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題名:科跨媒介下的文類移轉:電玩《哈利波特:神秘的魔法石》之敘事分析
書刊名:傳播與管理研究
作者:陳智先
作者(外文):Chen, Chih-Hsien
出版日期:2007
卷期:7:1
頁次:頁79-112
主題關鍵詞:文本哈利波特故事敘事分析電腦遊戲Computer gamesHarry PotterNarrative analysisStoryText
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(1) 博士論文(0) 專書(1) 專書論文(0)
  • 排除自我引用排除自我引用:1
  • 共同引用共同引用:0
  • 點閱點閱:15
跨媒介產製已形成當今媒體娛樂工業的獨特現象,使得同一故事文本以多樣媒介形式呈現也構成現今人們普遍的閱聽經驗。受到新科技發展影響,電玩逐漸佔據產品鍊終端之角色。然而,當這些故事文本移轉成為電玩後,其文本樣態產生了何種變化?電玩是否能「說故事」? 本文以電腦遊戲《哈利波特:神秘的魔法石》為案例,運用敘事理論進行分析,以探索電腦遊戲與敘事之關係。本文發現,電腦遊戲與敘事關係之討論,須納入電玩內容類型因素之考量。而從敘事元素、元素組織及整體敘事特質三層面進行剖析,發現此一遊戲的確具有傳統敘事所需之基本元素與組織架構,同時,在其整體敘事特質上也具有規則性。
Since cross--media production became a unique feature in contemporary entertainment industry, same text carried out in various media forms has become a common experience to the audience. At the same time, computer games become the last product in the media production chain. However, can computer games “tell” the same stories as original texts? This paper aims to explore the narratives of the computer game “Harry Potter and the philosopher’s stone”. The results show that the type of games should be concerned while discussing the narrative of the computer games. In addition, this game has the similar elements and structures to traditional narrative, also possess some prototypes in its narrative.
期刊論文
1.孔令芳、蔣鏡明(1997)。角色扮演遊戲新手上路篇暨名詞解釋。電腦玩家,71期,122-128。  延伸查詢new window
2.Aarseth, E.(2006)。The culture and business of cross-media productions。Popular Communication,4(3),203-211。  new window
3.Jenkins, H.(2003)。Transmedia storytelling。Technology Review[Online].。  new window
4.Murray, J. H.(2006)。Toward a cultural theory of gaming: digital games and co-evolution of media,mind, and culture。Popular Communication,4(3),185-202。  new window
5.Ryan, M. L.(1997)。Interactive Drama: Narrativity in a Highly Interactive Environment。Modern Fiction Studies,43(3),677-707。  new window
6.Rybacki, K.、Rybacki, D.(1991)。The narrative approach。Communication criticism: Approaches and genres,106-129。  new window
學位論文
1.李映(2000)。解讀迪士尼動畫電影中的社會意涵--以1989-1999年為例(碩士論文)。中國文化大學。  延伸查詢new window
2.周榮(1998)。電腦角色扮演遊戲中的神話原型之研究(碩士論文)。國立交通大學。  延伸查詢new window
圖書
1.Fisher, Walter R.(1987)。Human communication narration: Toward a philosophy of reason, value, and action。Columbia, SC:University of South Carolina Press。  new window
2.Foss, Sonja K.(1989)。Rhetorical Criticism: Exploration and Practice。Illinois:Waveland Press。  new window
3.Chatman, Seymour B.(1978)。Story and Discourse: Narrative Structure in Fiction and Film。Cornell University Press。  new window
4.Berger, Arthur Asa(1997)。Narratives in Popular Culture, Media, and Everyday Life。Sage Publications。  new window
5.Murray, Janet Horowitz(1997)。Hamlet on the Holodeck: The Future of Narrative in Cyberspace。Free Press。  new window
6.彭倩文、Rowling, J. K.(2000)。哈利波特:神祕的魔法石。臺北。  延伸查詢new window
7.Friedman, T.(1996)。Making sense of software: Computer games and interactive textuality。Cybersociety: Computer-mediated communication and community。Thousands Oaks, CA。  new window
8.Jensen, J. F.(1988)。Adventure in Computerville: Games,Inter-Action & High Tech Paranoia I Arkadia。Copenhagen:。  new window
9.Juul, J.(2003)。The game, the player, the world: Looking for a heart of gameness。Level up. Digital games research conference。Utrecht, Netherlands。  new window
10.Ryan, M. L.(2004)。Will new media produce new narrative?。Narrative across media: The language of storytelling。London。  new window
圖書論文
1.Aarseth, E.(2004)。Quest games as post-narrative discourse。Narrative across media: The language of storytelling。University of Nebraska Press。  new window
 
 
 
 
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