| 期刊論文1. | Connolly, Thomas M.、Boyle, Elizabeth A.、MacArthur, Ewan、Hainey, Thomas、Boyle, James M.(2012)。A systematic literature review of empirical evidence on computer games and serious games。Computers & Education,59(2),661-686。 | 2. | von Stackelberg, Peter、Jones, Ruth Eira(20140300)。Tales of Our Tomorrows: Transmedia Storytelling and Communicating about the Future。Journal of Futures Studies,18(3),57-76。 | 3. | Demaria, C.(2014)。True detective stories: Media textuality and the anthology format between remediation and transmedia narratives。Between,4(8),1-25。 | 4. | Sangalang, A.、Johnson, J. M. Q.、Ciancio, K. E.(2013)。Exploring audience involvement with an interactive narrative: Implications for incorporating transmedia storytelling into entertainment-education campaigns。Critical Arts,7,127-146。 | 5. | Castillo, S. S.、Galán, E.(2016)。Transmedia narrative and cognitive perception of TVE's drama series El Ministerio del Tiempo。Revista Latina de Comunicación Social,71,508-526。 | 6. | Heuvel, M. V.(2013)。"The acceptable face of the unintelligible": Intermediality and the science play。Interdisciplinary Science Reviews,38(4),365-379。 | 7. | Kerrigan, S.、Velikovsky, J. T.(2016)。Examining documentary transmedia narratives through The Living History of Fort Scratchley project。Convergence: The International Journal of Research into New Media Technologies,22(3),250-268。 | 8. | Fagence, B.(2013)。'The Fallow Narratives' and The Pier: Writing for comics within transmedia storytelling。Studies in Comics,4(1),171-184。 | 9. | Gibbons, Alison(2017)。Reading S. across Media: Transmedia Storyworlds, Multimodal Fiction, and Real Readers。Narrative,25(3),321-341。 | 10. | Antonio, P.、Javier, A.(2018)。Gamification and Transmedia for Scientific Promotion and for Encouraging Scientific Careers in Adolescents。Comunicar: Media Education Research Journal,55(26),93-103。 | 11. | Bell, T.(2016)。Visually engaged ethnography: constructing knowledge and critical consciousness。Journal of Media Practice,17(2/3),126-137。 | 12. | Fullerton, T.(2020)。A Year at Play in the Woods of Walden Pond。Art Journal,79(2),95-104。 | 13. | Kerchy, A.(2018)。Translation and Transmedia in Children's Literature。Bookbird: A Journal of International Children's Literature,56(1),4-9。 | 14. | Kuhn, M.、Thon, J.(2015)。Transmedial Narratology. Current Approaches。Narrative,25(3),253-255。 | 15. | Lindstrand, F.、Insulander, E.、Selander, S.(2016)。Multimodal representations of gender in young children's popular culture。Journal of Media and Communication research,32(61),6-25。 | 16. | Mateos-Rusillo, S. M.、Gifreu-Castells, A. A.(2019)。Transmedia Storytelling and Its Natural Application in Museums. The Case of the Bosch Project at the Museo Nacional del Prado。Curator: The Museum Journal,61(2),301-313。 | 17. | Osborne, L.(2010)。iShakespeare: Digital Art/games, intermediality, and the future of Shakespearean film。Shakespeare Studies,38,48-57。 | 18. | Philippon, D. J.(2004)。Thoreau's notes on the Journey West: nature writing or environmental history?。ATQ: 19th Century American Literature and Culture,18(2),105-116。 | 19. | Poore, B.(2012)。Sherlock Holmes and the Leap of Faith: The Forces of Fandom and Convergence in Adaptations of the Holmes and Watson Stories。Adaptation,6(2),158-171。 | 20. | Raybourn, E. A.(2014)。A new paradigm for serious games: Transmedia learning for more effective training and education。Journal of Computational Science,5(3),471-481。 | 21. | Roorda, R.(1997)。Sites and Senses of Writing in Nature。College English,59(4),385-407。 | 22. | Shimazu, N.(2008)。Fiction as nature writing: nature strikes back in Through the act of the rain forest。九州工業大学情報工学部紀要. 人間科学篇,21,9-63。 | 23. | Technical Communication Quarterly(2003)。Guest editors' column。Technical Communication Quarterly,12(4),365-368。 | 24. | Zaluczkowska, A.、Robinson, L.(2013)。Bolton Storyworld--You make the story? Assessing a transmedia narrative/work in progress。Journal of Media Practice,14(4),257-277。 | 25. | Sinervo, K. A.(2016)。Gotham on the Ground: Transmedia Meets Topography in the Environments of the Arkham Videogame Series。Wide Screen Journal,6(1),1-26。 | 學位論文1. | Merlo, S.(2014)。Narrative, story, intersubjectivity: Formulating a continuum for examining transmedia storytelling(博士論文)。Murdoch University。 | 2. | Wooten, D.(2013)。How Lego constructs a cross-promotional franchise with video games(碩士論文)。The University of Wisconsin-Milwaukee。 | 3. | Deeb, H. N.(2014)。Remixing authorship copyright and capital in Hollywood's new media age(博士論文)。University of California。 | 4. | Hurtado, D. R.(2011)。"The Chronicles of Narnia" Series: Exploring Audience Involvement in an Entertainment-education Transmedia Commercial Enterprise(博士論文)。School of Communication and the Arts Regent University。 | 圖書1. | 吳明益(2012)。臺灣現代自然書寫的探索1980-2002。新北市:夏日。 延伸查詢 | 2. | Kidder, T.、Todd, R.(2013)。Good prose: The art of nonfiction: Stories and advice from a lifetime of writing and editing。New York:Random House。 | 3. | Turco, L.(1999)。The book of literary terms: The genres of fiction, drama, nonfiction, literary criticism, and scholarship。Hanover, NH:University Press of New England。 | 4. | Egenfeldt-Nielsen, S.、Smith, J. H.、Tosca, S. P.(2008)。Understanding video games: The essential introduction。Routledge。 | 5. | Iuppa, N.、Borst, T.(2007)。Story and simulations for serious games: Tales from the trenches。Burlington, MA:Elsevier/Focal Press。 | 6. | Tavinor, G.(2009)。The art of videogames。Malden, Mass:Wiley-Blackwell。 | 7. | Carr, D.、Buckingham, D.、Burn, A.、Schott, G.(2006)。Computer games: Text, narrative and play。Cambridge:Polity Press。 | 8. | Buell, Lawrence(1995)。The Environmental Imagination: Thoreau, Nature Writing, and the Formation of American Culture。The Belknap Press of Harvard University Press。 | 9. | Kidd, J.(2014)。Museums in the New Mediascape. Transmedia, Participation, Ethics。Routledge。 | 10. | Crawford, C.(2013)。Chris Crawford on interactive storytelling。Berkeley, CA:New Riders。 | 11. | Jagoda, Patrick(2016)。Network aesthetics。Chicago, IL:University of Chicago Press。 | 12. | Harvey, C. B.(2015)。Fantastic transmedia: Narrative, play and memory across science fiction and fantasy storyworlds。Palgrave Macmillan。 | 13. | Smith, Anthony N.(2018)。Storytelling industries: Narrative production in the 21st century。Palgrave Macmillan。 | 14. | Zeiser, A.(2015)。Transmedia marketing: From film and TV to games and digital media。Focal Press。 | 15. | Freeman, M.(2017)。Historicising transmedia storytelling: Early twentiethcentury transmedia story worlds。Routeldge。 | 16. | 李柏黎、嚴可婷、永原康史(2018)。資訊視覺化設計的潮流:資訊與圖解的近代史。雄獅美術。 延伸查詢 | 17. | Higgins, R.(2017)。Thoreau and the Language of Trees。University of California Press。 | 18. | Levenson, Jill L.、Ormsby, Robert(2017)。The Shakespearean World。Routledge。 | 19. | McErlean, K.(2018)。Interactive Narratives and Transmedia Storytelling: Creating Immersive Stories Across New Media Platforms。Routledge。 | 20. | Thoreau, H. T.(1987)。Walden。Oxford university press。 | 21. | Ryan, Marie-Laure(2006)。Avatars of story。Minneapolis, MN:University of Minnesota Press。 | 22. | Murphy, Patrick D.(2000)。Farther Afield in the Study of Nature-Oriented Literature。Charlottesville:Virginia University Press。 | 其他1. | Allan, David G.(20170712)。Walden, the anti-video game video game,https://edition.cnn.com/2017/07/12/health/walden-game-wisdom-project/index.html。 | 2. | Avery-Weir, G.(2019)。Ludus Novus 030: Transcendentalism, Gentrification, and the Procedural Rhetoric of Stardew Valley,https://ludusnovus.net/ludus-novus-030-transcendentalism-gentrification-and-the-procedural-rhetoric-of-stardew-valley-transcript/。 | 3. | Kerr, C.(2017)。Walden, A Game and Everything honored at Games for Change Awards,https://www.gamasutra.com/view/news/302886/Walden_A_Game_and_Everything_honored_at_Games_for_Change_Awards.php。 | 4. | (20180214)。Mediated experiences: An interview: Transcript,http://playtime.pem.org/mediated-experiences-an-interview-transcript/。 | 5. | Warr, P.(2017)。Walden, A Game: hummingbird spying as Henry David Thoreau,https://www.rockpapershotgun.com/walden-a-game-hummingbird-spying-as-henry-david-thoreau。 | 圖書論文1. | Raessens, J.(2005)。Computer games as participatory media culture。Handbook of computer game studies。The MIT Press。 | 2. | Buerkle, R.(2014)。Playset nostalgia: Lego Star Wars: The video game and the transgeneraltional appeal of the Lego video game franchise。Lego studies: Examining the building blocks of a transmedial phenomenon。London:Routledge。 | 3. | Booth, P.(2016)。BioShock: Rapture through transmedia。The rise of transtexts: Challenges and opportunities。London:Routledge。 | 4. | Freeman, M.(2014)。Superman: Building a transmedia world for a comic book hero。Transmedia archaeology: Storytelling in the borderlines of science fiction, comics and pulp magazines。New York, NY:Palgrave Macmillan。 | 5. | Graves, M.(2017)。The Marvel one-shots and transmedia storytelling。Make ours Marvel: Media convergence and a comics universe。Texas, TX:University of Texas Press。 | 6. | Knox, S.、Kurtz, B. W. L. D.(2016)。Texture, realism, performance: Exploring the intersection of transtexts and the contemporary sitcom。The rise of transtexts: Challenges and opportunities。London:Routledge。 | 7. | Brinker, F.(2017)。Transmedia Storytelling in the 'Marvel Cinematic Universe' and the Logics of Convergence-Era Popular Seriality。Make ours Marvel: Media convergence and a comics universe。University of Texas Press。 | 8. | Çakin, Ö.(2019)。Global narratives in Asian countries。Handbook of research on transmedia storytelling and narrative strategies。Information Science Reference。 | 9. | Canavilhas, J.(2018)。Journalism in the twenty-first century: To be or not to be transmedia?。Exploring transmedia journalism in the digital age。Information Science Reference。 | 10. | Caracciolo, M.(2019)。Edgar Allan Poe simulators: On dream logic, game narratives, and poesque atmospheres。Intermedia games: Games inter media: Video games and intermediality。Bloomsbury。 | 11. | Ciancia, M.、Mattei, M.(2018)。Tell Me a Story, but It Should Be Real!: Design Practice in Transmedia Journalism。Exploring Transmedia Journalism in the Digital Age。Information Science Reference。 | 12. | Duret, Christophe(2019)。Transfictionality, Thetic Space, and Doctrinal Transtexts: The Procedural Expansion of Gor in Second Life's Gorean Role-playing Games。Intermedia Games-Games Inter Media: Video Games and Intermediality。Bloomsbury。 | 13. | Elkington, T.(2009)。Too Many Cooks: Media Convergence and Self-Defeating Adaptations。The Video Game Theory Reader。Routledge。 | 14. | Fuchs, F.、Thoss, J.(2019)。[Intermedia games: Games inter media: Video games and intermediality] Introduction。Intermedia games: Games inter media: Video games and intermediality。Bloomsbury。 | 15. | Gambarato, R. R.(2018)。Transmedia Journalism and the City: Participation, Information, and Storytelling Within the Urban Fabric。Exploring Transmedia Journalism in the Digital Age。Information Science Reference。 | 16. | Gambarato, R. R.(2019)。Transmedia Journalism: The Potentialities of Transmedia Dynamics in the News Coverage of Planned Events。The Routledge Companion to Transmedia Studies。Routledge。 | 17. | Gambarato, R. R.、Alzamora, G. C.、Tárcia, L. T. P.(2018)。2016 Rio Summer Olympics and the Transmedia Journalism of Planned Events。Exploring Transmedia Journalism in the Digital Age。Information Science Reference。 | 18. | Godulla, A.、Wolf, C.(2018)。Future of Food: Transmedia Strategies of National Geographic。Exploring Transmedia Journalism in the Digital Age。Information Science Reference。 | 19. | Grodal, T.(2003)。Stories for Eye, Ear, and Muscles: Video Games, Media, and Embodied Experiences。The Video Game Theory Reader。Routledge。 | 20. | Juul, J.(2005)。Games telling stories?。Handbook of computer game studies。The MIT Press。 | 21. | Möring, S.、De Mutiis, M.(2019)。Camera Ludica: Reflections on Photography in Video Games。Intermedia Games--Games Inter Media: Video games and intermediality。Bloomsbury。 | 22. | Oktan, A.(2019)。Transmedia and the Vagueness of Narrative Structure。Handbook of Research on Transmedia Storytelling and Narrative Strategies。Information Science Reference。 | 23. | Pase, A. F.、Goss, B. M.、Tietzmann, R.(2018)。A Matter of Time: Transmedia Journalism Challenges。Exploring transmedia journalism in the digital age。Information Science Reference。 | 24. | Raynauld, I.(2005)。Click reading: Screenwriting and screen-reading practices in film and multimedia fictions。Handbook of computer game studies。The MIT Press。 | 25. | Resuloğlu, Filiz(2019)。A Song of Transmedia Storytelling: A Case Study on Game of Thrones TV Series。Handbook of Research on Transmedia Storytelling and Narrative Strategies。Information Science Reference。 | 26. | Rodríguez, N. L.(2018)。Immersive Journalism Design Within a Transmedia Space。Exploring Transmedia Journalism in the Digital Age。Information Science Reference。 | 27. | Şener, N. K.(2019)。To Think Future of Journalism With Virtual Reality。Handbook of research on transmedia storytelling and narrative strategies。Information Science Reference。 | 28. | Yimaz, R.、Ciğerci, F. M.(2019)。A Brief History of Storytelling: From Primitive Dance to Digital Narration。Handbook of research on transmedia storytelling and narrative strategies。Information Science Reference。 | 29. | West, T.(2012)。Music and designed sound。The Routledge handbook of multimodal analysis。Routledge。 | 30. | Arsenault, D.、Wolf, M. J. P.(2009)。In the Frame of the Magic Cycle: The Circle(s) of Gameplay。The video game theory reader。Routledge。 | |
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