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題名:Effects of Design Factors of a Game-based English Vocabulary Learning App on Learning Performance, Sustained Attention, Emotional State, and Memory Retention
書刊名:圖資與檔案學刊
作者:Chen, Chih-mingCao, Ding
出版日期:2021
卷期:13:1=98
頁次:頁1-38
主題關鍵詞:English vocabulary learningGame-based learningMobile learning appGame design factorLearning performanceSustained attentionEmotion
原始連結:連回原系統網址new window
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  • 排除自我引用排除自我引用:0
  • 共同引用共同引用:0
  • 點閱點閱:3
期刊論文
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3.Fu, Fong-Ling、Su, Rong-Chang、Yu, Sheng-Chin(2009)。EGameFlow: A scale to measure learners' enjoyment of e-learning games。Computers & Education,52(1),101-112。  new window
4.Gorriz, C. M.、Medina, C.(2000)。Engaging girls with computers through software games。Communications of the ACM,43(1),42-49。  new window
5.Dickey, Michele D.(2005)。Engaging by design: How engagement strategies in popular computer and video games can inform instructional design。Educational Technology Research and Development,53(2),67-83。  new window
6.Pimsleur, Paul(1967)。A memory schedule。Modern Language Journal,51(2),73-75。  new window
7.Huyen, Nguyen Thi Thanh、Nga, Khuat Thi Thu(2003)。Learning vocabulary through games: the effectiveness of learning vocabulary through games。Asian EFL Journal,5(4)。  new window
8.Lucas, Kristen、Sherry, John L.(2004)。Sex Differences in Video Game Play: A Communication-based Explanation。Communication Research,31(5),499-523。  new window
9.Chen, Chih-Ming、Huang, Sheng-Hui(2014)。Web-based reading annotation system with an attention-based self-regulated learning mechanism for promoting reading performance。British Journal of Educational Technology,45(5),959-980。  new window
10.Chen, Chih-Ming、Sun, Ying-Chun(2012)。Assessing the effects of different multimedia materials on emotions and learning performance for visual and verbal style learners。Computers & Education,59(4),1273-1285。  new window
11.Dondi, C.、Moretti, M.(2007)。A methodological proposal for learning games selection and quality assessment。British Journal of Educational Technology,38(3),502-512。  new window
12.Chandler, Paul、Sweller, John(1991)。Cognitive load theory and the format of instruction。Cognition and Instruction,8(4),293-332。  new window
13.Rupley, W. H.、Logan, J. W.、Nichols, W. D.(1998)。Vocabulary instruction in a balanced reading program。The Reading Teacher,52(4),336-346。  new window
14.Garris, R.、Ahlers, R.、Driskell, J. E.(2002)。Games, Motivation, and Learning: A Research and Practice Model。Simulation & Gaming: An Interdisciplinary Journal of Theory, Practice and Research,33(4),441-467。  new window
15.Kiili, Kristian(2006)。Evaluations of an experiential gaming model。Human Technology: An Interdisciplinary Journal on Humans in ICT Environments,2(2),187-201。  new window
16.Nunan, David(2003)。The impact of English as a global language on educational policies and practices in the Asia-Pacific region。TESOL Quarterly,37(4),589-613。  new window
17.Laufer, Batia、Goldstein, Zahava(2004)。Testing vocabulary knowledge: Size, strength, and computer adaptiveness。Language Learning,54(3),399-436。  new window
18.Burguillo, Juan C.(2010)。Using game theory and competition-based learning to stimulate student motivation and performance。Computers & Education,55(2),566-575。  new window
19.Sweetser, Penelope、Wyeth, Peta(2005)。GameFlow: A model for evaluating player enjoyment in games。Computers in Entertainment,3(3),(3A)1-(3A)24。  new window
20.Ebner, M.、Holzinger, A.(2007)。Successful implementation of user-centered game based learning in higher education: An example from civil engineering。Computers & Education,49(3),873-890。  new window
21.Choi, Dongseong、Kim, Jinwoo(2004)。Why People Continue to Play Online Games: In Search of Critical Design Factors to Increase Customer Loyalty to Online Contents。CyberPsychology & Behavior,7(1),11-24。  new window
22.Horwitz, Elaine K.、Horwitz, Michael B.、Cope, Joann A.(1986)。Foreign Language Classroom Anxiety。The Modern Language Journal,70(2),125-132。  new window
23.Corno, Lyn(1993)。The Best-Laid Plans: Modern Conceptions of Volition and Educational Research。Educational Researcher,22(2),14-22。  new window
24.Chen, Chih-Ming、Chen, Liang-Chun、Yang, Shun-Min(2019)。An English vocabulary learning app with self-regulated learning mechanism to improve learning performance and motivation。Computer Assisted Language Learning,32(3),237-260。  new window
25.Jegers, Kalle(2007)。Pervasive game flow: understanding player enjoyment in pervasive gaming。Computers in Entertainment,5(1),9-17。  new window
26.Alfaki, I. M.(2015)。Vocabulary input in English language teaching: Assessing the vocabulary load in spine five。International Journal of English Language and Linguistics Research,3(1),1-14。  new window
27.Chen, Chih-Ming、Liu, Huimei、Huang, Hong-Bin(2019)。Effects of a mobile game-based English vocabulary learning app on learners' perceptions and learning performance: A case study of Taiwanese EFL learners。ReCALL,31(2),170-188。  new window
28.陳志銘、王榮英、胡琬琪(20180600)。Effects of the Design Factors of Skill Training Games on Learning Performance and Emotion: English-Language Typing Games。圖資與檔案學刊,10(1)=92,88-115。new window  new window
29.Connolly, T. M.、Boyle, E. A.、Stansfield, M. H.、Hainey, T.(2007)。A survey of students' computer game playing habits。Advanced Technology for Learning,4(4),218-223。  new window
30.Elgort, Irina(2013)。Effects of L1 definitions and cognate status of test items on the vocabulary size test。Language Testing,30(2),253-272。  new window
31.Graves, Michael F.(2007)。Vocabulary instruction in the middle grades。Voices from the Middle,15(1),13-19。  new window
32.Lu, M.(2008)。Effectiveness of vocabulary learning via mobile phone。Journal of Computer Assisted Learning,24(6),515-525。  new window
33.Uzun, L.、Cetinavci, U. R.、Korkmaz, S.、Salihoglu, U. M.(2013)。Developing and applying a foreign language vocabulary learning and practice game: The effect of VocaWord。Digital Culture & Education,5(1),48-70。  new window
34.Hardy, J. L.、Drescher, D.、Sarkar, K.、Kellett, G.、Scanlon, M.(2011)。Enhancing visual attention and working memory with a web-based cognitive training program。Mensa Research Journal,42(2),13-20。  new window
35.Bonanno, P.、Kommers, P. A. M.(2005)。Gender differences and styles in the use of digital games。Educational Psychology,25(1),13-41。  new window
會議論文
1.Kort, B.、Reilly, R.、Picard, R. W.(2001)。An affective model of interplay between emotions and learning: Reengineering educational pedagogy-building a learning companion。IEEE International Conference on Advanced Learning Technologies。IEEE。43-46。  new window
圖書
1.Jensen, Eric(2005)。Teaching with the brain in mind。Association for Supervision and Curriculum Development。  new window
2.Mulligan, J.、Patrovsky, B.(2003)。Developing online games: An insider's guide。New Riders。  new window
3.Cassell, J.、Jenkins, H.(1998)。From Barbie to Mortal Kombat: Gender and Computer Games。MIT Press。  new window
4.Jordan, R. R.(1997)。English for Academic Purposes: A Guide and Resource Book for Teachers。Cambridge University Press。  new window
5.Oxford, Rebecca L.(1990)。Language learning strategies: What every teacher should know。Heinle & Heinle Publishers。  new window
6.Nation, I. S. Paul(2001)。Learning Vocabulary in Another Language。Cambridge University Press。  new window
7.Gairns, R.、Redman, S.(1986)。Working with words: A guide to teaching & learning vocabulary。Cambridge University Press。  new window
8.Hadfield, J.(1999)。Intermediate vocabulary games。Longman。  new window
9.Gee, James Paul(2003)。What video games have to teach us about learning and literacy?。Palgrave Macmillan。  new window
10.Csikszentmihalyi, Mihaly(1990)。Flow: The psychology of optimal experience。Harper & Row。  new window
11.Goleman, Daniel(1995)。Emotional intelligence: Why it can matter more than IQ。New York:Bantam Books。  new window
圖書論文
1.Sökmen, Anita J.(1997)。Current trends in teaching second language vocabulary。Vocabulary: Description, acquisition and pedagogy。Cambridge University Press。  new window
2.Arnold, J.、Brown, H. D.(1999)。A map of the terrain。Affect in language learning。Cambridge University Press。  new window
3.Piaget, J.(1989)。Les relations entre l'intelligence et l'affectivité dans le développement de l'enfant。Textes de base en psychologie: Les émotions。Delachaux et Niestlé。  new window
4.Paribakht, T. Sima、Wesche, Marjorie(1997)。Vocabulary enhancement activities and reading for meaning in second language vocabulary development。Second language vocabulary acquisition: A rationale for pedagogy。Cambridge University Press。  new window
 
 
 
 
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