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題名:從群眾集資平臺的社會行動看數位敘事:以flying V為例
書刊名:傳播管理學刊
作者:黃筱茵王泰俐 引用關係
作者(外文):Huang, Hsiao-yingWang, Tai-li
出版日期:2013
卷期:14:1
頁次:頁45-62
主題關鍵詞:群眾集資數位敘事社會行動CrowdfundingDigital narrativeSocial action
原始連結:連回原系統網址new window
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  • 共同引用共同引用:4
  • 點閱點閱:43
數位時代的關鍵在於是否能經由數位科技,進行書寫行動,並透過社會網絡參與公眾事務。數位敘事因此成為驅動社會行動的關鍵。本研究探討臺灣群眾集資平臺flying V以及平臺上21個成功的社會文化集資案例,如何運用數位敘事進行社會行動的敘事。 研究發現群眾集資平臺運用參與式網站的特性,以完全圖示的敘事型態以及網絡連結的敘事型態作為平臺的敘事主軸。集資案的敘事文本則在平臺的大敘事架構下,具備五種要素:我(們)是誰、什麼樣的經驗引導或啟發我(們)、我(們)想到什麼問題、我(們)要用什麼樣的方式解決、以及我(們)如何實踐作為敘事基礎,並透過文字與影音兩種敘事方法,發展周圍分支的敘事類型。至於角色、場景與情結,研究發現提案者透過不同的符號組合成敘事,但仍然在文本設計者的設定中進行。平臺使用者就在瀏覽、提案與贊助的行動敘事下進行活動。而平臺經營者與集資提案者兩方共創敘事圈,形成互動敘事的型態。提案者用自身的社會行動作為敘事再現,將閱聽眾引領至特定情境之中,說服閱聽眾支持集資案,進行社會行動。因此數位敘事的運用成為群眾集資平臺社會行動成敗關鍵。
One of the key abilities of digital era is to write narratives via digital technology and to be involved in public issues through social networks. Digital narrative therefore becomes an important factor to drive social actions. This paper explored how digital narrative was adopted to shape social action in flying V, a crowdfunding platform in Taiwan. Using 21 narrative stories as case studies, this paper found that crowdfunding platform is characteristic of participatory website features, using complete graph and network types of digital narrative as the core structure of narratives. Five basic components were found on crowdfunding site narratives, including who we are, what experience inspired me/us, what the problem we saw, what methods can be conducted to solve the problem and how we will practice the project. The narratives could be exhibited through texts or videos and became the vector with side branches type of digital narrative. In addition, although funders could compose narratives through various combinations of symbols, the narrative was found to be restricted in the settings of text designers. Users of crowdfunding platform participated activities through the forms of browsing, funding, and supporting. Platform manager and funders co-created the narrative circles and completed an interactive narrative process. Funder took their social actions as narrative representation to lead users into a specific situation and persuade users to support the project, and further taking parts in the social actions. Thus, the use of digital narrative becomes the key point to determine the success or failure of social action in crowdfunding platforms.
期刊論文
1.Kappel, T.(2009)。Ex ante crowdfunding and the recording industry: A model for the u.s?。Loyola of Los Angeles Entertainment Law Review,29,375-385。  new window
2.Kleemann, Frank、Voß, G. Günter、Rieder, Kerstin(2008)。Un(der)paid Innovators: The Commercial Utilization of Consumer Work through Crowdsourcing。Science, Technology & Innovation Studies,4(1),5-26。  new window
3.Ordanini, Andrea、Miceli, Lucia、Pizzetti, Marta、Parasuraman, A.(2011)。Crowd-funding: transforming customers into investors through innovative service platforms。Journal of Service Management,22(4),443-470。  new window
4.Pope, Nikki D.(2011)。Crowdfunding Microstartups: It’s Time for the Securities and Exchange Commission to Approve a Small Offering Exemption。University of Pennsylvania, Journal of Business Law,13(4),101-129。  new window
5.Ryan, M.-L.(2002)。Beyond Myth and Metaphor: Narrative in Digital Media。Poetics Today,23(4),581-609。  new window
6.Walther, J. B.、Jung, J. W.(2012)。Communication Processes in Participatory Websites。Journal of Computer-Mediated Communication,18(1),2-15。  new window
7.黃齡儀(20090100)。數位時代之空間-時間敘事結構初探:以Façade網站為例。資訊社會研究,16,135-160。new window  延伸查詢new window
研究報告
1.盧非易(2011)。故事雲:數位說故事模式的實驗研究。  延伸查詢new window
2.Gerber, E.、Hui, J. S.、Kuo, P.(2012)。Crowdfunding: Why People are Motivated to Post and Fund Projects on Crowdfunding Platforms。  new window
圖書
1.Ryan, M.-L.(2001)。Narrative as virtual reality: immersion and interactivity in literature and electronic media。Baltimore, Md.:Johns Hopkins University Press。  new window
2.Bawden, D.(2008)。Origins and Concepts of Digital Literacy。Digital Literacies。  new window
3.Davies, J.、Merchant, G.(2007)。Looking from the inside out: academic blogging as new literacy。A New Literacies Sampler。New York:Peter Lang。  new window
4.Hartley, J.、McWilliam, K.(2009)。Story Circle: Digital Storytelling Around the World。Chichester, West Sussex, U .K.:Malden, Mass.:Wiley-Blackwell。  new window
5.Martin, A.(2006)。Literacies for the digital age。Digital literacies for learning。London:Facet Publishing。  new window
6.Miller, C. R.、Shepherd, D.(2005)。Blogging for Social Action: A Genre Analysis of the Weblog。Into the Blogosphere: Rhetoric, Community, and Culture of Weblogs。  new window
7.Laurel, Brenda K.(1991)。Computers as theatre。Addison-Wesley。  new window
8.Wimmer, Roger D.、Dominick, Joseph R.(2000)。Mass Media Research: An Introduction。Belmont, California:Wadsworth Publishing Company。  new window
9.Aarseth, Espen J.(1997)。Cybertext: Perspectives on Ergodic Literature。Baltimore, Maryland:Johns Hopkins University Press。  new window
10.Chatman, Seymour B.(1978)。Story and Discourse: Narrative Structure in Fiction and Film。Cornell University Press。  new window
11.Todorov, T.(1969)。Grammar of narrative。The Hague, Netherlands:Mouton。  new window
12.Nelson, Theodor H.(1987)。Computer Lib/ Dream Machines。Seattle, Wash:Microsoft Press。  new window
其他
1.Belleflamme, P.,Lambert, T.,Schwienbacher, A.(2010)。Crowdflmding: Tapping the Right Crowd,http://ssrn.com/abstract=1578175, 2013/04/26。  new window
2.Rubinton, Brian J.(2011)。Crowdfunding: Disintermediated Investment Banking,http://dx.doi.org/10.2139/ssm.1807204, 2013/04/26。  new window
圖書論文
1.Rafaeli, S.(1998)。Interactivity: From New Media to Communication。Advancing Communication Science: Merging Mass and Interpersonal Processes。Thousand Oaks, CA:Sage。  new window
 
 
 
 
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