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題名:大學生對遊戲用於專業英語課之看法
書刊名:南台人文社會學報
作者:黃郁琇
作者(外文):Huang, Yu-hsiu
出版日期:2020
卷期:23
頁次:頁1-50
主題關鍵詞:英語教學專業英語遊戲式教學導覽解說English as a foreign languageEFLEnglish for specific purposesESPGame-based learningTourist interpretation
原始連結:連回原系統網址new window
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  • 排除自我引用排除自我引用:0
  • 共同引用共同引用:1
  • 點閱點閱:1
期刊論文
1.Ewer, J. R.(1983)。Teacher training for EST: Problems and methods。English for Specific Purposes,2(1),9-31。  new window
2.Wu, H. D.、Badger, R. G.(2009)。In a strange and uncharted land: ESP teachers' strategies for dealing with unpredicted problems in subject knowledge during class。English for Specific Purposes,28(1),19-32。  new window
3.Blue, G. M.、Harun, M.(2003)。Hospitality language as a professional skill。English for Specific Purposes,22(1),73-91。  new window
4.Huttner, J.、Smit, U.、Mehlmauer-Larcher, B.(2009)。ESP teacher education at the interface of theory and practice: Introducing a model of mediated corpus-based genre analysis。System,37(1),99-109。  new window
5.Chen, Tsai-Yu(2000)。Self-training for ESP through action research。English for Specific Purposes,19(4),389-402。  new window
6.Hsu, L.(2014)。Effectiveness of English for specific purposes courses for non-English speaking students of hospitality and tourism: A latent growth curve analysis。Journal of Hospitality, Leisure, Sport & Tourism Education,15,50-57。  new window
7.Hsieh, Y.-H.、Lin, Y.-C.、Hou, H.-T.(2016)。Exploring the role of flow experience, learning performance and potential behavior clusters in elementary students' game-based learning。Interactive Learning Environments,24(1),178-193。  new window
8.邱子容(2015)。桌上遊戲VS.英語教學。師友月刊,579,69-72。  延伸查詢new window
9.Chen, Y.(2011)。The institutional turn and crisis of ESP pedagogy in Taiwan。Taiwan International ESP Journal,3(1),17-30。  new window
10.Ong, C. E.、Ryan, C.、McIntosh, A.(2014)。Power-knowledge and tour-guide training: Capitalistic domination, Utopian visions and the creation and negotiation of UNESCO's Homo-Turismos in Macao。Annals of Tourism Research,48,221-234。  new window
11.Prachanant, N.(2012)。Need analysis on English language use in tourism industry。Procedia-Social and Behavioral Sciences,66,117-125。  new window
12.Coil, D. A.、Ettinger, C. L.、Eisen, J. A.(2017)。Gut check: The evolution of an educational board game。PLoS Biology,15(4)。  new window
13.周永暉、歐陽忻憶、陳冠竹(20180900)。臺灣觀光2020永續發展策略。臺灣當代觀光,1,1-20。  延伸查詢new window
14.Gozcu, E.、Caganaga, C. K.(2016)。The importance of using games in EFL classrooms。Cypriot Journal of Educational Science,11(3),126-135。  new window
15.曾玉貞、劉唯玉(20141200)。遊戲融入英語字彙教學對不同學業程度原住民學生學習成就的影響。慈濟大學教育研究學刊,11,175-208。  延伸查詢new window
16.張民杰、賴光真(20171200)。大學班級經營課程運用桌上遊戲的設計與實施。大學教學實務與研究學刊,1(2),95-124。new window  延伸查詢new window
17.陸怡臻(20190400)。以桌遊《妙語說書人》提升國小高年級學生寫作動機之探究。慈濟科技大學學報,8=32,95-110。  延伸查詢new window
18.Chen, C.-F.、Chiou-Wei, Song Zan(2009)。Tourism expansion, tourism uncertainty and economic growth: New evidence from Taiwan and Korea。Tourism Management,30(6),812-818。  new window
19.Constantinescu, R. S.(2012)。Learning by playing: Using computer games in teaching English grammar to high school Students。Proceedings of eLearning and Software for Education,2012(2),110-115。  new window
20.Deesri, A.(2002)。Games in the ESL and EFL class。The Internet TESL Journal,9(9)。  new window
21.Gordon, G.、Esbjorn-Hargens, S.(2007)。Are we having fun yet? An exploration of the transformative power of play。Journal of Humanistic Psychology,47(2),198-222。  new window
22.Huang, Y. H.(2013)。Students' and an ESP teacher's views on industry-academia cooperation: Co-teaching a business English course。The Asian ESP Journal,9(1),54-83。  new window
23.黃郁琇(20170900)。EFL Students' Experiences of Cultural Heritage Interpretation。南台人文社會學報,17,27-87。new window  延伸查詢new window
24.Paris, T. N. S. T. D.、Yussof, R. L.(2013)。Use of 'Time trap board game' to teach grammar。Procedia Social and Behavioral Science,105,398-409。  new window
25.Phuong, H. Y.、Nguyen, T. N. P.(2017)。The impact of board games on EFL learners' grammar retention。IOSR Journal of Research & Method in Education,7(3),61-66。  new window
26.Wang, Y. J.、Shang, H. F.、Briody, P.(2011)。Investigating the impact of using games in teaching children English。International Journal of Learning & Development,1(1),127-141。  new window
27.Wu, C. J.、Chen, G. D.、Huang, C. W.(2014)。Using digital board games for genuine communication in EFL classroom。Education Tech Research and Development,62(2),209-226。  new window
會議論文
1.Chan, Y. C.、Lin, L. C.(2000)。Competitive and cooperative games in EFL elementary school classroom。National Taipei University of Education。123-147。  new window
2.Deterding, Sebastian、Dixon, Dan、Khaled, Rilla、Nacke, Lennart(2011)。From game design elements to gamefulness: Defining "gamification"。The 15th International Academic MindTrek Conference: Envisioning Future Media Environments,(會議日期: 2011/09/28-09/30)。Association for Computing Machinery。9-15。  new window
學位論文
1.吳國成(2002)。國小學生之外語學習焦慮探究--以台北縣為例(碩士論文)。國立台北師範學院。  延伸查詢new window
2.王聖凱(2017)。成人記憶姓氏之桌上遊戲設計(碩士論文)。國立臺北教育大學。  延伸查詢new window
3.Chen, J. L.(2007)。Using games in teaching English to preschool students(碩士論文)。National Dong Hwa University,Haulian, Taiwan。  new window
4.Ching, C. F.(2011)。The cooperative classroom: Scaffolding EFL elementary learners' English literacies through the picture word inductive model -- the journey of three teachers in Taiwan(博士論文)。University of Toronto。  new window
5.Jiang, L.(2008)。The use of games in teaching children English(碩士論文)。Shandong University,Shandong province。  new window
6.賴金燕(2005)。科技大學應用英語系學生選修專業英語ESP課程的需求及對「稱職的專業英語ESP教師」看法之研究(碩士論文)。南台科技大學,臺南。  延伸查詢new window
7.郭怡伶(2008)。遊戲對國小五年級學生英語口說能力的影響--以臺北縣一所國小為例(碩士論文)。國立臺北教育大學,臺北市。  延伸查詢new window
8.莊蕙瑜(2007)。國小高年級學生英語焦慮、英語學習動機與英語學習策略之相關研究(碩士論文)。國立嘉義大學。  延伸查詢new window
圖書
1.Krashen, Stephen D.(1987)。Principles and practice in second language acquisition。Prentice Hall International。  new window
2.Crookall, D.、Oxford, R. L.(1990)。Simulation, Gaming and Language Learning。Newbury House。  new window
3.交通部觀光旅遊局(2019)。中華民國107年觀光統計年報。臺北市:交通部觀光局。  延伸查詢new window
4.侯惠澤、臺灣科大NTUST MEG教育桌遊設計小組(2018)。寓教於樂知識主題桌上遊戲設計:含118人力銀行桌遊包(圖書+桌遊)。臺北市:國立臺灣科技大學。  延伸查詢new window
5.Carrier, M.(1980)。Games and activities for the language learner。Nelson。  new window
6.Cross, D.(2000)。A practical handbook of language teaching。Longman。  new window
7.Lee, W. R.(2000)。Language teaching games and contests。Oxford University Press。  new window
8.Pound, L.(2005)。How children learn。London:Step Forward Publishing, Ltd.。  new window
9.Richard, J. C.、Platt, J.、Platt, H.(1995)。Longman dictionary of language teaching & applied linguistic。Beijing:Foreign Language Teaching and Research Press。  new window
10.Wright, Andrew、Betteridge, David、Buckby, Michael(2006)。Games for language learning。Cambridge University Press。  new window
11.Csikszentmihalyi, Mihaly(1990)。Flow: The Psychology of Optimal Experience: Steps Toward Enhancing the Quality of Life。New York:Harper Collins Publishers。  new window
12.Larsen-Freeman, Diane L.(2000)。Techniques and principles in language teaching。Oxford University Press。  new window
單篇論文
1.Atake, K.(2003)。Using games to teach English in Japanese junior high school,https://eric.ed.gov/?id=ED479748,(ED479748)。  new window
 
 
 
 
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