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題名:Library 2.0兒童智慧圖書館群智互動介面之建置
書刊名:公共圖書館研究
作者:劉仲成吳可久邱子恒 引用關係陳圳卿
作者(外文):Liu, Chung-chingWu, Ko-chiuChiu, Tzu-hengChen, Chun-ching
出版日期:2020
卷期:12
頁次:頁1-36
主題關鍵詞:智慧圖書館群眾外包視覺化介面主題分類資訊尋求行為Smart libraryCrowdsourcingVisualized interfaceTheme classificationInformation seeking behavior
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(0) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:0
  • 共同引用共同引用:3
  • 點閱點閱:6
期刊論文
1.鄭聰興(20090301)。技職院校圖文傳播科系學生就業相關課程探討。中華印刷科技年報,2009,573-594。  延伸查詢new window
2.Venkatesh, Viswanath、Bala, Hillol(2008)。Technology acceptance model 3 and a research agenda on interventions。Decision Sciences,39(2),273-315。  new window
3.Oh, S.、Syn, S. Y.(2015)。Motivations for sharing information and social support in social media: A comparative analysis of Facebook, Twitter, Delicious, YouTube, and Flickr。Journal of the Association for Information Science and Technology,66(10),2045-2060。  new window
4.Wu, Ko-Chiu、Hsieh, Tsai-Ying(2016)。Affective choosing of clustering and categorization representations in e-book interfaces。Aslib Journal of Information Management (SSCI),68(3),265-285。  new window
5.史美瑤(2014)。混成學習(Blended/Hybrid Learning)的挑戰與設計。評鑑雙月刊,50,34-36。  延伸查詢new window
6.Venkatesh, Viswanath、Davis, Fred D.(2000)。A Theoretical Extension of the Technology Acceptance Model: Four Longitudinal Field Studies。Management Science,46(2),186-204。  new window
7.Moon, Ji-Won、Kim, Young-Gul(2001)。Extending the TAM for a world-wide-web context。Information & Management,38(4),217-230。  new window
8.劉仲成、吳可久、邱子恒、陳圳卿、蔣以仁、曹筱玥、賴麗香(20171100)。混合實境兒童智慧圖書館之建置。公共圖書館研究,6,(1)1-(1)24。new window  延伸查詢new window
9.Al-Daihani, Sultan M.、Abrahams, Alan(2018)。Analysis of Academic Libraries' Facebook Posts: Text and data analytics。The Journal of Academic Librarianship,44(2),216-225。  new window
10.Ahmed, T.、Srivastava, A.(2018)。Analyzing crowdsourcing to teach mobile crowdsensing a few lessons。Cognition, Technology & Work,20,457-475。  new window
11.Chatten, Z.、Roughley, S.(2016)。Developing social media to engage and connect at the University of Liverpool Library。New Review of Academic Librarianship,22(2/3),249-256。  new window
12.Ganti, R. K.、Ye, F.、Lei, H.(2011)。Mobile crowdsensing: Current state and future challenges。IEEE Communications Magazine,49(11),32-39。  new window
13.Jayles, B.、Kim, H.-R.、Escobedo, R.、Cezera, S.、Blanchet, A.、Kameda, T.、Sire, C.、Theraulaz, G.(2017)。How social information can improve estimation accuracy in human groups。Proceedings of the National Academy of Sciences of the United States of America,114(47),12620-12625。  new window
14.Koroleva, K.、Kane, G. C.(2017)。Relational affordances of information processing on Facebook。Information & Management,54(5),560-572。  new window
15.Howe, Jeff(2006)。The rise of crowdsourcing。Wired magazine,14(6),1-4。  new window
會議論文
1.Wu, K. C.、Chiu, Z. H.、Chen, C. C.、Chiang, I. J.(2017)。Transform Children's Library into a Mixed-reality Learning Environment: Using Smartwatch Navigation and Information Visualization Interfaces。PNC 2017 Annual Conference and Joint Meetings。Tainan。  new window
2.Banti, K.、Katsimpoura, F.、Louta, M.、Karetsos, G. T.(2018)。Data quality in mobile crowd sensing systems: Challenges and perspectives。Zakynthos。1-8。  new window
3.Hantke, S.、Appel, T.、Schuller, B.(2018)。The inclusion of gamification solutions to enhance user enjoyment on crowdsourcing platforms。Beijing。  new window
4.Kanhere, S. S.(2013)。Participatory sensing: Crowdsourcing data from mobile smartphones in urban spaces。Lecture notes in computer science。Springer。19-26。  new window
5.Pal, Asim Kumar、Bose, Subrata(2016)。Collaborative information service: The security question。2016 49th Hawaii International Conference on System Sciences。Koloa, Hawaii。348-357。  new window
6.Samimi, P.、Ravana, S. D.(2016)。Effect of cognitive ability on reliability of crowdsourced relevance judgments。Bandar Hilir。107-112。  new window
7.Tarrell, Alvin E.、Tahmasbi, Nargess、Kocsis, David、Pedersen, Jay、Tripathi, Abhishek、Xiong, Jie、Oh, Onook、De Vreede, Gert-Jan(2013)。Crowdsourcing: A snapshot of published research。The Nineteenth Americas Conference on Information Systems 2006,1-14。  new window
8.Wu, K. C.、Liu, C. C.、Chiu, Z. H.、Chen, C. C.(2019)。Augmented reality navigation app and metadata icon design for children's library。Athens。  new window
圖書
1.Csíkszentmihályi, Mihály(1997)。Finding Flow: The Psychology of Engagement with Everyday Life。Basic Books。  new window
其他
1.Chad, Ken,Miller, Paul(2005)。Do libraries matter?: The rise of Library 2.0,http://jclspscwiki.jocolibrary.org/images/4/42/Background_Reading_Do_Libraries_Matter.pdf, 。  new window
2.Burke, Jeffrey A.,Estrin, D.,Hansen, Mark,Parker, Andrew,Ramanathan, Nithya,Reddy, Sasank,Srivastava, Mani B.(2006)。Participatory sensing,https://escholarship.org/uc/item/19h777qd。  new window
3.Bruns, Axel(2009)。Social media: tools for user-generated content: social drivers behind growing consumer participation in user-led content generation, Vol. 2: User engagement strategies,http://snurb.info/files/Social%20Media%20Report%20Volume%202%20-%20User%20Engagement%20Strategies.pdf。  new window
 
 
 
 
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