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題名:非虛構文學「電玩化」與跨媒介轉述策略:以電玩《湖濱散記》(Walden, a Game)為例
書刊名:中華傳播學刊
作者:賴玉釵
作者(外文):Lai, Yu-chai
出版日期:2021
卷期:40
頁次:頁3-42
主題關鍵詞:自然書寫科普教育跨媒介敘事遊戲化數位敘事Nature writingPopular science educationTransmedia storytellingGamificationDigital narrative
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(1) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:0
  • 共同引用共同引用:6
  • 點閱點閱:2
期刊論文
1.Connolly, Thomas M.、Boyle, Elizabeth A.、MacArthur, Ewan、Hainey, Thomas、Boyle, James M.(2012)。A systematic literature review of empirical evidence on computer games and serious games。Computers & Education,59(2),661-686。  new window
2.von Stackelberg, Peter、Jones, Ruth Eira(20140300)。Tales of Our Tomorrows: Transmedia Storytelling and Communicating about the Future。Journal of Futures Studies,18(3),57-76。new window  new window
3.Demaria, C.(2014)。True detective stories: Media textuality and the anthology format between remediation and transmedia narratives。Between,4(8),1-25。  new window
4.Sangalang, A.、Johnson, J. M. Q.、Ciancio, K. E.(2013)。Exploring audience involvement with an interactive narrative: Implications for incorporating transmedia storytelling into entertainment-education campaigns。Critical Arts,7,127-146。  new window
5.Castillo, S. S.、Galán, E.(2016)。Transmedia narrative and cognitive perception of TVE's drama series El Ministerio del Tiempo。Revista Latina de Comunicación Social,71,508-526。  new window
6.Heuvel, M. V.(2013)。"The acceptable face of the unintelligible": Intermediality and the science play。Interdisciplinary Science Reviews,38(4),365-379。  new window
7.Kerrigan, S.、Velikovsky, J. T.(2016)。Examining documentary transmedia narratives through The Living History of Fort Scratchley project。Convergence: The International Journal of Research into New Media Technologies,22(3),250-268。  new window
8.Fagence, B.(2013)。'The Fallow Narratives' and The Pier: Writing for comics within transmedia storytelling。Studies in Comics,4(1),171-184。  new window
9.Gibbons, Alison(2017)。Reading S. across Media: Transmedia Storyworlds, Multimodal Fiction, and Real Readers。Narrative,25(3),321-341。  new window
10.Antonio, P.、Javier, A.(2018)。Gamification and Transmedia for Scientific Promotion and for Encouraging Scientific Careers in Adolescents。Comunicar: Media Education Research Journal,55(26),93-103。  new window
11.Bell, T.(2016)。Visually engaged ethnography: constructing knowledge and critical consciousness。Journal of Media Practice,17(2/3),126-137。  new window
12.Fullerton, T.(2020)。A Year at Play in the Woods of Walden Pond。Art Journal,79(2),95-104。  new window
13.Kerchy, A.(2018)。Translation and Transmedia in Children's Literature。Bookbird: A Journal of International Children's Literature,56(1),4-9。  new window
14.Kuhn, M.、Thon, J.(2015)。Transmedial Narratology. Current Approaches。Narrative,25(3),253-255。  new window
15.Lindstrand, F.、Insulander, E.、Selander, S.(2016)。Multimodal representations of gender in young children's popular culture。Journal of Media and Communication research,32(61),6-25。  new window
16.Mateos-Rusillo, S. M.、Gifreu-Castells, A. A.(2019)。Transmedia Storytelling and Its Natural Application in Museums. The Case of the Bosch Project at the Museo Nacional del Prado。Curator: The Museum Journal,61(2),301-313。  new window
17.Osborne, L.(2010)。iShakespeare: Digital Art/games, intermediality, and the future of Shakespearean film。Shakespeare Studies,38,48-57。  new window
18.Philippon, D. J.(2004)。Thoreau's notes on the Journey West: nature writing or environmental history?。ATQ: 19th Century American Literature and Culture,18(2),105-116。  new window
19.Poore, B.(2012)。Sherlock Holmes and the Leap of Faith: The Forces of Fandom and Convergence in Adaptations of the Holmes and Watson Stories。Adaptation,6(2),158-171。  new window
20.Raybourn, E. A.(2014)。A new paradigm for serious games: Transmedia learning for more effective training and education。Journal of Computational Science,5(3),471-481。  new window
21.Roorda, R.(1997)。Sites and Senses of Writing in Nature。College English,59(4),385-407。  new window
22.Shimazu, N.(2008)。Fiction as nature writing: nature strikes back in Through the act of the rain forest。九州工業大学情報工学部紀要. 人間科学篇,21,9-63。  new window
23.Technical Communication Quarterly(2003)。Guest editors' column。Technical Communication Quarterly,12(4),365-368。  new window
24.Zaluczkowska, A.、Robinson, L.(2013)。Bolton Storyworld--You make the story? Assessing a transmedia narrative/work in progress。Journal of Media Practice,14(4),257-277。  new window
25.Sinervo, K. A.(2016)。Gotham on the Ground: Transmedia Meets Topography in the Environments of the Arkham Videogame Series。Wide Screen Journal,6(1),1-26。  new window
學位論文
1.Merlo, S.(2014)。Narrative, story, intersubjectivity: Formulating a continuum for examining transmedia storytelling(博士論文)。Murdoch University。  new window
2.Wooten, D.(2013)。How Lego constructs a cross-promotional franchise with video games(碩士論文)。The University of Wisconsin-Milwaukee。  new window
3.Deeb, H. N.(2014)。Remixing authorship copyright and capital in Hollywood's new media age(博士論文)。University of California。  new window
4.Hurtado, D. R.(2011)。"The Chronicles of Narnia" Series: Exploring Audience Involvement in an Entertainment-education Transmedia Commercial Enterprise(博士論文)。School of Communication and the Arts Regent University。  new window
圖書
1.吳明益(2012)。臺灣現代自然書寫的探索1980-2002。新北市:夏日。  延伸查詢new window
2.Kidder, T.、Todd, R.(2013)。Good prose: The art of nonfiction: Stories and advice from a lifetime of writing and editing。New York:Random House。  new window
3.Turco, L.(1999)。The book of literary terms: The genres of fiction, drama, nonfiction, literary criticism, and scholarship。Hanover, NH:University Press of New England。  new window
4.Egenfeldt-Nielsen, S.、Smith, J. H.、Tosca, S. P.(2008)。Understanding video games: The essential introduction。Routledge。  new window
5.Iuppa, N.、Borst, T.(2007)。Story and simulations for serious games: Tales from the trenches。Burlington, MA:Elsevier/Focal Press。  new window
6.Tavinor, G.(2009)。The art of videogames。Malden, Mass:Wiley-Blackwell。  new window
7.Carr, D.、Buckingham, D.、Burn, A.、Schott, G.(2006)。Computer games: Text, narrative and play。Cambridge:Polity Press。  new window
8.Buell, Lawrence(1995)。The Environmental Imagination: Thoreau, Nature Writing, and the Formation of American Culture。The Belknap Press of Harvard University Press。  new window
9.Kidd, J.(2014)。Museums in the New Mediascape. Transmedia, Participation, Ethics。Routledge。  new window
10.Crawford, C.(2013)。Chris Crawford on interactive storytelling。Berkeley, CA:New Riders。  new window
11.Jagoda, Patrick(2016)。Network aesthetics。Chicago, IL:University of Chicago Press。  new window
12.Harvey, C. B.(2015)。Fantastic transmedia: Narrative, play and memory across science fiction and fantasy storyworlds。Palgrave Macmillan。  new window
13.Smith, Anthony N.(2018)。Storytelling industries: Narrative production in the 21st century。Palgrave Macmillan。  new window
14.Zeiser, A.(2015)。Transmedia marketing: From film and TV to games and digital media。Focal Press。  new window
15.Freeman, M.(2017)。Historicising transmedia storytelling: Early twentiethcentury transmedia story worlds。Routeldge。  new window
16.李柏黎、嚴可婷、永原康史(2018)。資訊視覺化設計的潮流:資訊與圖解的近代史。雄獅美術。  延伸查詢new window
17.Higgins, R.(2017)。Thoreau and the Language of Trees。University of California Press。  new window
18.Levenson, Jill L.、Ormsby, Robert(2017)。The Shakespearean World。Routledge。  new window
19.McErlean, K.(2018)。Interactive Narratives and Transmedia Storytelling: Creating Immersive Stories Across New Media Platforms。Routledge。  new window
20.Thoreau, H. T.(1987)。Walden。Oxford university press。  new window
21.Ryan, Marie-Laure(2006)。Avatars of story。Minneapolis, MN:University of Minnesota Press。  new window
22.Murphy, Patrick D.(2000)。Farther Afield in the Study of Nature-Oriented Literature。Charlottesville:Virginia University Press。  new window
其他
1.Allan, David G.(20170712)。Walden, the anti-video game video game,https://edition.cnn.com/2017/07/12/health/walden-game-wisdom-project/index.html。  new window
2.Avery-Weir, G.(2019)。Ludus Novus 030: Transcendentalism, Gentrification, and the Procedural Rhetoric of Stardew Valley,https://ludusnovus.net/ludus-novus-030-transcendentalism-gentrification-and-the-procedural-rhetoric-of-stardew-valley-transcript/。  new window
3.Kerr, C.(2017)。Walden, A Game and Everything honored at Games for Change Awards,https://www.gamasutra.com/view/news/302886/Walden_A_Game_and_Everything_honored_at_Games_for_Change_Awards.php。  new window
4.(20180214)。Mediated experiences: An interview: Transcript,http://playtime.pem.org/mediated-experiences-an-interview-transcript/。  new window
5.Warr, P.(2017)。Walden, A Game: hummingbird spying as Henry David Thoreau,https://www.rockpapershotgun.com/walden-a-game-hummingbird-spying-as-henry-david-thoreau。  new window
圖書論文
1.Raessens, J.(2005)。Computer games as participatory media culture。Handbook of computer game studies。The MIT Press。  new window
2.Buerkle, R.(2014)。Playset nostalgia: Lego Star Wars: The video game and the transgeneraltional appeal of the Lego video game franchise。Lego studies: Examining the building blocks of a transmedial phenomenon。London:Routledge。  new window
3.Booth, P.(2016)。BioShock: Rapture through transmedia。The rise of transtexts: Challenges and opportunities。London:Routledge。  new window
4.Freeman, M.(2014)。Superman: Building a transmedia world for a comic book hero。Transmedia archaeology: Storytelling in the borderlines of science fiction, comics and pulp magazines。New York, NY:Palgrave Macmillan。  new window
5.Graves, M.(2017)。The Marvel one-shots and transmedia storytelling。Make ours Marvel: Media convergence and a comics universe。Texas, TX:University of Texas Press。  new window
6.Knox, S.、Kurtz, B. W. L. D.(2016)。Texture, realism, performance: Exploring the intersection of transtexts and the contemporary sitcom。The rise of transtexts: Challenges and opportunities。London:Routledge。  new window
7.Brinker, F.(2017)。Transmedia Storytelling in the 'Marvel Cinematic Universe' and the Logics of Convergence-Era Popular Seriality。Make ours Marvel: Media convergence and a comics universe。University of Texas Press。  new window
8.Çakin, Ö.(2019)。Global narratives in Asian countries。Handbook of research on transmedia storytelling and narrative strategies。Information Science Reference。  new window
9.Canavilhas, J.(2018)。Journalism in the twenty-first century: To be or not to be transmedia?。Exploring transmedia journalism in the digital age。Information Science Reference。  new window
10.Caracciolo, M.(2019)。Edgar Allan Poe simulators: On dream logic, game narratives, and poesque atmospheres。Intermedia games: Games inter media: Video games and intermediality。Bloomsbury。  new window
11.Ciancia, M.、Mattei, M.(2018)。Tell Me a Story, but It Should Be Real!: Design Practice in Transmedia Journalism。Exploring Transmedia Journalism in the Digital Age。Information Science Reference。  new window
12.Duret, Christophe(2019)。Transfictionality, Thetic Space, and Doctrinal Transtexts: The Procedural Expansion of Gor in Second Life's Gorean Role-playing Games。Intermedia Games-Games Inter Media: Video Games and Intermediality。Bloomsbury。  new window
13.Elkington, T.(2009)。Too Many Cooks: Media Convergence and Self-Defeating Adaptations。The Video Game Theory Reader。Routledge。  new window
14.Fuchs, F.、Thoss, J.(2019)。[Intermedia games: Games inter media: Video games and intermediality] Introduction。Intermedia games: Games inter media: Video games and intermediality。Bloomsbury。  new window
15.Gambarato, R. R.(2018)。Transmedia Journalism and the City: Participation, Information, and Storytelling Within the Urban Fabric。Exploring Transmedia Journalism in the Digital Age。Information Science Reference。  new window
16.Gambarato, R. R.(2019)。Transmedia Journalism: The Potentialities of Transmedia Dynamics in the News Coverage of Planned Events。The Routledge Companion to Transmedia Studies。Routledge。  new window
17.Gambarato, R. R.、Alzamora, G. C.、Tárcia, L. T. P.(2018)。2016 Rio Summer Olympics and the Transmedia Journalism of Planned Events。Exploring Transmedia Journalism in the Digital Age。Information Science Reference。  new window
18.Godulla, A.、Wolf, C.(2018)。Future of Food: Transmedia Strategies of National Geographic。Exploring Transmedia Journalism in the Digital Age。Information Science Reference。  new window
19.Grodal, T.(2003)。Stories for Eye, Ear, and Muscles: Video Games, Media, and Embodied Experiences。The Video Game Theory Reader。Routledge。  new window
20.Juul, J.(2005)。Games telling stories?。Handbook of computer game studies。The MIT Press。  new window
21.Möring, S.、De Mutiis, M.(2019)。Camera Ludica: Reflections on Photography in Video Games。Intermedia Games--Games Inter Media: Video games and intermediality。Bloomsbury。  new window
22.Oktan, A.(2019)。Transmedia and the Vagueness of Narrative Structure。Handbook of Research on Transmedia Storytelling and Narrative Strategies。Information Science Reference。  new window
23.Pase, A. F.、Goss, B. M.、Tietzmann, R.(2018)。A Matter of Time: Transmedia Journalism Challenges。Exploring transmedia journalism in the digital age。Information Science Reference。  new window
24.Raynauld, I.(2005)。Click reading: Screenwriting and screen-reading practices in film and multimedia fictions。Handbook of computer game studies。The MIT Press。  new window
25.Resuloğlu, Filiz(2019)。A Song of Transmedia Storytelling: A Case Study on Game of Thrones TV Series。Handbook of Research on Transmedia Storytelling and Narrative Strategies。Information Science Reference。  new window
26.Rodríguez, N. L.(2018)。Immersive Journalism Design Within a Transmedia Space。Exploring Transmedia Journalism in the Digital Age。Information Science Reference。  new window
27.Şener, N. K.(2019)。To Think Future of Journalism With Virtual Reality。Handbook of research on transmedia storytelling and narrative strategies。Information Science Reference。  new window
28.Yimaz, R.、Ciğerci, F. M.(2019)。A Brief History of Storytelling: From Primitive Dance to Digital Narration。Handbook of research on transmedia storytelling and narrative strategies。Information Science Reference。  new window
29.West, T.(2012)。Music and designed sound。The Routledge handbook of multimodal analysis。Routledge。  new window
30.Arsenault, D.、Wolf, M. J. P.(2009)。In the Frame of the Magic Cycle: The Circle(s) of Gameplay。The video game theory reader。Routledge。  new window
 
 
 
 
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