| 期刊論文1. | Robins, A.、Rountree, J.、Rountree, N.(2003)。Learning and Teaching Programming: A Review and Discussion。Computer Science Education,13(2),137-172。 | 2. | Teal, R.(2010)。Developing a (non-linear) practice of design thinking。International Journal of Art & Design Education,29(3),294-302。 | 3. | Charles, R. E.、Runco, M. A.(2001)。Developmental trends in the evaluative and divergent thinking of children。Creativity Research Journal,13,417-437。 | 4. | Brown, T.、Wyatt, J.(2010)。Design thinking for social innovation。Stanford Social Innovation Review,8(1),30-35。 | 5. | Ismail, M. N.、Ngah, N. A.、Umar, I. N.(2010)。Instructional strategy in the teaching of computer programming: A need assessment analyses。The Turkish Online Journal of Educational Technology,9(2),125-131。 | 6. | Xinogalos, S.(2012)。An evaluation of knowledge transfer from microworld programming to conventional programming。Journal of Educational Computing Research,47(3),251-277。 | 7. | Choi, H. H.、Kim, M. J.(2017)。The effects of analogical and metaphorical reasoning on design thinking。Thinking Skills and Creativity,23,29-41。 | 8. | Buitrago Flórez, F.、Casallas, R.、Hernández, M.、Reyes, A.、Restrepo, S.、Danies, G.(2017)。Changing a generation's way of thinking: Teaching computational thinking through programming。Review of Educational Research,87(4),834-860。 | 9. | Reinbold, S.(2013)。Using the ADDIE model in designing library instruction。Medical Reference Services Quarterly,32(3),244-256。 | 10. | Topalli, D.、Cagiltay, N. E.(2018)。Improving programming skills in engineering education through problem-based game projects with Scratch。Computers & Education,120,64-74。 | 11. | Brown, Tim(2008)。Design thinking。Harvard Business Review,86(6),84-92。 | 12. | Cropley, A. J.(2006)。In praise of convergent thinking。Creativity Research Journal,18(3),391-404。 | 13. | Campbell, P. C.(2014)。Modifying ADDIE: Incorporating new technologies in library instruction。Public Services Quarterly,10(2),138-149。 | 14. | Barak, M.(2018)。Are digital natives open to change? Examining flexible thinking and resistance to change。Computers & Education,121,115-123。 | 15. | Aytug, Z. G.、Rua, T.、Brazeal, D. V.、Almaraz, J. A.、González, C. B.(2018)。A socio-cultural approach to multicultural experience: Why interactions matter for creative thinking but exposures don't。International Journal of Intercultural Relations,64,29-42。 | 16. | Cheung, L.(2016)。Using the ADDIE model of instructional design to teach chest radiograph interpretation。Journal of Biomedical Education,2016,(9502572)1-(9502572)6。 | 17. | Chiriac, E. H.、Gronström, K.(2012)。Teachers' leadership and students' experience of group work。Teachers and Teaching: Theory and Practice,18(3),345-363。 | 18. | Deek, F. P.(1999)。The software process: A parallel approach through problem solving and program development。Computer Science Education,9(1),43-70。 | 19. | Easter, J.、Bailey, S.、Klages, G.(2014)。Faculty and librarians unite! How two librarians and one faculty member developed an information literacy strategy for distance education students。Journal of Library & Information Services in Distance Learning,8(3/4),242-262。 | 20. | Kessler, C. M.、Anderson, J. R.(1986)。Learning flow of control: Recursive and iterative procedures。Human-Computer Interaction,2,136-166。 | 21. | Khalil, M. K.、Elkhider, I. A.(2016)。Applying learning theories and instructional design models for effective instruction。Advances in physiology education,40(2),147-156。 | 22. | Kutnick, P.、Blatchford, P.、Baines, E.(2002)。Pupil groupings in primary school classrooms: Sites for learning and social pedagogy?。British Educational Research Journal,28(2),187-206。 | 23. | Lister, R.、Adams, E. S.、Fitzgerald, S.、Fone, W.、Hamer, J.、Lindholm, M.、McCartney, R.、Moström, J. E.、Sanders, K.、Seppälä, O.、Simon, B.、Thomas, L.(2004)。A multi-national study of reading and tracing skills in novice programmers。SIGCSE Bulletin,36(4),119-150。 | 24. | Hess, A. Nichols、Greer, K.(2016)。Designing for engagement: Using the ADDIE model to integrate high-impact practices into an online information literacy course。Communications in Information Literacy,10(2),264-282。 | 25. | Pears, A.、Seidman, S.、Malmi, L.、Mannila, L.、Adams, E.、Bennedsen, J.(2007)。A survey of literature on the teaching of introductory programming。ACM SIGCSE Bulletin,39(4),204-223。 | 26. | Saeli, M.、Perrenet, J.、Jochems, W. M.、Zwaneveld, B.(2011)。Teaching programming in secondary school: A pedagogical content knowledge perspective。Informatics in Education,10,73-88。 | 27. | Summey, T. P.、Valenti, S.(2013)。But we don't have an instructional designer: Designing online library instruction using ISD techniques。Journal of Library & Information Services in Distance Learning,7(1/2),169-182。 | 28. | Supanc, M.、Völlinger, V. A.、Brunstein, J. C.(2017)。High-structure versus low-structure cooperative learning in introductory psychology classes for student teachers: Effects on conceptual knowledge, self-perceived competence, and subjective task values。Learning and Instruction,50,75-84。 | 29. | De Raadt, M.(2007)。A Review of Australasian Investigations into Problem Solving and the Novice Programmer。Computer Science Education,17(3),201-213。 | 會議論文1. | Li, Frederick W. B.、Watson, Christopher(2011)。Game-based concept visualization for learning programming。The 3rd international ACM workshop on Multimedia Technologies for Distance Learning,37-42。 | 2. | Syslo, M.(2015)。From algorithmic to computational thinking: On the way for computing for all students。 | 3. | Vihavainen, A.、Airaksinen, J.、Watson, C.(2014)。A systematic review of approaches for teaching introductory programming and their influence on success19-26。 | 4. | Werner, L.、Denner, J.、Campe, S.、Kawamoto, D.(2012)。The fairly performance assessment: Measuring computational thinking in middle school215-220。 | 圖書1. | Papert, S.(1993)。Mindstorms: Children, computers and powerful ideas。Brighton:Basic Books。 | 2. | Brown, Tim(2009)。Change by design: How design thinking transforms organizations and inspires innovation。Harper Collins Publisher。 | 3. | Branch, Robert Maribe(2009)。Instructional design: The ADDIE approach。Springer Science and Business Media。 | 其他1. | Goldman, S.,Roth, B.(2010)。Destination, imagination & the fires within: Design thinking in a middle school classroom,http://stanford.edu/dept/SUSE/taking-design/proposals/Destination_Imagination_the_Fire_Within.pdf。 | 2. | 馮靖惠(20190122)。教育部推大專生修程式設計108年目標為比例50%,https://udn.com/news/story/7266/3607389。 延伸查詢 | 3. | Design Council(20190903)。The Double Diamond: 15 years on,https://www.designcouncil.org.uk/news-opinion/double-diamond-15-years。 | 4. | French Academy of Sciences(2013)。Teaching computer science in France, tomorrow can't wait,http://www.academie-sciences.fr/pdf/rapport/rads_0513gb.pdf。 | 5. | Hasso Plattner Institute of Design(2013)。Bootcamp Bootleg,Stanford University。 | |