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題名:協助教學之行動擴增實境系統開發
書刊名:醒吾學報
作者:趙國宏
作者(外文):Chao, Kuo-hung
出版日期:2022
卷期:65
頁次:頁197-208
主題關鍵詞:擴增實境遊戲設計學習分析GPS導向的教育遊戲Augmented realityGame designLearning analytics
原始連結:連回原系統網址new window
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期刊論文
1.趙國宏(20210100)。遊戲式數位學習對於偏鄉學校學生之影響。醒吾學報,63,169-180。new window  延伸查詢new window
2.Santos, Marc Ericson C.、Chen, Angie、Taketomi, Takafumi、Yamamoto, Goshiro、Miyazaki, Jun、Kato, Hirokazu(2014)。Augmented Reality Learning Experiences: Survey of Prototype Design and Evaluation。IEEE Transactions on Learning Technologies,7(1),38-56。  new window
3.You, S.、Neumann, U.、Azuma, R.(1999)。Orientation tracking for outdoor augmented reality registration。IEEE Computer Graphics and Applications,19(6),36-42。  new window
會議論文
1.Kato, H.、Billinghurst, M.(1999)。Marker tracking and HMD calibration for a videobased augmented reality conferencing system。2nd IEEE and ACM international workshop on augmented reality。Los Alamitos, CA:IEEE。85-94。  new window
2.Chen, Q.、Georganas, N. D.、Petriu, E. M.(2007)。Real-Time Vision-Based Hand Gesture Recognition using Haar-Like Features。IEEE Conference on Instrumentation and Measurement Technology。Warsaw:IEEE。1-6。  new window
3.Faragher, R.、Harle, R.(2014)。An Analysis of the Accuracy of Bluetooth Low Energy for Indoor Positioning Applications。Tampa, Florida。201-210。  new window
4.Ardito, C.、Lanzilotti, R.(2008)。"Isn't this archaeological site exciting!": a mobile system enhancing school trips。ACM。488-489。  new window
5.Azuma, R.、Bishop, G.(1994)。Improving static and dynamic registration in an optical see-through HMD。ACM New York。197-204。  new window
6.Chekhlov, D.、Pupilli, M.、Mayol, W.、Calway, A.(2007)。Robust Real-Time Visual SLAM Using Scale Prediction and Exemplar Based Feature Description。IEEE。1-7。  new window
7.Choudary, O.、Charvillat, V.、Grigoras, R.、Gurdjos, P.(2009)。MARCH: mobile augmented reality for cultural heritage。ACM New York。1023-1024。  new window
8.Kahari, M.、Murphy, D. J.(2006)。MARA, sensor based augmented reality system for mobile imaging device。  new window
9.Reitmayr, G.、Drummond, T. W.(2006)。Going out: robust model-based tracking for outdoor augmented reality。IEEE。109-118。  new window
10.Torrente, Javier、del Blanco, Ángel、Marchiori, Eugenio J.、Moreno-Ger, Pablo、Fernández-Manjón, Baltasar(2010)。e-Adventure: Introducing educational games in the learning process。IEEE。1121-1126。  new window
其他
1.National Coordination Office for Space-Based Positioning, Navigation, and Timing,U.S. Space Force(2016)。GPS Accuracy,https://www.gps.gov/systems/gps/performance/accuracy/。  new window
圖書論文
1.Abaraijoo, F.、Barreto, A.、Cofîno, J.、Ortega, F. R.(2015)。Implementing a Sensor Fusion Algorithm for 3D Orientation Detection with Inertial/Magnetic Sensors。Innovations and Advances in Computing, Informatics, Systems Sciences, Networking and Engineering。Springer International Publishing。  new window
2.Gu, J.、Duh, H. B. L.(2011)。Mobile Augmented Reality Game Engine。Handbook of Augmented Reality。Springer New York。  new window
 
 
 
 
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