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M.(2006)。Online vocabulary games as a tool for teaching and learning English vocabulary。Educational Media International,43(3),233-249。 | 13. | Amseth, H. C.(2006)。Learning to play or playing to learn: A critical account of the models of communication informing educational research on computer gameplay。Game Studies,6(1)。 | 14. | Becker, K.(2011)。The Magic Bullet。International Journal of Game-Based Learning,1(1),19-31。 | 15. | Coleman, D. W.(2002)。On foot in SIMCITY: Using SIMCOPTER as the basis for an ESL writing assignment。Simulation & Gaming,33(2),217-230。 | 16. | deHaan, J.(2011)。Teaching and learning English through digital game projects。Digital Culture & Education,3(1),46-55。 | 17. | Embi, Z. E.、Hussain, H.(2005)。Analysis of local and foreign edutainment products--an effort to implement the design framework for an edutainment environment in Malaysia。Journal of Computers in Mathematics and Science Teaching,24,27-42。 | 18. | Fuchs, C.(2006)。Exploring German preservice teachers' electronic and professional literacy skills。Recall,18(2),174-192。 | 19. | Hitosugi, C. I.、Schmidt, M.、Hayashi, K.(2014)。Digital game--based learning (DGBL) in the L2 classroom: The impact of the UNâs off-the-shelf videogame, Food Force, on learner affect and vocabulary retention。CALICO Journal,37(1),19-39。 | 20. | Kennedy-Clark, S.(2011)。Pre-service teachers' perspectives on using scenario-based virtual worlds in science education。Computers & Education,57(4),2224-2235。 | 21. | 李多耕(20140300)。An Investigation of Taiwanese Non-English Major Freshmen's Perception of Learning English through Online Edutainment Games。教育研究與發展期刊,10(1),119-151。 | 22. | Lombardi, I.(2013)。"Updating" language teachers: Educators, techno-educators, educators?。Cahiers de L'lLOB,5,135-145。 | 23. | Marklund, B. B.、Taylor, A. A.(2016)。Educational games in practice: the challenges involved in conducting a game-based curriculum。The Electronic Journal of e-Learning,14(2),122-135。 | 24. | McCarthy, B.(1999)。Integration: The sine qua non of CALL。CALL-EJ Online,1(2),1-12。 | 25. | Mukundan, J.、Kalajahi, S. A. R.、Naghdipour, B.(2014)。The potential of incorporating computer games in foreign language curricula。Advances in Language and Literary Studies,5(2),19-24。 | 26. | Owston, R. D.(2009)。Comments on greenhow, robelia, and hughes: Digital immersion, teacher learning, and games。Educational Researcher,38(4),270-273。 | 27. | Peterson, M.(2011)。Digital gaming and second language development: Japanese learners interactions in an MMORPG。Digital Culture & Education,3(1),56-73。 | 28. | Proctor, M.、Marks, Y.(2013)。A survey of exemplar teachers' perceptions, use, and access of computer-based games and technology for classroom instruction。Computers & Education,62,171-180。 | 29. | Salaberry, M. R.(2001)。The Use of Technology for Second Language Learning and Teaching: A Retrospective。The Modern Language Journal,85(1),39-56。 | 30. | Schrader, P. G.、Zheng, D.、Young, M.(2006)。Teachers' perceptions of video games: MMOGs and the future of preservice teacher education。Innovate: Journal of Online Education,2(3)。 | 31. | Stanley, I.、Mawer, K.(2008)。Language learners & computer games: From space invaders to second life。TESL-EJ,11,1-12。 | 32. | Steinkuehler, C.(2006)。Massively multiplayer online videogaming as participation in a Discourse。Mind, Culture & Activity,13(1),38-52。 | 33. | Thome, S. L.、Reinhardt, J.(2008)。"Bridging activities," new media literacies, and ? advanced foreign language proficiency。CALICO Journal,25(3),558-572。 | 34. | Torsani, S.(2015)。Linguistics, procedure, and technique in CALL teacher education。JALT CALL Journal,11(2),155-164。 | 35. | Van Eck, R.(2006)。Digital game-based learning: It's not just the digital natives who are restless。EDUCAUSE Review,41(2),16-18。 | 36. | Veenstra, B.、van Geert, P.、van der Meulen, B.(2009)。Is edutainment software really educational? A feature analysis of Dutch edutainment software for young children。Netherlands Journal of Psychology,66,50-67。 | 37. | Zheng, D.、Young, M. F.、Brewer, R. A.、Wagner, M.(2009)。English language learning in virtual worlds。CALICO Journal,27(1),205-231。 | 會議論文1. | Miyagi, T.(2006)。Technology-enhanced collaborative projects and Internet-based instruction。The conference of the MATESOL program, San Francisco State University。San Francisco, CA。 | 2. | Nunan, D.(2006)。TESOL's most daring ideas。Teachers of English to Speakers of Other Languages。Tampa, FL。 | 3. | Buckingham, D.、Scanlon, M.(2000)。That is edutainment: Media, pedagogy and the marketplace。The International Forum of Researchers on Young People and the Media,(會議日期: 26-29 November 2000)。Sydney。 | 4. | Meyer, B.(2008)。Learning English through game-based design--reflections on performance and teacher/learner roles。The 7th European Conference on E-learning。Ayia Napa。 | 圖書1. | Hung, C. Y.(2011)。The Work of Play: Meaning-Making in Videogames。New York, NY:Peter Lang。 | 2. | Shaffer, D. W.(2007)。How computer games help children learn。New York, NY:Palgrave。 | 3. | Merir, D.(2000)。Will standards save public education?。Boston, MA:Beacon Press。 | 4. | Duke, R. D.(1974)。Gaming, The Future's Language。Sage。 | 5. | Kafai, Y. B.(1995)。Minds in play: computer game design as a context for children's learning。Hillsdale, N.J.:Lawrence Erlbaum Associates。 | 6. | McNeil, Linda M.(2000)。Contradictions of School Reform: Educational Costs of Standardized Testing。New York:Routledge。 | 7. | Bereiter, C.、Scardamalia, M.(1993)。Surpassing ourselves: An inquiry into the nature and implication of expertise。Open Court。 | 8. | Patton, M. Q.(2001)。Qualitative research and evaluation methods。Thousand oaks, CA:Sage。 | 9. | Lave, J.(1988)。Cognition in practice。Cambridge University Press。 | 10. | Brown, H. D.(2007)。Teaching by principles: An interactive approach to language pedagogy。Pearson Education。 | 11. | Beatty, K.(2013)。Teaching & researching: Computer-assisted language learning。New York, NY:Routledge。 | 12. | Bransford, J.(1999)。How people learn: Brain, mind, experience, and school。Washington, DC:National Academy Press。 | 13. | deHaan, J.(2013)。Game camp: Out-of-school language and literacy development。Chicago, IL:Common Ground Press。 | 14. | Egbert, J.(2005)。CALL essentials: Principles and practice in CALL classrooms。Alexandria, VA:TESOL。 | 15. | Egenfeldt-Nielsen, S.(2007)。The educational potential of computer games。New York, NY:Continuum Press。 | 16. | Johnson, S.(2006)。Everything bad is good for you: How today's popular culture is actually making us smarter。London:Riverhead Books。 | 17. | Levy, M.(1997)。CALL: Context and conceptualisation。Oxford:Oxford University Press。 | 18. | Olson, M. H.、Hergenhahn, B. R.(2009)。An introduction to theories of learning。Upper Saddle River, NJ:Prentice-Hall。 | 19. | Squire, Kurt(2011)。Video games and learning: Teaching and participatory culture in the digital age。Teachers College Press。 | 20. | Creswell, John W.(2003)。Research design: Qualitative, quantitative, and mixed methods approaches。Sage Publications, Inc.。 | 21. | Gee, James Paul(2003)。What video games have to teach us about learning and literacy?。Palgrave Macmillan。 | 22. | Strauss, Anselm L.、Corbin, Juliet M.(1990)。Basics of qualitative research: Grounded theory procedure and techniques。Sage。 | 其他1. | Noemi, D.(2007)。Computer-assisted language learning: Increase of freedom of submission to machines?,http://www.terra.es/personal/nostat, 2011/12/30。 | 2. | Bradin, C. B.(1999)。Selected bibliography for CALL,http://edvista.com/claire/callbib.html。 | 圖書論文1. | Chapelle, C.(2005)。Computer-assisted language learning。Handbook of research in second language teaching and learning。Mahwah, NJ:Lawrence Erlbaum Associates。 | 2. | Ang, C. S.、Zaphiris, P.(2006)。Developing enjoyable second language learning software tools: A computer game paradigm。User-centered computer aided language learning。New York, NY:Idea Group。 | 3. | Debski, R.(2006)。Theory and practice in teaching project-oriented CALL。Teacher Education in CALL。Amsterdam:John Benjamins。 | 4. | de Castell, S.、Jenson, J.(2006)。Education, gaming and serious play: New attentional economies for learning。International handbook of virtual learning environments。Dordretch:Kluwer Academic Press。 | 5. | Egbert, J.(2006)。Learning in context。Teacher education in call。Amsterdam:John Benjamins。 | 6. | Hampton, S.(1994)。Teacher change: Overthrowing the myth of one teacher, one classroom。Teachers thinking, teachers knowing。Urbana, IL:NCRE。 | 7. | Holden, C. L .、Sykes, J. M.(2013)。Complex L2 pragmatic feedback via place-based mobile game。Technology in interlanguage pragmatics research and teaching。Philadelphia, PA:John Benjamins B.V。 | 8. | Ketamo, H.、Kiili, K.、Amab, S.、Dunwell, I.(2013)。Integrating games into the classroom: Towards new teachership。New pedagogical approaches in game enhanced learning: Curriculum integration。IGI Global。 | 9. | Kessler, G.(2006)。Assessing call teacher training: What are we doing and what could we do better。Teacher education in call。Amsterdam:John Benjamins。 | 10. | Reinhardt, J.、Warner, C.、Lange, K.(2014)。Digital games as practices and texts: New literacies and genres in an L2 Geman classroom。Digital in foreign and second language education。San Marcos, TX:CALICO Book Sries。 | 11. | Schwartz, D. L.、Lin, X.、Brophy, S.、Bransford, J. D.(1999)。Toward the development of flexibly adaptive designs。Instructional-design theories and models: A new paradigm of instructional theory。Mahwah, NJ:Lawrence Erlbaum Associates。 | 12. | Thomas, M.、Reinders, H.、Warschauer, M.(2013)。Contemporary computer-assisted language learning: The role of digital media and incremental change。Contemporary computer-assisted language learning。London:Bloomsbury。 | |
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