There are nearly 200 teams from different universities/colleges participating in the University Volleyball Tournament. To facilitate program scheduling and game results keeping efficiency, as well as to minimize manpower used in arranging meetings, the authors developed an internet-based game programming system. This system allows on-line game results keeping and clarifies procedural information. Three levels of authorization are regulated for the system. Among which, the administrator is given the maximum capacity with the main function being game schedules arrangement. Using the account ID and password provided by the administrator, division heads are able to log on internet and key in game scores. The system can then come up with team ranks to be further used in the next year’s program scheduling, which indeed makes the tournament processes available on line. The general users can only browse through results of the games. They help double check the records and report errors to the division heads upon discovery. By implementing the system, the organizers of the tournament are able to cut down paper usage and discussion time wasted in meetings, to improve scheduling efficiency, and to reduce mistakes. Additionally, by making tournament information available on the internet and maintaining scores on line, they save human resources, complying the current energy conservation and environment caring trends.