|
參考文獻 中文部份 李正緯、黃俊堯(1999)。網路環境下2D及3D場景整合瀏覽技術之研究。碩士論文。淡江大學資訊工程學系,新北市。 李宗翰、陳慈安、許桂樹(2000)。互動式擴增實境技術應用於數位館藏導覽系統之研究。第十七屆資訊管理暨實務研討會。 林研詩(2015)。虛擬實境產業起飛-帶動創新科技與軟硬整合商機浮現。經濟部技術處報告。工研院(IEK),台北市。 馮瓊儀、朱信、張秀如、梁嘉慧、黃維仲、周桂如(2010)。懷舊治療於改善老年人憂鬱、身心健康及孤寂感之成效探討-文獻回顧,精神衛生護理雜誌,5(1),P13 – 20。 李晶、姚大偉、羅雅馨(2012)。不同高齡者活動參與類型之休閒效益體驗差異分析,設計研究學報,5,P90 – 102。 林靈宏、張魁峰(2006)。消費者行為學。台北:五南。 許皆清、吳寧遠(2000)。老人生活需求之研究─以台南市松柏育樂中心松柏學苑為例。碩士論文。國立中山大學中山學術研究所,台北市。 蔡佳虹、蔡進發(2010)。使用者使用社群網站之行為模式-認知、情感與行為的觀點。碩士論文。嘉義大學企業管理研究所。 英文部份 Agarwal, R. and Prasad, J. (1998). A conceptual and operational definition of personal innovativeness in the domain of information technology. Information Systems Research, 9(2), 204-215. Ahn, T., Ryu, S., & Han, I. (2007). The impact of web quality and playfulness on user acceptance of online retailing. Information & Management, 44(3), 263-275. Allen, N. J., and Meyer, J. P. (1990). The measurement and antecedents of affective, continuance and normative commitment to the organization. Journal of Occupational Psychology, 63(1), 1-18. Azuma, R. T. (1997). A Survey of Augmented Reality. Hughes Research Laboratories. In Presence: Teleoperators and Virtual Environments 6, 4 355-385. Barnett, L. A. (1990). Playfulness: Definition, Design, and Measurement. Play & Culture, 3(4), 319-336. Bem, D. J. (1972). Self-perception Theory, Advance in Experimental Social Psychology. Advances in Experimental Social Psychology, 6, 1-62. Billinghurst, M., Kato, H., & Poupyrev, I. (2001). The magic book: A transitional AR interface. Comp. Graph, 25, 745–753 Burdea, G., & Coiffet, P. (1995). Virtual Reality Technology. Proceedings IEEE, 523-524 Carlos, F., Sergio, I.S., & Carlos, O. (2019). The impact of virtual, augmented and mixed reality technologies on the customer experience. J. Business Res, 100, 547–560. Chen, K., & Yen, D. C. (2004). Improving the quality of online presence through interactivity. Information and Management, 42(1), 217-226. Chen, L. D., Gillenson, M. L., & Sherrell, D. L. (2002). Enticing online consumers: An extended technology acceptance perspective. Information & Management, 39(8), 705-719. Cheung, C. M., Lee, M. K., & Rabjohn, N. (2008). The impact of electronic word-of-mouth : the adoption of online opinions in online customer communities. Internet Research, 18(3), 229-247. Chien, S. C., Chang, S. T., & Wan, S. (2010). A study on the trend of toy development for the elderly. NTUE, 1-8. Cho, V. (2006). A study of the roles of trusts and risks in information-oriented online legal services using an integrated model. Information and Management, 43(4), 502-520. Crespi, I. (1971). What kinds of attitude measures are predictive of behavior? Public Opinion Quarterly, 35(3), 327-334. Csikszentmihalyi, M. (1975). Beyond Boredom and Anxiet. San Francisco Washington London: Jossey-Bass. Cutler, C., Hicks, B., & Innes, A. (2016). Does digital gaming enable healthy aging for community-dwelling people with dementia? Games Cult, 11, 104–129. Davis, F. D. (1986). A technology acceptance model for empirically testing new end-user information systems: theory and results, Massachusetts Institute of Technology. Davis, F. D., Bagozzi, R. P., & Warshaw, P. R. (1989). User acceptance of computer technology: A comparison of two theoretical models. Management Science, 38(8), 982-1003. Fornell, C. and Larcker, D. F. (1981). Structural equation models with unobservable variables and measurement error: Algebra and statistics, Journal of Marketing Research, 382-388. Fujiwara, E., Otsuka, K., Sakai, A., Hoshi, K., Sekiai, S., Kamisaki, M., & Chida, F. (2012). Usefulness of reminiscence therapy for community mental health. Psychiatry Clin Neurosci, 66, 74–79. Greer, B. G. (2000). Psychological and support functions of an e-mail mailing list for persons with cerebral palsy. CyberPsychology & Behavior, 3(2), 221-235. Haight, B. K. and Burnside, I. (1993). Reminiscence and life review:Explaining the differences. Archives of Psychiatric Nursing, 7(2), pp. 91-98. Hair, J. F., Anderson, R. E., Tatham, R. L., & Black, W. C. (1998). Multivariate Analysis. Englewood: Prentice Hall International. Haslam, C., Haslam, S. A., Ysseldyk, R., McCloskey, L., Pfisterer, K., & Brown, S. G. (2014). Social identification moderates cognitive health and well-being following story- and song-based reminiscence. Aging & Mental Health, 18(4), pp.425-434. Hsu, C. L. and Lin, J. C. ( 2008). Acceptance of blog usage:The roles of technology acceptance, social influence and knowledge sharing motivation. Information & Management, 45(1), 65-74. Huang, S.L., Li, C.M., Yang, C.Y., & Chen, J.J. (2009). Application of reminiscence treatment on older people with dementia: A case study in Pingtung. J. Nurs. Res, 17, 112–119. Jo, H. and Song, E. (2015). The effect of reminiscence therapy on depression, quality of life, ego-integrity, social behavior function, and activities of daily living in elderly patients with mild dementia. Educ. Gerontol, 41, 1–13. Johnson, R. A. (1999). Reminiscence therapy. In Gloria, M. B. & Joanne, C. M.(Eds.)Nursing intervention-effective nursing treatments(3rd ed.)Philadephia: Sanders, W. B. Jones, M. A., Mothersbaugh, D. L. & Beatty, S. E. (2002). Why customers stay: Measuring the underlying dimensions of services switching costs and managing their differential strategic outcomes. Journal of Business Research, 55(6), 441-450. Karimi,H., Dolatshahee, B., Momeni, K., Khodabakhshi, A., Rezaei M., & Kamrani, A. A. (2010). Effectiveness of integrative and instrumental reminiscence therapies on depression symptoms reduction in institutionalized older adults: An empirical study. Aging & Mental Health, 14, Issue 7, 881-887 Kovach, C. (1991). Reminiscence: Exploring the Origins, Processes, and Consequences. Wiley Online Library, 26(3), 14-20. Li, C., Yao, D.W. & Lo, Y. H. (2012). The leisure benefits of the different activity types for elderly. Journal of Design Research, 5, 90-102. Liao, S., Shao, Y. P., Wang, H., & Chen, A. (1999). The adoption of virtual banking: an empirical study. International journal of Information Management, 19(1),63-74. Limayem, M., Khalifa, M., & Frini, A. (2000). What makes consumers buy from internet? A longitudinal study of online shopping. Systems, Man and Cybernetics, Part A: Systems and Humans, IEEE Transactions on, 30(4), 421-432. Lin, C. S., Wu, S., & Tsai, R. J. (2005). Integrating perceived playfulness into expectation-confirmation model for web portal context, Information and Management, 42(5), 683-693. Lin, J. C. C. and Lu, H. (2000). Towards an understanding of the behavioural intention to use a web site. International Journal of Information Management, 20(3), 197-208. Lou, V. W., & Choy, J. C. (2014). Factorial structure and psychometric properties of a brief version of the reminiscence functions scale with Chinese older adults. Aging & Mental Health, 18(4), pp. 531-536. Moon, J. W. and Kim, Y. G. (2001). Extending the TAM for a world-wide-web context. Information & Management, 38(4), 217-230. Moore, C. G. and Benbasat, I. (1991). Development of an instrument to measure the perceptions of adopting an information technology innovation. Information Systems Research, 2(3), 192-222. Nunnally, J.C. (1978). Psychometric Theory. New York: McGraw-Hill. Parker, R. M., Baker, D. W., Williams, M. V., & Nurss, J. R. (1995). The test of functional health literacy in adults:A new instrument for measuring patients’ literacy skills. Journal of General Internal Medicine, 10, pages537–541. Preece, J., (1999). Empathic communities: balancing emotional and factual communication. Interacting with Computers, 12(1), 63-77. Rice, M. (1997). What makes users revisit a web site? retrieved from http://business.highbeam.com/137540/article-1G1-19527225/makes-users-revisit-web-site Riemenschneider, C. K., Harrison, D. A., & Mykytyn, Jr. P. P. (2003). Understanding IT adoption decisions in small business: integrating current theories. Information & Management, 40(4), 269-285. Rosenberg, M. J., Hovland, C. I., McGuire, W. J., Abelson, R. P., & Brehm, J. W. (1960). Attitude Organization and Change. New Haven: Yale University Press. Santo, B. (2020). Reality on Display: VR, AR, and MR. EE Times DESIGNLINES EELIFE. Sedikides, C., Wildschut, T., Arndt, Jamie., & Routledge, C. (2008). Nostalgia: past, present, and future. Psychological Science, 17(5), 304-307. Sellers, S.C. and Stork, P.B. (1997). Reminiscence as an intervention: Rediscovering the essence of nursing. Nurs. Forum, 32, 17–23. Shin, D. H. and Kim, W. Y. (2008). Forecasting customer switching intention in mobile service: An exploratory study of predictive factors in mobile number portability. Technological Forecasting and Social Change, 75(6), 854-874. Subramaniam, P., Woods, B., & Whitaker, C. (2014). Life review and life story books for people with mild to moderate dementia: A randomised controlled trial. Aging Ment. Health, 18, 363–375. Takacs, S. J., & Freiden, J. B. (1998). Changes on the electronic frontier: growth and opportunity of the world-wide web. Journal of Marketing Theory and Practice, 6(3), 24-37. Thomson, M., MacInnis, D. J., & Park, C. W. (2005). The ties that bind: Measuring the strength of consumers’ emotional attachments to brands. Journal of Consumer Psychology, 15(1), 77-91. Tornatzky, L. G., & Klein, K. J. (1982). Innovation characteristics and innovation adoption-implementation: a meta-analysis of findings. Engineering Management, IEEE Transactions on, (1), 28-45. Tsai, C.H. and Tsai, C.F. (2015). A behavioral model of users’ usage of social network website–The viewpoints of cognition, affect, and behavior. In Proceedings of the 2015 National Central Library (NCL), Taipei, Taiwan, 1-16. Tsao, Y.C., Shu, C.C., & Lan, T. S. (2019). Development of a reminiscence therapy system for the elderly using the integration of virtual reality and augmented reality. Sustainability, 11, 4792. Van Krevelen, D.W.F., & Poelman, R. (2010). A survey of augmented reality technologies, applications and limitations. The International Journal of Virtual Reality, 9(2), 1–20. Venkatesh, V., Morris, M. G., Davis, G. B., & Davis, F. D. (2003). User acceptance of information technology: Toward a unified view. MIS quarterly, 27(3), 425-478. Wang, Y. S., Wang, Y. M., Lin, H. H., & Tang, T. I. (2003). Determinants of user acceptance of internet banking: An empirical study. International Journal of Service Industry Management, 14(5), 501-519. Wirtz, J., & Bateson, J. E. (1999). Consumer satisfaction with services: integrating the environment perspective in services marketing into the traditional disconfirmation Paradigm. Journal of Business Research, 44(1), 55-66. Wirtz, J., Mattila, A. S., & Tan, R. L. (2000). The moderating role of target arousal on the impact of affect on satisfaction: An examination in the context of service experiences. Journal of Retailing, 76(3), 347-365. Wixom, B. H. and Todd, P. A. (2005). A theoretical integration of user satisfaction and technology acceptance. Information Systems Research, 16(1), 85-102. Yiu, C. S., Grant, K., & Edgar, D. (2007). Factors affecting the adoption of internet banking in Hong Kong: Implications for the banking sector. International Journal of Information Management, 27(5), 336-351. 網站部分 亞健康老人(Nestle Web 2020 https://www.nestle.com.tw/zh- TW/brands/nutritionhealth/know/know05) 國家發展委員會「中華民國人口推估(2018至2065年)」(https://pop-proj.ndc.gov.tw/chart.aspx?c=10&uid=66&pid=60) 英國BBC公司介紹義大利看不見的虛擬城市(https://scanlabprojects.co.uk/) 財團法人國家政策研究基金會(https://www.npf.org.tw/13/8108) 痞客邦(http://technews.tw/2016/04/05/5-applications-of-vr/) 懷舊維基百科定義(https://zh.wikipedia.org/wiki/%E6%87%B7%E8%88%8A) 社團法人中華民國精神衛生護理學會電子報 王靜枝 國立成功大學醫學院護理學系副教授懷舊治療於老人心理健康之應用(http://www.psynurse.org.tw/upload/Epaper/8/e_paper_03.htm) YouTube所播放的Microsoft Hololens Project XRay Demo介紹影片(https://www.youtube.com/watch?v=8v78vSaQH8U&feature=emb_logo)
|