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題名:高齡與年輕族群對於不同體感遊戲之主觀心智負荷分析
書刊名:福祉科技與服務管理學刊
作者:梁曉帆 引用關係李昀儒邱博晟
作者(外文):Liang, M. S.-F.Lee, Y.-J.Chiu, B.-C.
出版日期:2018
卷期:6:3
頁次:頁253-264
主題關鍵詞:高齡者體感遊戲心智負荷Older adultsExergamesMental workloads
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(0) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:0
  • 共同引用共同引用:19
  • 點閱點閱:3
期刊論文
1.Nicholson, V. P.、McKean, M.、Lowe, J.、Fawcett, C.、Burkett, B.(2015)。Six weeks of unsupervised nintendo wii fit gaming is effective at improving balance in independent older adults。Journal of Aging and Physical activity,23(1),153-158。  new window
2.張哲千(20081000)。遊戲機Wii的運動體驗。大專體育,98,88-93。new window  延伸查詢new window
3.Hawthorn, D.(2000)。Possible implications of aging for interface designers。Interacting with Computers,12(5),507-528。  new window
4.McLaughlin, A. C.、Rogers, W. A.、Fisk, A. D.(2009)。Using direct and indirect input devices: Attention demands and age-related differences。ACM Transactions on Computer- Human Interaction,16(1),1-15。  new window
5.Hwangbo, H.、Yoon, S. H.、Jin, B. S.、Han, Y. S.、Ji, Y. G.(2013)。A study of pointing performance of elderly users on smartphones。International Journal of Human-Computer Interaction,29(9),604-618。  new window
6.Bowling, A.、Gabriel, Z.、Dykes, J.、Dowding, L. M.、Evans, O.、Fleissig, A.、Sutton, S.(2003)。Let's ask them: a national survey of definitions of quality of life and its enhancement among people aged 65 and over。The International Journal of Aging and Human Development,56(4),269-306。  new window
7.Collings, P.(2001)。If you got everything, it's good enough": perspectives on successful aging in a Canadian Inuit community。Journal of cross-cultural gerontology,16(2),127-155。  new window
8.Templeton, G. F.(2011)。A two-step approach for transforming continuous variables to normal: implications and recommendations for IS research。CAIS,28(1),41-58。  new window
9.Whitlock, L. A.、McLaughlin, A. C.、Allaire, J. C.(2011)。Video game design for older adults: usability observations from an intervention study。Proceedings of the Human Factors and Ergonomics Society Annual Meeting,55(1),187-191。  new window
會議論文
1.Ijsselsteijn, W.、Nap, H. H.、De Kort, Y.、Poels, K.(2007)。Digital game design for elderly users。The 2007 conference on Future Play。ACM。17-22。  new window
2.Chiang, I. T.、Chen, M. L.、Chang, P. S.、Lee, J. Y.(2011)。Effects of a video game-based intervention on balance learning for institution-dwelling elderly in veterans home。The 2011 International Educational Technology Conference,393-398。  new window
3.Gerling, K. M.、Mandryk, R. L.、Linehan, C.(2015)。Long-term use of motion-based video games in care home settings。The 33rd Annual ACM Conference on Human Factors in Computing Systems。ACM。1573-1582。  new window
圖書
1.Bogost, Ian、Wright, W.(2007)。Persuasive Games: The Expressive Power of Videogames。MIT Press。  new window
2.衛生福利部(2014)。老人狀況調查報告102年。臺北市:衛生福利部。  延伸查詢new window
其他
1.World Health Organization(2002)。Active ageing: A policy framework,World Health Organization。,http://whqlibdoc.who.int/hq/2002/WHO_NMH_NPH_02.8.pdf,(WHO/NMH/NPH/02.8)。 。  new window
2.CNNMoney(2014)。See the 'super-aged' nations,http://money.cnn.com/interactive/news/aging-countries/index.html。  new window
3.ISO/IEC GUIDE 71(2001)。Guideline for standardization to address the needs of older persons and people with disabilities,https://www.iso.org/files/live/sites/isoorg/files/archive/pdf/en/iso_iec_guide_71_2001.pdf。  new window
圖書論文
1.Hart, S. G.、Staveland, L. E.(1988)。Development of NASA-TLX (task load index): Results of empirical and theoretical research。Advances in psychology: Human mental workload。North Holland Publishers。  new window
2.Salthouse, T. A.(2003)。Interrelations of aging, knowledge, and cognitive performance。Understanding human development。Boston, MA:Springer。  new window
 
 
 
 
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