| 期刊論文1. | Edmond, M.(2015)。All platforms considered: Contemporary radio and transmedia engagement。New Media & Society,17(9),1566-1582。 | 2. | Heuvel, M. V.(2013)。"The acceptable face of the unintelligible": Intermediality and the science play。Interdisciplinary Science Reviews,38(4),365-379。 | 3. | Kerrigan, S.、Velikovsky, J. T.(2016)。Examining documentary transmedia narratives through The Living History of Fort Scratchley project。Convergence: The International Journal of Research into New Media Technologies,22(3),250-268。 | 4. | Raybourn, E. A.(2014)。A new paradigm for serious games: Transmedia learning for more effective training and education。Journal of Computational Science,5(3),471-481。 | 5. | Martins, E.(2015)。Convergence and transmedia storytelling in journalism: Transformations in professional practices and profiles。Brazilian Journalism Research,2(2),168-186。 | 6. | Alzamora, G.、Barros, V.、Malta, J.(2015)。Ireport for CNN transmedia storytelling on the Brazilian protests in 2013。Brazilian Journalism Research,2(2),188-202。 | 7. | Rodriguez, Hector(2006)。The Playful and the Serious: An approximation to Huizinga's Homo Ludens。Game Studies,6(1)。 | 8. | Sinervo, K. A.(2016)。Gotham on the Ground: Transmedia Meets Topography in the Environments of the Arkham Videogame Series。Wide Screen Journal,6(1),1-26。 | 會議論文1. | Stein, A.(2012)。Sports newsgames: Prediction, speculation, and accuracy。 | 學位論文1. | Merlo, S.(2014)。Narrative, story, intersubjectivity: Formulating a continuum for examining transmedia storytelling(博士論文)。Murdoch University。 | 2. | Williams, J. C.(2013)。Principles of transmedia branding(碩士論文)。University of California。 | 3. | 黃心宇(2017)。論新聞真實感之轉變--以新聞遊戲為例(碩士論文)。國立政治大學。 延伸查詢 | 圖書1. | Kress, Gunther R.(2010)。Multimodality: A social semiotic approach to contemporary communication。Routledge。 | 2. | 孫德宏(2011)。新聞的審美傳播。北京:三聯書店。 延伸查詢 | 3. | 陳瑛(2008)。動畫的視覺傳播。湖北:武漢大學出版社。 延伸查詢 | 4. | Kress, Gunther R.、Van Leeuwen, Theo(2001)。Multimodal Discourse: The Modes and Media of Contemporary Communication。London:Arnold。 | 5. | Phillips, Andrea(2012)。A Creator's Guide to Transmedia Storytelling: How to Captivate and Engage Audiences across Multiple Platforms。New York, NY:McGraw-Hill。 | 6. | Schell, Jesse(2008)。The art of game design: A book of lenses。Morgan Kaufmann。 | 7. | Dowd, T.、Fry, M.、Niederman, M.、Steiff, J.(2013)。Storytelling across worlds: Transmedia for creatives and producers。Focal Press。 | 8. | Glassner, A.(2004)。Interactive storytelling: Techniques for 21st century fiction。Natick, MA:A.K. Peters。 | 9. | Kidder, T.、Todd, R.(2013)。Good prose: The art of nonfiction: Stories and advice from a lifetime of writing and editing。New York:Random House。 | 10. | Turco, L.(1999)。The book of literary terms: The genres of fiction, drama, nonfiction, literary criticism, and scholarship。Hanover, NH:University Press of New England。 | 11. | Egenfeldt-Nielsen, S.、Smith, J. H.、Tosca, S. P.(2008)。Understanding video games: The essential introduction。Routledge。 | 12. | Iuppa, N.、Borst, T.(2007)。Story and simulations for serious games: Tales from the trenches。Burlington, MA:Elsevier/Focal Press。 | 13. | Tavinor, G.(2009)。The art of videogames。Malden, Mass:Wiley-Blackwell。 | 14. | Kramer, M.、Call, W.、王宇光、陸丁、魏春亮、靈子、王歆慈(2015)。哈佛非虛構寫作課:怎樣講好一個故事。北京:中國文史出版社。 延伸查詢 | 15. | Bogost, Ian、Ferrari, Simon、Schweizer, Bobby(2010)。Newsgames: Journalism at play。MIT Press。 | 16. | Kidd, J.(2014)。Museums in the New Mediascape. Transmedia, Participation, Ethics。Routledge。 | 17. | Flanagan, M.、Mckenny, M.、Livingstone, A.(2016)。The Marvel Studios phenomenon: Inside a transmedia universe。Bloomsbury。 | 18. | Freeman, M.(2017)。Historicising transmedia storytelling: Early twentieth-century transmedia story worlds。Routeldge。 | 19. | Zeiser, A.(2015)。Transmedia marketing: From film and TV to games and digital media。Focal Press。 | 20. | 蔣宜婷(2017)。新聞遊戲可以報導新聞?:數位時代有關新聞遊戲的初探性研究。財團法人吉星福張振芳伉儷文教基金會。 延伸查詢 | 21. | Evans, E.(2011)。Transmedia television: Audience, new media, and daily life。Routledge。 | 22. | Koenitz, H.、Ferri, G.、Haahr, M.、Sezen, D.、Sezen, T. I.(2015)。Interactive digital narrative: History, theory and practice。Routledge。 | 23. | Meikle, G.、Redden, G.(2011)。News online: Transformations and continuities。Palgrave Macmillan。 | 24. | Huizinga, Johan、成窮(2013)。遊戲人:對文化中遊戲因素的研究。康德。 延伸查詢 | 25. | Jenkins, Henry(2006)。Convergence culture: Where old and new media collide。New York University Press。 | 26. | Jenkins, Henry、Ford, Sam、Green, Joshua(2013)。Spreadable Media: Creating Value and Meaning in a Networked Culture。New York University Press。 | 27. | Ryan, Marie-Laure(2004)。Narrative across media: The languages of storytelling。University of Nebraska Press。 | 28. | Ryan, Marie-Laure(2006)。Avatars of story。University of Minnesota Press。 | 其他1. | Frasca, Gonzalo(1999)。Ludology meets narratology: Similitude and differences between (video) games and narrative,http://www.ludology.org/articles/ludology.htm。 | 2. | BBC News(20141121)。Rosetta mission: Can you land on a comet?,http://www.bbc.com/news/science-environment-29746430。 | 3. | Stuart, Keith(20150306)。Press start: how to write a newsgame,https://www.theguardian.com/technology/2015/mar/06/egx-rezzed-how-to-write-a-newsgame。 | 4. | 吳泰輝(20160121)。急診人生的背後--新聞遊戲製作談,https://www.twreporter.org/a/media-emergency-game。 延伸查詢 | 5. | Wash Post PR(20151214)。Play your way through 2016 with "Floppy Candidate" from the Washington Post,https://www.washingtonpost.com/pr/wp/2015/12/14/play-your-way-through-2016-with-floppy-candidate-from-the-washington-post/。 | 6. | The New York Times(2017)。Journalism that stands apart: The report of the 2020 group,https://www.nytimes.com/projects/2020-report/。 | 7. | Jenkins, Henry(20091212)。The Revenge of the Origami Unicorn: Seven Principles of Transmedia Storytelling (Well, Two Actually. Five More on Friday),http://henryjenkins.org/blog/2009/12/the_revenge_of_the_origami_uni.html。 | 8. | Jenkins, Henry(20091212)。Revenge of the Origami Unicorn: The Remaining Four Principles of Transmedia Storytelling,http://henryjenkins.org/blog/2009/12/revenge_of_the_origami_unicorn.html。 | 9. | 洪欣慈,連珮宇(20170807)。聯合報新媒體研究報告,https://udn.com/upf/newmedia/2017_data/20170807_weathergame/index.html。 延伸查詢 | 10. | 劉嘉偉(20160708)。新聞遊戲臺灣新聞實務的大膽實驗,http://commagazine.twmedia.org/?p=592。 延伸查詢 | 11. | Batsell, Jake(20150324)。For Online Publications, Data Is News: Data-driven projects and news-based games should be presented as journalism, not frilly add-ons,http://niemanreports.org/articles/for-online-publications-data-is-news/。 | 12. | BBC(20141202)。Writing for mobile: Bite-size basics,http://www.bbc.co.uk/academy/journalism/article/art20141202144618106。 | 13. | BBC News(20150401)。Syrian Journey: Choose your own escape route,http://www.bbc.com/news/world-middle-east-32057601。 | 14. | Farnsworth, A.(20090625)。Video games that let you play with your news,https://www.csmonitor.com/Technology/Responsible-Tech/2009/0625/video-games-that-let-you-play-with-your-news。 | 15. | The New York Times(20151007)。Our path forward,https://www.nytco.com/wp-content/uploads/Our-Path-Forward.pdf。 | 16. | BBC(20140924)。Why make a game about climate change?,http://www.bbc.co.uk/sn/hottopics/climatechange/climate_challenge/aboutgame.shtml。 | 17. | 蔣宜婷(20151218)。為什麼用遊戲做新聞,https://www.twreporter.org/a/opinion-newsgame。 延伸查詢 | 圖書論文1. | Dena, C.(2010)。Beyond multimedia, narrative, and game: the contributions of multimodality and polymorphic fictions。New perspectives on narrative and multimodality。London:Routledge。 | 2. | Gibbons, A.(2010)。"I contain multitudes": Narrative multimodality and the book that bleeds。New perspectives on narrative and multimodality。New London, UK:Routledge。 | 3. | Herman, D.、Page, R.(2010)。Coda/ Prelude: Eighteen questions for the study of narrative and multimodality。New perspectives on narrative and multimodality。London:Routledge。 | 4. | Herman, D.(2010)。Word-image/utterance-gesture: Case studies in multimodal storytelling。New perspectives on narrative and multimodality。London:Routledge。 | 5. | Crawford, C.(2003)。Interactive storytelling。The video game theory reader。Routledge。 | 6. | Mathijs, E.(2006)。Popular culture in global context: The lord of the rings phenomenon。The lord of the rings: Popular culture in global context。London:Wallfolwer Press。 | 7. | Elkington, T.(2009)。Too Many Cooks: Media Convergence and Self-Defeating Adaptations。The Video Game Theory Reader。Routledge。 | 8. | Grodal, T.(2003)。Stories for Eye, Ear, and Muscles: Video Games, Media, and Embodied Experiences。The Video Game Theory Reader。Routledge。 | 9. | Juul, J.(2005)。Games telling stories?。Handbook of computer game studies。The MIT Press。 | 10. | Juul, J.(2014)。On Absent Carrot Sticks: The level of abstraction。Story across media: Toward a media- conscious narratology。University of Nebraska Press。 | 11. | Mayer, I.、Bekebrede, G.、Warmelink, H.、Zhou, Q.(2014)。A brief methodology for researching and evaluating serious games and game- Based learning。Psychology, pedagogy, and assessment in serious games。IGI Globa。 | 12. | Ryan, M.(2014)。Story/ worlds/ media: Turning the instruments of a media- conscious narratology。Story across media: Toward a media- conscious narratology。University of Nebraska Press。 | 13. | Page, R.(2010)。[New perspectives on narrative and multimodality] Introduction。New perspectives on narrative and multimodality。London:Routledge。 | |