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題名:探討相異認知風格學習者對於數位遊戲介面元素之偏好
書刊名:數位學習科技期刊
作者:莊宗嚴 引用關係陶淑瑗蘇漢斌
作者(外文):Chuang, Tsung-yenTao, Shu-yuanSu, Han-bin
出版日期:2018
卷期:10:3
頁次:頁21-47
主題關鍵詞:悅趣化學習遊戲介面遊戲偏好認知風格數位遊戲Game-based learningInterface designGame preferenceCognitive styleDigital game
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(2) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:2
  • 共同引用共同引用:0
  • 點閱點閱:7
期刊論文
1.Chen, S. Y.、Macredie, R. D.(2002)。Cognitive Styles and Hypermedia Navigation: Development of a Learning Model。Journal of the American Society for Information Science and Technology,53(1),3-15。  new window
2.Chen, S. Y.、Magoulas, G. D.、Dimakopoulos, D.(2005)。A Flexible Interface Design for Web Directories to Accommodate Different Cognitive Styles。Journal of the American Society for Information Science and Technology,56(1),70-83。  new window
3.Kiili, K.(2005)。Digital game-based learning: Towards an experiential gaming model。The Internet and Higher Education,8(1),13-24。  new window
4.Messick, S.(1984)。The Nature of Cognitive Styles: Problems and Promise in Educational Practice。Educational psychologist,19(2),59-74。  new window
5.Huang, Wen-Hao(2011)。Evaluating learners' motivational and cognitive processing in an online game-based learning environment。Computers in Human Behavior,27(2),694-704。  new window
6.Lee, Catherine Hui-Min、Cheng, Yuk-Wing、Rai, Shri、Depickere, Arnold(2005)。What affect student cognitive style in the development of hypermedia learning system?。Computers & Education,45(1),1-19。  new window
7.Papastergiou, Marina(2009)。Digital game-based learning in high school computer science education: Impact on educational effectiveness and student motivation。Computers & Education,52(1),1-12。  new window
8.Mampadi, F.、Chen, S.-Y.、Ghinea, G.、Chen, M.-P.(2011)。Design of adaptive hypermedia learning systems: A cognitive style approach。Computers & Education,56(4),1003-1111。  new window
9.Liu, H.-C.、Chuang, H.-H.(2011)。An examination of cognitive processing of multimedia information based on viewers' eye movements。Interactive Learning Environments,19(5),503-517。  new window
10.Oblinger, D. G.(2004)。The next generation of educational engagement。Journal of Interactive Media in Education,2004(1),1-18。  new window
11.Sternberg, Robert J.、Grigorenko, Elena L.(1997)。Are Cognitive Styles Still in Style?。American Psychologist,52(7),700-712。  new window
12.Hsu, S.-H.、Wen, M.-H.、Wu, M.-C.(2009)。Exploring user experiences as predictors of MMORPG addiction。Computers & Education,53(3),990-999。  new window
13.Riding, Richard、Cheema, Indra(1991)。Cognitive styles: An overview and integration。Educational Psychology,11(3/4),193-215。  new window
14.Schmitz, B.、Klemke, R.、Walhout, J.、Specht, M.(2015)。Attuning a mobile simulation game for school children using a design based research approach。Computers and education,81,35-48。  new window
15.Chen, Ling-Hsiu(2010)。Web-based learning programs: Use by learners with various cognitive styles。Computers & Education,54(4),1028-1035。  new window
16.Hong, J.-C.、Hwang, M.-Y.、Tam, K.-P.、Lai, Y.-H.、Liu, L.-C.(2012)。Effects of cognitive style on digital jigsaw puzzle performance: A GridWare analysis。Computers in Human Behavior,28(3),920-928。  new window
17.Li, B. J.、Lwin, M. O.(2016)。Player see, player do: Testing an exergame motivation model based on the influence of the self avatar。Computers in Human Behavior,59(2),350-357。  new window
18.Meluso, A.、Zheng, M.、Spires, H. A.、Lester, J.(2012)。Enhancing 5th graders' science content knowledge and self-efficacy through game-based learning。Computers & Education,59(2),497-504。  new window
19.Soltani, P.、Figueiredo, P.、Fernandes, R. J.、Vilas-Boas, J. P.(2016)。Do player performance, real sport experience, and gender affect movement patterns during equivalent exergame?。Computers in Human Behavior,63,1-8。  new window
20.Chen, S. Y.、Liu, X.(2011)。Mining students' learning patterns and performance in Web-based instruction: A cognitive style approach。Interactive Learning Environments,19(2),179-192。  new window
21.Chen, S.(2010)。The view of scientific inquiry conveyed by simulation-based virtual laboratories。Computers & Education,55(3),1123-1130。  new window
22.Chuang, Tsung-Yen、Chen, Wei-Fan(20070400)。Digital Games for Cognitive Learning: A Pilot Study。理工研究學報,41(1),17-27。  new window
23.Kim, K.-S.、Allen, B.(2002)。Cognitive and task infl uences on Web searching behavior。Journal of the American Society for Information Science and Technology,53(2),109-119。  new window
24.Thomas, P. R.、McKay, J. B.(2010)。Cognitive styles and instructional design in university learning。Learning and Individual Differences,20(3),197-202。  new window
25.Tinajero, C.、Castelo, A.、Guisande, A.、Páramo, F.(2011)。Adaptive teaching and field dependence-independence: Instructional implications。Revista Latinoamericana de Psicología,43(3),497-510。  new window
26.Wallenius, M.、Rimpelä, A.、Punamäki, R.-L.、Lintonen, T. J.(2009)。Digital game playing motives among adolescents: Relations to parent-child communication, school performance, sleeping habits, and perceived health。Journal of Applied Developmental Psychology,30(4),463-474。  new window
27.Hwang, Gwo-Jen、Wu, Po-Han(2012)。Advancements and trends in digital game-based learning research: a review of publications in selected journals from 2001 to 2010。British Journal of Educational Technology,43(1),E6-E10。  new window
28.Witkin, Herman A.、Moore, C. A.、Goodenough, D. R.、Cox, P. W.(1977)。Field-Dependent and Field-Independent: Cognitive Styles and Their Educational Implications。Review of Educational Research,47(1),1-64。  new window
29.Prensky, Marc(2003)。Digital game-based learning。Computers in Entertainment,1(1),21-24。  new window
30.Kim, K.-S.(2001)。Information Seeking on the Web: Effects of User and Task Variables。Library & Information Science Research,23(3),233-255。  new window
會議論文
1.Hsu, C.-C.、Chen, E. C.-H.(2009)。Exploring the elements and design criteria of Massively-Multiplayer Online Role-Playing Game (MMORPG) interfaces。The International Conference on Human-Computer Interaction。San Diego, CA。  new window
2.Llanos, S. C.、Jørgensen, K.(2011)。Do players prefer integrated user interfaces? A qualitative study of game UI design issues。Hilversum。  new window
學位論文
1.蔡佳穎(2004)。使用者介面愉悅性之研究--以兒童藝術類學習網站為例(碩士論文)。國立臺灣科技大學。  延伸查詢new window
2.王筱帆(2007)。兒童認知風格取向之多媒體數位學習內容設計(碩士論文)。國立臺中技術學院。  延伸查詢new window
圖書
1.吳靜吉(1974)。藏圖測驗。遠流出版事業股份有限公司。  延伸查詢new window
2.Riding, R.、Rayner, S.(1998)。Cognitive styles and learning strategies: Understanding style differences in learning and behaviour。David Fulton。  new window
3.Wickens, C. D.、Hollands, J. G.、Banbury, S.、Parasuraman, R.(2015)。Engineering psychology & human performance。Psychology Press。  new window
4.Galitz, W. O.(2007)。The essential guide to user interface design: An introduction to GUI design principles and techniques。Indianapolis, IN:John Wiley & Sons。  new window
5.Lohr, L. L.(2007)。Creating graphics for learning and performance: Lessons in visual literacy。Upper Saddle River, NJ:Prentice Hall。  new window
6.Messick, S.、Ross, J.(1962)。Measurement in personality and cognition。Oxford:Wiley。  new window
7.Novak, J.(2011)。Game development essentials。Clifton Park, NY:Thomson Delmar Learning。  new window
8.Shneiderman, B.、Plaisant, C.、Cohen, M.、Jacobs, S.、Elmqvist, N.、Diakopoulos, N.(2016)。Designing the user interface: Strategies for effective human-computer interaction。London:Pearson。  new window
9.Sternberg, R. J.(1999)。Thinking Styles。Cambridge University Press。  new window
圖書論文
1.Warber, D.(1989)。The biological boundaries of cognitive styles: a neuropsychological analysis。Cognitive Style and Cognitive Development。Norwood, NJ:Ablex Publishing Corporation。  new window
 
 
 
 
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