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題名:Augmented Reality Teaching System Based on Cognitive Theory of Multimedia Learning--An Example System on Four-agent Soup
書刊名:Applied Science and Management Research
作者:Liao, Wan-linLee, Ting-tingJiang, Wen-wenChao, Ching-hsien
出版日期:2019
卷期:6:1
頁次:頁54-69
主題關鍵詞:Augmented realityFour-agent soupCognitive theory of multimedia learning
原始連結:連回原系統網址new window
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  • 共同引用共同引用:2
  • 點閱點閱:2
期刊論文
1.陳重光、黃雅珮、方焄蓮、黃雅瑜(20130600)。女性痛經影響因素與舒緩方法之研究--以南部某專科學校為例。護理雜誌,60(3),40-50。new window  延伸查詢new window
2.Chandler, Paul、Sweller, John(1991)。Cognitive load theory and the format of instruction。Cognition and Instruction,8(4),293-332。  new window
3.Wittrock, M. C.(1989)。Generative processes of comprehension。Educational Psychologist,24(4),345-376。  new window
4.Milgram, Paul、Kishino, Fumio(1994)。A Taxonomy of Mixed Reality Visual Displays。IEICE Transactions on Information Systems,E77-D(12),1321-1329。  new window
5.Keller, John M.(1987)。Development and use of the ARCS model of instructional design。Journal of Instructional Development,10(3),2-10。  new window
6.Baddeley, Alan(1992)。Working Memory。Science,255(5044),556-559。  new window
7.Ibáñez, María-Blanca、Delgado-Kloos, Carlos(2018)。Augmented reality for STEM learning: A systematic review。Computers & Education,123,109-123。  new window
8.Uppot, R. N.、Laguna, B.、McCarthy, C. J.、de Novi, G.、Phelps, A.、Siegel, E.、Courtier, J.(2019)。Implementing Virtual and Augmented Reality Tools for Radiology Education and Training, Communication, and Clinical Care。Radiology,291(3),570-580。  new window
9.Azuma, Ronald T.(1997)。A Survey of Augmented Reality。Presence: Teleoperators & Virtual Environments,6(4),355-385。  new window
10.Pallud, J.(2017)。Impact of interactive technologies on stimulating learning experiences in a museum。Information & Management,54(4),465-478。  new window
11.Mayer, Richard E.、Moreno, Roxana(2003)。Nine Ways to Reduce Cognitive Load in Multimedia Learning。Educational Psychologist,38(1),43-52。  new window
12.Alha, K.、Koskinen, E.、Paavilainen, J.、Hamari, J.(2019)。Why do people play location-based augmented reality games: A study on Pokemon GO。Computers in Human Behavior,93,114-122。  new window
13.Chung, Jaewoo、Pagnini, Francesco、Langer, Ellen(2016)。Mindful navigation for pedestrians: Improving engagement with augmented reality。Technology in Society,45,29-33。  new window
14.Lee, I-Jui、Hsu, Ting-Chun、Chen, Ten-Li、Zheng, Meng-Cong(2019)。The Application of AR Technology to Spatial Skills Learning in Carpentry Training。International Journal of Information and Education Technology,9(1),56-60。  new window
15.Munzer, B. W.、Khan, M. M.、Shipman, B.、Mahajan, P.(2019)。Augmented Reality in Emergency Medicine: A Scoping Review。Journal of Medical Internet Research,21(4)。  new window
16.Putra, Chandra Anugrah(2018)。Utilization of Multimedia Technology for Instructional Media。Journal of ICT in Education,5,1-8。  new window
17.Sosorburam, D.、Wu, Z.-G.、Zhang, S.-C.(2019)。Therapeutic effects of traditional Chinese herbal prescriptions for primary dysmenorrhea。Chinese Herbal Medicines,11(1),10-19。  new window
18.Wang, Y.、Ong, S. K.、Nee, A. Y. C.(2018)。Enhancing mechanisms education through interaction with augmented reality simulation。Computer Applications in Engineering Education,26(5),1552-1564。  new window
19.Zhang, X.、Jiang, S.、Ordóñez de Pablos, P.(2017)。How virtual reality affects perceived learning effectiveness: a task-technology fit perspective。Behaviour & Information Technology,36(5),548-556。  new window
20.Davis, Fred D.(1989)。Perceived Usefulness, Perceived Ease of Use, & User Acceptance of Information Technology。MIS Quarterly,13(3),319-340。  new window
會議論文
1.Sutherland, Ivan Edward(1965)。The ultimate display。IFIP Congress。Macmillan。  new window
2.Asai, K.、Kobayashi, H.、Kondo, T.(2011)。Augmented instructions: a fusion of augmented reality and printed learning materials。The 5th IEEE International Conference on Advanced Learning Technologies。IEEE Computer Society。  new window
圖書
1.Mayer, R. E.(2005)。The Cambridge handbook of multimedia learning。Cambridge University Press。  new window
2.Bimber, O.、Raskar, R.(2005)。Spatial Augmented Reality: Merging Real and Virtual Worlds。CRC Press。  new window
3.Coiffet, Philippe、Burdea, Grigore C.(2003)。Virtual Reality Technology。John Wiley & Sons, Inc.。  new window
4.Heinich, R.、Molenda, M.、Russell, J. D.(1998)。Instructional media and the new technologies of instruction。Macmillan。  new window
5.洪尚綱(2011)。中藥材保健功效速查圖典。康鑑文化出版社。  延伸查詢new window
6.Paivio, A.(1991)。Mental representations: A dual coding approach。Oxford University Press。  new window
7.Strawser, Michael G.(2017)。New Media and Digital Pedagogy: Enhancing the Twenty-First-Century Classroom。Lexington Books。  new window
8.石玉鳳(2008)。中藥材速查輕圖典。三采文化出版事業有限公司。  延伸查詢new window
 
 
 
 
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