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題名:基於影片分解與重構的遊戲設計方法與其應用效果分析
書刊名:International Journal of Digital Media Design
作者:周文修 引用關係
作者(外文):Chou, Wen-shou
出版日期:2022
卷期:14:2
頁次:頁25-38
主題關鍵詞:影片分解與重構互動故事數位遊戲互動媒體新媒體Movie decomposing and reconstructingInteractive storyDigital gamesInteractive mediaNew media
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(0) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:0
  • 共同引用共同引用:6
  • 點閱點閱:1
期刊論文
1.周文修、曾彥能(20111200)。數位休閒遊戲愉悅性之評估與分析。設計學研究,14(2),47-70。new window  延伸查詢new window
2.Hassenzahl, M.(2001)。The effect of perceived hedonic quality on product appealingness。International Journal of Human-Computer Interaction,13(4),481-499。  new window
3.Hassenzahl, M.(2004)。The interplay of beauty, goodness, and usability in interactive products。Human-Computer Interaction,19(4),319-349。  new window
4.Cotsaces, C.、Nikolaidis, N.、Pitas, I.(2006)。Video shot boundary detection and condensed representation: A Review。IEEE Signal Processing Magazine,23(2),28-37。  new window
5.De Lima, E. S.、Feijó, B.、Furtado, A. L.(2018)。Video-based interactive storytelling using real-time video compositing techniques。Multimedia Tools and Applications,77(2),2333-2357。  new window
6.Ursu, M. F.、Kegel, I. C.、Williams, D.、Thomas, M.、Mayer, H.、Zsombori, V.、Thumola, M. L.、Larsson, H.、Wyver, J.(2008)。ShapeShifting TV: interactive screen media narratives。Multimedia Systems,14,115-132。  new window
7.Verdugo, Renato、Nussbaum, Miguel、Corro, Pablo、Nuñnez, Pablo、Navarrete, Paula(2011)。Interactive films and coconstruction。ACM Transactions on Multimedia Computing, Communications, and Applications,7(4),(39)1-(39)24。  new window
會議論文
1.Chen, S.、Nie, X.、Fan, D.、Zhang, D.、Bhat, V.、Hamid, R.(2021)。Shot contrastive self-supervised learning for scene boundary detection。The IEEE/CVF Conference on Computer Vision and Pattern Recognition,9796-9805。  new window
2.Shen, E. Y.-T.、Lieberman, H.、Davenport, G.(2009)。What's Next?: Emergent Storytelling from Video Collections。CHI 2009,(會議日期: April 4-9, 2009)。  new window
3.Vaucelle, C.、Davenport, G.(2004)。An Open-Ended Tool to Compose Movies for Cross-Cultural Digital Storytelling: Textable Movie。ICHIM 04: Digital Culture & Heritage/Patrimoine & Culture Numérique。  new window
學位論文
1.許立風(2009)。互動式有聲漫畫之創作研究(碩士論文)。國立臺灣師範大學。  延伸查詢new window
2.賴政宏(2010)。動態漫畫創作研究(碩士論文)。嶺東科技大學。  延伸查詢new window
3.劉俐華(2014)。數位漫畫跨媒介敘事特質與表現形式創作研究--以觸控式互動漫畫「擇」電子書為例(博士論文)。國立臺灣師範大學。new window  延伸查詢new window
圖書
1.Bowen, C. J.、Thompson, R.(2009)。Grammar of the Edit。Focal Press。  new window
2.Caldwell, C.(2017)。Story Structure and Development: A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality。CRC Press。  new window
3.Lebowitz, J.、Klug, C.(2011)。Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories。Elsevier。  new window
4.Solarski, C.(2017)。Interactive Stories and Video Game Art: A Storytelling Framework for Game Design。CRC Press。  new window
 
 
 
 
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