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摘要
外文摘要
引文資料
題名:
應用三維列印於STEAM課程對創造力的影響
書刊名:
數位學習科技期刊
作者:
游志弘
/
林育慈
/
陳湘庭
/
吳正己
作者(外文):
Yu, Chih-hung
/
Lin, Yu-tzu
/
Chen, Hsiang-ting
/
Wu, Cheng-chih
出版日期:
2019
卷期:
11:4
頁次:
頁1-24
主題關鍵詞:
三維列印
;
視覺藝術
;
創造力
;
STEAM
;
3D printing
;
Visual arts
;
Creativity
原始連結:
連回原系統網址
相關次數:
被引用次數:期刊(
2
) 博士論文(0) 專書(0) 專書論文(0)
排除自我引用:
2
共同引用:0
點閱:1
STEAM跨領域教學已普遍被視為培養學生創造力的有效教學方法。本研究於視覺藝術課程中,設計一套融合立體幾何與三維列印的STEAM創作教學活動,並探討應用三維列印於STEAM課程對學生創造力與藝術學習成效的影響。本研究採不等組準實驗研究設計,以臺灣北部某國小六年級三個班級的學生為研究對象,其中兩班為實驗組(49人),施以應用三維列印的STEAM教學,並透過三維列印進行創作;另一班為控制組(24人),施以傳統藝術教學,並利用教師或自行準備的材料進行創作。實驗實施七週,共14節課,透過分析學生實驗前後的創造力、藝術學習成效及學習態度,探討應用三維列印於STEAM教學之效能與可行性。研究結果發現,使用三維列印的STEAM教學在短期內對學生創造力的影響有限,但對於學生製作作品的創造性有正向影響:創作作品的機能性提升,作品中亦涵蓋較豐富的意義轉化,並呈現更抽象複雜的設計意涵,因而增進視覺藝術學習成效。此外,三維列印的設計程序讓學生對問題解決與設計創作有更開放的態度,並對視覺藝術的設計與創作抱持更正向的看法。
以文找文
Interdisciplinary STEAM education has been recognized as an effective instructional approach to foster student's creativity. This study aims to investigate the effects of applying 3D printing in STEAM instruction for the visual arts course on students' creativity, art learning achievement, and attitude. A quasi-experimental design was conducted to evaluate the effects of the proposed instruction. Three classes of sixth-grade students in North Taiwan participated in this study. The experimental group (n = 49) was taught by STEAM instruction based on 3D printing, whereas the control group (n = 24) was taught in a traditional approach. The results show that the STEAM instruction based on 3D printing did not have significant impacts on students' creativity in a short period of instructional time. However, the proposed STEAM instruction had positive effects on the creativity of students' artifacts: students in the experimental group could transfer the meaning of their artifacts to function design, and present more abstract meaning of the artifacts, and also improved art learning achievements as well as attitudes toward artistic design and creation.
以文找文
期刊論文
1.
Zimmerman, E.(2009)。Reconceptualizing the role of creativity in art education theory and practice。Studies in Art Education,50(4),382-399。
2.
Greca, I. M.、Moreira, M. A.(2002)。Mental, Physical, and Mathematical Models in the Teaching and Learning of Physics。Science Education,86(1),106-121。
3.
Papaevripidou, M.、Constantinou, C. P.、Zacharia, Z. C.(2007)。Modeling complex marine ecosystems: An investigation of two teaching approaches with fifth graders。Journal of Computer Assisted Learning,23(2),145-157。
4.
Root-Bemstein, R.、Allen, L.、Beach, L.、Bhadula, R.、Fast, J.、Hosey, C.、Pawelec, K.(2008)。Arts foster scientific success: Avocations of Nobel, national academy, royal society, and sigma Xi members。Journal of Psychology of Science and Technology,1(2),51-63。
5.
Land, Michelle H.(2013)。Full STEAM ahead: The benefits of integrating the arts into STEM。Procedia Computer Science,20,547-552。
6.
Oner, A. T.、Nite, S. B.、Capraro, R. M.、Capraro, M. M.(2016)。From STEM to STEAM: Students' beliefs about the use of their creativity。The STEAM Journal,2(2),1-14。
7.
Becker, K.、Park, K.(2011)。Effects of integrative approaches among science, technology, engineering, and mathematics (STEM) subjects on students' learning: A preliminary meta-analysis。Journal of STEM Education: Innovations & Research,12(5/6),23-37。
8.
English, Lyn D.(20170500)。Advancing Elementary and Middle School STEM Education。International Journal of Science and Mathematics Education,15(suppl 1),S5-S24。
9.
Kroll, E.、Artzi, D.(2011)。Enhancing aerospace engineering students' learning with 3D printing wind-tunnel models。Rapid Prototyping Journal,17(5),393-402。
10.
Lin, Y.-S.(2011)。Fostering creativity through education: A conceptual framework of creative pedagogy。Creative education,2(3),149-155。
11.
Madden, M. E.、Baxter, M.、Beauchamp, H.、Bouchard, K.、Habermas, D.、Huff, M.、Plague, G.(2013)。Rethinking STEM education: An interdisciplinary STEAM curriculum。Procedia Computer Science,20,541-546。
12.
Ng, O.-L.(2017)。Exploring the use of 3D computer-aided design and 3D printing for STEAM learning in mathematics。Digital Experiences in Mathematics Education,3(3),257-263。
13.
Ng, O.-L.、Chan, T.(2019)。Learning as making: Using 3D computer-aided design to enhance the learning of shape and space in STEM-integrated ways。British Journal of Educational Technology,50(1),294-308。
14.
Papavlasopoulou, S.、Giannakos, M. N.、Jaccheri, L.(2017)。Empirical studies on the maker movement, a promising approach to learning: A literature review。Entertainment Computing,18,57-78。
15.
Perignat, E.、Katz-Buonincontro, J.(2019)。STEAM in practice and research: An integrative literature review。Thinking Skills and Creativity,31,31-43。
16.
Amabile, Teresa M.、Conti, Regina、Coon, Heather、Lazenby, Jeffrey、Herron, Michael(1996)。Assessing the Work Environment for Creativity。Academy of Management Journal,39(5),1154-1184。
會議論文
1.
Bicer, A.、Nite, S. B.、Capraro, R. M.、Barroso, L. R.、Capraro, M. M.、Lee, Y.(2017)。Moving from STEM to STEAM: The effects of informal STEM learning on studentsJ creativity and problem solving skills with 3D printing。The 2017 IEEE Frontiers in Education Conference。Indianapolis, IN。
2.
Kim, E.、Kim, S.、Nam, D.、Lee, T.(2012)。Development of STEAM program math centered for middle school students。The 20th International Conference on Computers in Education。
3.
Papp, I.、Tomai, R.、Zichar, M.(2016)。What 3D technologies can bring to education: The impacts of acquiring a 3D printer。The 2016 7th IEEE International Conference on Cognitive Infocommunications。Wroclaw, Poland。
圖書
1.
National Research Council(2011)。Successful K-12 STEM education: Identifying effective approaches in science, technology, engineering, and mathematics。Washington, DC:The National Academies Press。
2.
Williams, F. E.(1980)。Creativity Assessment Packet (CAP): Manual。Buffalo, NY:D.O.K. Publishers。
3.
Guilford, J. P.(1967)。The nature of human intelligence。McGraw-Hill。
4.
Honey, M.、Pearson, G.、Schweingruber, H. A.(2014)。STEM integration in K-12 education: Status, prospects, and an agenda for research。National Academies Press。
5.
Sousa, D. A.、Pilecki, T.(2013)。From STEM to STEAM: Using brain-compatible strategies to integrate the arts。Corwin Press。
6.
Torrance, E. P.(1974)。Torrance tests of creative thinking: Norms-technical manual。Princeton, NJ:Personel Press。
7.
Williams, F. E.、林幸台、王木榮(1994)。威廉斯創造力測驗:指導手冊。臺北:心理。
延伸查詢
圖書論文
1.
Bryan, L. A.、Moore, T. J.、Johnson, C. C.、Roehrig, G. H.(2015)。Integrated STEM education。STEM road map: A framework for integrated STEM education。New York, NY:Routledge。
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