological quality and a large heterogeneity of studies the overall effectiveness of serious games for people with dementia is unclear. Further research with solid study designs combining supervised group-based serious gaming and traditional therapist-led interventions is recommended.
期刊論文
1.Laamarti, F.、Eid, M.、Saddik, Abdulmotaleb El(2014)。An overview of serious games。International Journal of Computer Games Technology,2014。  new window
2.Knopman, D. S.、DeKosky, S. T.、Cummings, J. L.、Chui, H.、Corey–Bloom, J.、Relkin, N.、Small, G. W.、Miller, B.、Stevens, J. C.(2001)。Practice parameter: diagnosis of dementia (an evidence-based review): report of the Quality Standards Subcommittee of the American Academy of Neurology。Neurology,56(9),1143-1153。  new window
3.Ströhle, A.、Schmidt, D. K.、Schultz, F.、Fricke, N.、Staden, T.、Hellweg, R.、Priller, J.、Rapp, M. A.、Rieckmann, N.(2015)。Drug and exercise treatment of Alzheimer disease and mild cognitive impairment: a systematic review and meta-analysis of effects on cognition in randomized controlled trials。The American Journal of Geriatric Psychiatry,23(12),1234-1249。  new window
4.Bahar-Fuchs, A.、Clare, L.、Woods, B.(2013)。Cognitive training and cognitive rehabilitation for persons with mild to moderate dementia of the Alzheimer's or vascular type: a review。Alzheimer's research & therapy,5(4)。  new window
5.Robert, P.、König, A.、Amieva, H.、Andrieu, S.、Bremond, F.、Bullock, R.、Nave, S.(2014)。Recommendations for the use of Serious Games in people with Alzheimer's Disease, related disorders and frailty。Frontiers in aging neuroscience,6。  new window
6.Forbes, D.、Forbes, S. C.、Blake, C. M.、Thiessen, E. J.、Forbes, S.(2013)。Exercise programs for people with dementia。Cochrane Database of Systematic Reviews,2013(12)。  new window
7.Gates, N. J.、Sachdev, P. S.、Singh, M. A. F.、Valenzuela, M.(2011)。Cognitive and memory training in adults at risk of dementia: a systematic review。BMC geriatrics,11(1)。  new window
8.Ben-Sadoun, G.、Sacco, G.、Manera, V.、Bourgeois, J.、König, A.、Foulon, P.、Robert, P.(2016)。Physical and cognitive stimulation using an exergame in subjects with normal aging, mild and moderate cognitive impairment。Journal of Alzheimer's Disease,53(4),1299-1314。  new window
9.Weybright, E. H.、Dattilo, J.、Rusch, F. R.(2010)。Effects of an interactive video game (Nintendo Wii™) on older women with mild cognitive impairment。Therapeutic Recreation Journal,44(4),271-287。  new window
10.Hill, N. T.、Mowszowski, L.、Naismith, S. L.、Chadwick, V. L.、Valenzuela, M.、Lampit, A.(2016)。Computerized cognitive training in older adults with mild cognitive impairment or dementia: a systematic review and meta-analysis。American Journal of Psychiatry,174(4),329-340。  new window
11.Lee, G. Y.、Yip, C. C.、Yu, E. C.、Man, D. W.(2013)。Evaluation of a computer-assisted errorless learning-based memory training program for patients with early Alzheimer's disease in Hong Kong: a pilot study。Clinical interventions in aging,8,623-633。  new window
12.Tárraga, L.、Boada, M.、Modinos, G.、Espinosa, A.、Diego, S.、Morera, A.、Becker, J. T.(2006)。A randomised pilot study to assess the efficacy of an interactive, multimedia tool of cognitive stimulation in Alzheimer's disease。Journal of Neurology, Neurosurgery & Psychiatry,77(10),1116-1121。  new window
13.Colombo, M.、Marelli, E.、Vaccaro, R.、Valle, E.、Colombani, S.、Polesel, E.、Guaita, A.(2012)。Virtual reality for persons with dementia: an exergaming experience。Gerontechnology,11(2),402-405。  new window
14.Cutler, C.、Hicks, B.、Innes, A.(2016)。Does digital gaming enable healthy aging for community-dwelling people with dementia?。Games and Culture,11(1/2),104-129。  new window
15.Padala, K. P.、Padala, P. R.、Malloy, T. R.、Geske, J. A.、Dubbert, P. M.、Dennis, R. A.、Sullivan, D. H.(2012)。Wii-fit for improving gait and balance in an assisted living facility: a pilot study。Journal of aging research,2012。  new window
16.Fenney, A.、Lee, T. D.(2010)。Exploring Spared Capacity in Persons With Dementia: What WiiTM Can Learn。Activities, Adaptation & Aging,34(4),303-313。  new window
17.McEwen, D.、Taillon-Hobson, A.、Bilodeau, M.、Sveistrup, H.、Finestone, H.(2014)。Two-week virtual reality training for dementia: Single-case feasibility study。Journal of rehabilitation research and development,51(7)。  new window
18.Galante, E.、Venturini, G.、Fiaccadori, C.(2007)。Computer-based cognitive intervention for dementia: preliminary results of a randomized clinical trial。Giornale italiano di medicina del lavoro ed ergonomia,29(3 Suppl B),B26-B32。  new window
19.Schreiber, M.(1999)。Potential of an interactive computer-based training in the rehabilitation of dementia: An initial study。Neuropsychological Rehabilitation,9(2),155-167。  new window
會議論文
1.McCallum, S.、Boletsis, C.(2013)。Dementia Games: a literature review of dementia-related Serious Games。International Conference on Serious Games Development and Applications。Springer。15-27。  new window
2.Benveniste, S.、Jouvelot, P.、Péquignot, R.(2010)。The MINWii Project: Renarcissization of patients suffering from Alzheimer's Disease through video game-based music therapy。International Conference on Entertainment Computing。Springer。79-90。  new window
圖書
1.Michael, D. R.、Chen, S. L.(2005)。Serious games: Games that educate, train, and inform。Muska & Lipman/Premier-Trade。  new window
2.World Health Organization(2012)。Dementia: A public health priority。Geneva。  new window
其他
1.World Health Organization(2017)。10 Facts on Dementia,https://www.who.int/features/factfiles/dementia/en/。  new window
 
 
 
 
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