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題名:導入認知風格之遊戲式學習輔助系統對學習成效影響之探究
書刊名:教育科技與學習
作者:范含芸吳佳娣黃思華楊忠曉
作者(外文):Fan, Han-yunWu, Chia-tiHuang, Tzu-huaYang, Chung-hsiao
出版日期:2016
卷期:4:1
頁次:頁59-86
主題關鍵詞:遊戲式學習認知風格電腦輔助教學Game based learningCognitive styleComputer assisted learning
原始連結:連回原系統網址new window
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  • 點閱點閱:11
期刊論文
1.Gros, Begoña(2007)。Digital games in education: The design of game-based learning environment。Journal of Research on Technology in Education,40(1),23-38。  new window
2.Ford, Nigel、Chen, Sherry Y.(2001)。Matching/mismatching revisited: An empirical study of learning and teaching styles。British Journal of Educational Technology,32(1),5-22。  new window
3.Panoutsopoulos, H.、Sampson, D. G.(2012)。A study on exploiting commercial digital games into school context。Educational Technology & Society,15(1),15-27。  new window
4.Hwang, Gwo-Jen、Wu, Po-Han、Chen, Chi-Chang(2012)。An online game approach for improving students' learning performance in web-based problem-solving activities。Computers & Education,59(4),1246-1256。  new window
5.Yu, W. F.、She, H. C.、Lee, Y. M.(2010)。The effects of Web-based/non-Web-based problem-solving instruction and high/low achievement on students' problem-solving ability and biology achievement。Innovations in Education and Teaching International,47(2),187-199。  new window
6.Chou, Huey-Wen(2001)。Influences of Cognitive Style and Training Method on Training Effectiveness。Computers & Education,37(1),11-25。  new window
7.Kauffman, D. F.、Ge, X.、Xie, K.、Chen, C. H.(2008)。Prompting in web-based environments: Supporting self-monitoring and problem solving skills in college students。Journal of Educational Computing Research,38(2),115-137。  new window
8.Hwang, G. J.、Sung, H. Y.、Hung, C. M.、Huang, I.(2013)。A learning style perspective to investigate the necessity of developing adaptive learning systems。Educational Technology & Society,16(2),188-197。  new window
9.Lee, Catherine Hui-Min、Cheng, Yuk-Wing、Rai, Shri、Depickere, Arnold(2005)。What affect student cognitive style in the development of hypermedia learning system?。Computers & Education,45(1),1-19。  new window
10.Papastergiou, Marina(2009)。Digital game-based learning in high school computer science education: Impact on educational effectiveness and student motivation。Computers & Education,52(1),1-12。  new window
11.Zamani, B. E.、Shoghlabad, R. G.(2010)。Acceptance of the Internet by Iranian business management students。British Journal of Educational Technology,41(5),96-100。  new window
12.Liu, Tsung-Yu、Chu, Yu-Ling(2010)。Using ubiquitous games in an English listening and speaking course: Impact on learning outcomes and motivation。Computers & Education,55(2),630-643。  new window
13.Chen, S.-Y.、Macredie, R. D.(2004)。Cognitive modeling of student learning in web-based instructional programs。International Journal of human-computer Interaction,17(3),375-402。  new window
14.Li, N.、Kirkup, G.(2007)。Gender and cultural differences in Internet use: A study of China and the UK。Computers & Education,48(2),301-317。  new window
15.Reed, W. M.、Oughton, J. M.(1997)。Computer Experience and Interval-Based Hypermedia Navigation。Journal of Research on Computing in Education,30(1),38-52。  new window
16.Ford, Nigel、Chen, Sherry Y.(2000)。Individual differences, hypermedia navigation, and learning: An empirical study。Journal of Educational Multimedia and Hypermedia,9(4),281-311。  new window
17.Liu, Min、Reed, W. Michael(1995)。The Effect of Hypermedia Assisted Instruction on Second Language Learning through a Semantic-Network-Based Approach。Journal of Educational Computing Research,12(2),159-175。  new window
18.Ke, Fengfeng(2008)。A case study of computer gaming for math: Engaged learning from game-play?。Computers and Education,51(4),1609-1620。  new window
19.All, Anissa、Elena, Patricia Nuñez Castellar、Van Jan, Looy(2015)。Towards a conceptual framework for assessing the effectiveness of digital game-based learning。Computers and education,88,29-37。  new window
20.Bellotti, Francesco、Kapralos, Bill、Lee, Kiju、Moreno-Ger, Pablo、Berta, Riccardo(2013)。Assessment in and of serious games: an overview。Advances in Human-Computer Interaction,2013(2013),11。  new window
21.Bos, N.、Shami, N.(2006)。Adapting a face-to-face role-playing simulation for online play。Educational Technology Research and Development,54(5),493-521。  new window
22.Schmitz, B.、Klemke, R.、Walhout, J.、Specht, M.(2015)。Attuning a mobile simulation game for school children using a design based research approach。Computers and education,81,35-48。  new window
23.Cagiltay, N. E.(2007)。Teaching software engineering by means of computer-game development: challenges and opportunities。British Journal of Educational Technology,38(3),405-415。  new window
24.Carnevale, D.(2005)。Run a class like a game show: clickers keep students involved。Chronicle of Higher Education,51(42),B3。  new window
25.Carver, C. A. Jr、Howard, R. A.、Lane, W. D.(1999)。Enhancing student learning through hypermedia courseware and incorporation of student learning styles。IEEE Transactions on Education,42(1),33-38。  new window
26.Chang, B.、Chen, S. Y.、Jhan, S.-N.(2015)。The influences of an interactive group-based videogame: Cognitive styles vs. prior ability。Computers & Education,88,399-407。  new window
27.Angeli, Charoula(2013)。Examining the effects of field dependence-independence on learners' problem-solving performance and interaction with a computer modeling tool: Implications for the design of joint cognitive systems。Computers & Education,62,221-230。  new window
28.Chen, Ling-Hsiu(2010)。Web-based learning programs: Use by learners with various cognitive styles。Computers & Education,54(4),1028-1035。  new window
29.Clark, R. E.(2007)。Learning from serious games? Arguments, evidence, and research suggestions。Educational Technology,47(3),56-59。  new window
30.Cunningham-Atkins, H.、Powell, N.、Hobbs, D.、Sharpe, S.(2004)。The role of cognitive style in educational computer conferencing。British Journal of Educational Technology,35(1),69-80。  new window
31.Dalal, K. P.、Kasper, G. M.(1994)。The design of joint cognitive systems: effect of cognitive coupling on performance。International Journal of Human-Computer Studies,40(4),677-702。  new window
32.El-Nasr, M. S.、Smith, B. K.(2006)。Learning through game modding。Computer Entertainment,4(1),7。  new window
33.Foss, B. A.、Eikaas, T. I.(2006)。Game play in engineering education e concept and experimental results。The International Journal of Engineering Education,22(5),1043-1052。  new window
34.Garger, S.、Guild, P.(1984)。Learning styles: The crucial differences。Curriculum Review,23(1),9-12。  new window
35.Gestwicki, P.、Sun, F. S.(2008)。Teaching design patterns through computer game development。Journal on Educational Resources in Computing,8(1),1-22。  new window
36.Hargittai, E.(2006)。Hurdles to information seeking: explaining spelling and typographical mistakes in users' online search behavior。Journal of the Association for Information Systems,7(1),52-67。  new window
37.Hong, J.-C.、Hwang, M.-Y.、Tam, K.-P.、Lai, Y.-H.、Liu, L.-C.(2012)。Effects of cognitive style on digital jigsaw puzzle performance: A GridWare analysis。Computers in Human Behavior,28(3),920-928。  new window
38.Huang, Y. M.、Hwang, J. P.、Chen, S. Y.(2014)。Matching/mismatching in web-based learning: a perspective based on cognitive styles and physiological factors。Interactive Learning Environments,24(6),1198-1214。  new window
39.Kinzie, M. B.、Joseph, D. R. D.(2008)。Gender differences in game activity preferences of middle school children: implications for educational game design。Educational Technology Research & Development,56(5/6),643-663。  new window
40.Marchiori, E. J.、Ferrer, G.、Fernandez-Manjon, B.、Povar-Marco, J.、Suberviola, J. F.、Gimenez-Valverde, A.(2012)。Video-game instruction in basic life support maneuvers。Emergencias,24,433-437。  new window
41.Owston, R.、Wideman, H.、Ronda, N. S.、Brown, C.(2009)。Computer game development as a literacy activity。Computers & Education,53(3),977-989。  new window
42.Ravenscroft, A.(2007)。Promoting thinking and conceptual change with digital dialogue games。Journal of Computer Assisted Learning,23(6),453-465。  new window
43.Saracho, O. N.(1989)。Cognitive style: individual differences。Early Child Development and Care,53(1),75-81。  new window
44.Sindre, G.、Nattvig, L.、Jahre, M.(2009)。Experimental validation of the learning effect for a pedagogical game on computer fundamentals。IEEE Transaction on Education,52(1),10-18。  new window
45.Squire, K.(2003)。Video games in education。International Journal of Intelligent Games & Simulation,2(1),49-62。  new window
46.Papastergiou, M.(2009)。Exploring the potential of computer and video games for health and physical education: a literature review。Computers & Education,53(3),603-622。  new window
47.Van Eck, R.、Dempsey, J.(2002)。The effect of competition and contextualized advisement on the transfer of mathematics skills in a computer-based instructional simulation game。Educational Technology Research and Development,50(3),23-41。  new window
48.Van Eck, R.(2006)。Digital game-based learning: it's not just the digital natives who are restless。EDUCAUSE Review,41(2),16-30。  new window
49.Wang, A. I.(2011)。Extensive evaluation of using a game project in a software architecture course。Transactions on Computing Education,11(1),1-28。  new window
50.Wang, A. I.、Wu, B.(2011)。Using game development to teach software architecture。International Journal of Computer Games Technology,2011,1-12。  new window
51.Wang, L. C.、Chen, M. P.(2010)。The effects of game strategy and preference-matching on flow experience and programming performance in game-based learning。Innovations in Education and Teaching International,47(1),39-52。  new window
52.Gee, James Paul(2003)。What video games have to teach us about learning and literacy。Computers in Entertainment,1(1)。  new window
53.Rosas, Ricardo、Nussbaum, Miguel、Cumsille, Patricio、Marianov, Vladimir、Correa, Mónica、Flores, Patricia、Grau, Valeska、Lagos, Francisca、López, Ximena、López, Verónica、Rodriguez, Patricio、Salinas, Marcela(2003)。Beyond Nintendo: design and assessment of educational video games for first and second grade students。Computer and Education,40(1),71-94。  new window
54.Witkin, Herman A.、Goodenough, Donald R.(1977)。Field dependence and interpersonal behavior。Psychological Bulletin,84(4),661-689。  new window
55.Witkin, Herman A.、Moore, C. A.、Goodenough, D. R.、Cox, P. W.(1977)。Field-Dependent and Field-Independent: Cognitive Styles and Their Educational Implications。Review of Educational Research,47(1),1-64。  new window
56.Sharples, Mike(2000)。The design of personal mobile technologies for lifelong learning。Computers & Education,34(3/4),177-193。  new window
會議論文
1.Chou, C.、Lin, H.(1997)。Navigation maps in a computer-networked hypertext learning system。The Annual Meeting of the Association for Educational Communications and Technology,(會議日期: 1997/02/12-02/16)。  new window
2.Backlund, P.、Hendrix, M.(2013)。Educational games-are they worth the effort? A literature survey of the effectiveness of serious games。2013 5th International Conference on IEEE,1-8。  new window
3.Brezillon, P.、Pomerol, J. C.(1997)。Joint cognitive systems, cooperative systems and decision support systems: a cooperation in context。The European conference on cognitive science。Manchester。129-139。  new window
4.Distasio, J.、Way, T.(2007)。Inclusive computer science education using a ready-made computer game framework。The 12th annual SIGCSE conference on Innovation and technology in computer science education。Dundee, Scotland:ACM。116-120。  new window
5.Kaewprapan, W.、Suksakulchai, S.(2008)。Student motivation and attitude towards virtual versus traditional learning based on cognitive styles。The EDU-COM 2008 International Conference,293-301。  new window
6.Wang, A. I.、Øfsdal, T.、Mørch-Storstein, O. K.(2007)。Lecture quiz e a mobile game concept for lectures。IASTED international conference on software engineering and application (SEA 2007)。Cambridge, MA:Acta Press。6。  new window
7.Wang, A. I.、Øfsdal, T.、Mørch-Storstein, O. K.(2008)。An evaluation of a mobile game concept for lectures。The 2008 21st conference on software engineering education and training。IEEE Computer Society。  new window
8.Wu, B.、Wang, A. I.、Børresen, E. A.、Tidemann, K. A.(2011)。Improvement of a lecture game concept e implementing lecture quiz 2.0。The 3rd international conference on computer supported education。  new window
圖書
1.Messick, S.(1976)。Individuality in Learning: Implications of Cognitive Styles and Creativity for Human Development。San Francisco, CA:Jossey-Bass。  new window
2.Morgan, H.(1997)。Cognitive styles and classroom learning。Praeger。  new window
圖書論文
1.Dufresne, A.、Turcotte, S.(1997)。Cognitive style and its implications for navigation strategies。Artificial Intelligence in Education: Knowledge and Media in Learning Systems。IOS Press。  new window
2.Van Eck, R.(2007)。Six ideas in search of a discipline。The design and use of simulation computer games in education。Rotterdam:Sense Publishing。  new window
 
 
 
 
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